Search found 5 matches
- Wed Mar 18, 2009 7:34 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 27478
bit of info for everyone waiting for character controllers, seems like i've managed to get them working pretty well, just gotta do some tidying up on the implementation then i may well release a new version with this in.
JP, I just can't wait to see the 0.3 version with character controllers!! I ...
- Fri Mar 06, 2009 9:50 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1603
When I was reading effectHandler I discovered that there are ps and vs compatibility cases, so It must be something with ps and vs detection.
I have November Dx sdk and November runtime downloaded from microsoft website few days ago. My graphic card driver is also downloaded around month ago from ...
I have November Dx sdk and November runtime downloaded from microsoft website few days ago. My graphic card driver is also downloaded around month ago from ...
- Fri Mar 06, 2009 1:12 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1603
- Fri Mar 06, 2009 12:44 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1603
- Wed Mar 04, 2009 5:12 pm
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1603
XEffects problems with vertex shader
Hi,
I'm trying to use XEffects to my current project based on Irrlicht 3D engine for 2 days now. The problem is, that I don't see geometry on screen, because, I think, of the vertex shader error, so the XEffects can't render it.
This is the error I got when I'm debugging program (c++ compilation ...
I'm trying to use XEffects to my current project based on Irrlicht 3D engine for 2 days now. The problem is, that I don't see geometry on screen, because, I think, of the vertex shader error, so the XEffects can't render it.
This is the error I got when I'm debugging program (c++ compilation ...