Search found 5 matches
- Wed Mar 18, 2009 7:34 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 23927
bit of info for everyone waiting for character controllers, seems like i've managed to get them working pretty well, just gotta do some tidying up on the implementation then i may well release a new version with this in. JP, I just can't wait to see the 0.3 version with character controllers!! I'm ...
- Fri Mar 06, 2009 9:50 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1370
When I was reading effectHandler I discovered that there are ps and vs compatibility cases, so It must be something with ps and vs detection. I have November Dx sdk and November runtime downloaded from microsoft website few days ago. My graphic card driver is also downloaded around month ago from le...
- Fri Mar 06, 2009 1:12 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1370
Ps_3_0 also rises errors during shaders compilation, so I changed it back to ps_2_0. Well, post processing effects are working well. The problem is when I add shadows. I receive 2 kinds of errors. At the beginning: HLSL pixel shader compilation failed: (48): error X5608: Compiled shader code uses to...
- Fri Mar 06, 2009 12:44 am
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1370
I also have latest Dx sdk. I tried to use both, but I got this error even if I just create effectHandler and just use update(). I replaced all strings in effectWrapper.cpp and it renders correctly! Despite that, I get errors like: HLSL pixel shader compilation failed: (48): error X5608: Compiled sha...
- Wed Mar 04, 2009 5:12 pm
- Forum: Advanced Help
- Topic: XEffects problems with vertex shader
- Replies: 5
- Views: 1370
XEffects problems with vertex shader
Hi, I'm trying to use XEffects to my current project based on Irrlicht 3D engine for 2 days now. The problem is, that I don't see geometry on screen, because, I think, of the vertex shader error, so the XEffects can't render it. This is the error I got when I'm debugging program (c++ compilation run...