Search found 5 matches

by balor
Wed Mar 18, 2009 7:34 pm
Forum: Project Announcements
Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Replies: 51
Views: 23927

bit of info for everyone waiting for character controllers, seems like i've managed to get them working pretty well, just gotta do some tidying up on the implementation then i may well release a new version with this in. JP, I just can't wait to see the 0.3 version with character controllers!! I'm ...
by balor
Fri Mar 06, 2009 9:50 am
Forum: Advanced Help
Topic: XEffects problems with vertex shader
Replies: 5
Views: 1370

When I was reading effectHandler I discovered that there are ps and vs compatibility cases, so It must be something with ps and vs detection. I have November Dx sdk and November runtime downloaded from microsoft website few days ago. My graphic card driver is also downloaded around month ago from le...
by balor
Fri Mar 06, 2009 1:12 am
Forum: Advanced Help
Topic: XEffects problems with vertex shader
Replies: 5
Views: 1370

Ps_3_0 also rises errors during shaders compilation, so I changed it back to ps_2_0. Well, post processing effects are working well. The problem is when I add shadows. I receive 2 kinds of errors. At the beginning: HLSL pixel shader compilation failed: (48): error X5608: Compiled shader code uses to...
by balor
Fri Mar 06, 2009 12:44 am
Forum: Advanced Help
Topic: XEffects problems with vertex shader
Replies: 5
Views: 1370

I also have latest Dx sdk. I tried to use both, but I got this error even if I just create effectHandler and just use update(). I replaced all strings in effectWrapper.cpp and it renders correctly! Despite that, I get errors like: HLSL pixel shader compilation failed: (48): error X5608: Compiled sha...
by balor
Wed Mar 04, 2009 5:12 pm
Forum: Advanced Help
Topic: XEffects problems with vertex shader
Replies: 5
Views: 1370

XEffects problems with vertex shader

Hi, I'm trying to use XEffects to my current project based on Irrlicht 3D engine for 2 days now. The problem is, that I don't see geometry on screen, because, I think, of the vertex shader error, so the XEffects can't render it. This is the error I got when I'm debugging program (c++ compilation run...