Search found 6 matches
- Sun Oct 18, 2009 4:06 am
- Forum: Beginners Help
- Topic: Self Made Animation in 3ds max for irrlicht
- Replies: 3
- Views: 281
- Fri Mar 06, 2009 12:44 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2340
- Fri Mar 06, 2009 12:10 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2340
OK Everyone I solved the thingy.. First I had to use the Attach command in 3dsmax to attach everything to get one single object. I reset all the materials to their defaults, then i tried exporting: ( you see, the problem was: i was selecting 12 individual polys and then i was trying to export via &q...
- Thu Mar 05, 2009 4:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2340
- Thu Mar 05, 2009 10:16 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2340
Guess i need to clearify myself a little bit 1- I've given up exporting to .3ds files ... it's no use 2- I go file -> export selected -> export as .X file (works best) 3- Itseems that .X file has only 1 channel for the texture, which as you see doesnt include any information about light or material...
- Wed Mar 04, 2009 9:56 pm
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2340
From 3dsmax 2009 to Irrlicht/What is the best way?
Hi all, As a team we are developing an incredibly funny 2d-3d mixed adventure game. At this moment we are able to use 3dsmax 2009 for modeling but we have problems; the images here will be explaining: What we have in 3dsmax: http://img99.imageshack.us/img99/9405/forumhelp3dsmax.jpg Using Panda .X ex...