Yep, but you need to export the animation from 3ds Max correctly.
Unfortunately neither .3ds files nor .obj files DO NOT SUPPORT animation data.
BUT: you can export to an " .x" file. To do that you need to download either "Panda X exporter" or "kwxport" ....... just google 'em
HOWEVER: If you are ...
Search found 6 matches
- Sun Oct 18, 2009 4:06 am
- Forum: Beginners Help
- Topic: Self Made Animation in 3ds max for irrlicht
- Replies: 3
- Views: 360
- Fri Mar 06, 2009 12:44 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2925
- Fri Mar 06, 2009 12:10 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2925
OK Everyone I solved the thingy..
First I had to use the Attach command in 3dsmax to attach everything to get one single object. I reset all the materials to their defaults, then i tried exporting: ( you see, the problem was: i was selecting 12 individual polys and then i was trying to export via ...
First I had to use the Attach command in 3dsmax to attach everything to get one single object. I reset all the materials to their defaults, then i tried exporting: ( you see, the problem was: i was selecting 12 individual polys and then i was trying to export via ...
- Thu Mar 05, 2009 4:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2925
Thanks indeed; but that is the very part i'm stuck at...
You see, to get to this point as seen on the picture; all i did was to load the .x file inside the code (i.e. i didnt use the setmaterialtexture/gettexture function)
Now I know that I'm supposed to use the " Render to texture " dialog box to ...
You see, to get to this point as seen on the picture; all i did was to load the .x file inside the code (i.e. i didnt use the setmaterialtexture/gettexture function)
Now I know that I'm supposed to use the " Render to texture " dialog box to ...
- Thu Mar 05, 2009 10:16 am
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2925
- Wed Mar 04, 2009 9:56 pm
- Forum: Everything 2d/3d Graphics
- Topic: From 3dsmax 2009 to Irrlicht/What is the best way?
- Replies: 14
- Views: 2925
From 3dsmax 2009 to Irrlicht/What is the best way?
Hi all,
As a team we are developing an incredibly funny 2d-3d mixed adventure game.
At this moment we are able to use 3dsmax 2009 for modeling but we have problems; the images here will be explaining:
What we have in 3dsmax:
http://img99.imageshack.us/img99/9405/forumhelp3dsmax.jpg
Using Panda .X ...
As a team we are developing an incredibly funny 2d-3d mixed adventure game.
At this moment we are able to use 3dsmax 2009 for modeling but we have problems; the images here will be explaining:
What we have in 3dsmax:
http://img99.imageshack.us/img99/9405/forumhelp3dsmax.jpg
Using Panda .X ...