Search found 140 matches
- Sun Jul 18, 2010 3:19 am
- Forum: Game Programming
- Topic: MakeFile?
- Replies: 3
- Views: 1753
MakeFile?
Hi everyone, Srry if this is a silly question, but, I only want to know how do i build a library using makefiles? I want to use TinyXML (cause IrrXMLReader have some problems reading XML written from IrrXMLWritter), and I really dont know how do i get .lib and .dll files. I only have code, documenta...
- Wed Jul 14, 2010 3:04 am
- Forum: Game Programming
- Topic: Writing DLL's
- Replies: 4
- Views: 1582
Writing DLL's
Hi everyone,
-How do I properly integrate different libraries in my (DLL) project? Actually I only link the .a files with my Dll project, but im not sure it should be done like that because I get linking errors when i compile a test program.
Thx people for your help.
-How do I properly integrate different libraries in my (DLL) project? Actually I only link the .a files with my Dll project, but im not sure it should be done like that because I get linking errors when i compile a test program.
Thx people for your help.
- Tue Jul 06, 2010 12:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 40446
Actually guys theres almost a full internet book made with irrlicht, (in french), http://www.siteduzero.com/tutoriel-3-5690-petit-guide-d-irrlicht.html Its full and well explained, Here is a quick google translation in english of the different chapters that the tutorial contains : ------------------...
- Fri Jun 04, 2010 3:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] Baking AO to texture map.
- Replies: 7
- Views: 1901
- Thu Jun 03, 2010 9:26 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] Baking AO to texture map.
- Replies: 7
- Views: 1901
- Thu Jun 03, 2010 4:33 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED] Baking AO to texture map.
- Replies: 7
- Views: 1901
map->setMaterialType(EMT_LIGHTMAP/*_M2 or _M4 if u wanna brighten it*/); Yes i use this for static meshes. The real problem is; It only works for static from what I know but thats no problem as Gile[s] does not support animated models anyway. B3D | Blitz3D import+export, full support for static geo...
- Wed Jun 02, 2010 4:41 pm
- Forum: Code Snippets
- Topic: CTransition class
- Replies: 8
- Views: 2134
- Wed Jun 02, 2010 4:07 pm
- Forum: Code Snippets
- Topic: CTransition class
- Replies: 8
- Views: 2134
Ok i have fixed it. Actually it was really bad coded, but the general base was there so I didnt change everything. FIXES (2 JUNE 2010): -1.Changed typedef unsigned short int E_SHORT; to typedef signed short int E_SHORT; Well, without this it was always restarting the transition, because when Current...
- Wed Jun 02, 2010 12:52 am
- Forum: Code Snippets
- Topic: CTransition class
- Replies: 8
- Views: 2134
OHH, I know what you mean loool,
Im gonna fix that.
(Its because your computer is to fast hehehe)
this is equaling almost 0 because TimeFactor is very low, and by rounding it it gives so 0 so it looks like theres no updating...
Im gonna fix that.
(Its because your computer is to fast hehehe)
Code: Select all
Current_Alpha += round32(TimeCalculator()*FAC_ALPHA);
- Wed Jun 02, 2010 12:49 am
- Forum: Code Snippets
- Topic: CTransition class
- Replies: 8
- Views: 2134
Neither the demo or recompilled source want to work How come? I work perfectly with me, can you give more details? What computer are u using and which Irrlicht version you using? It seems that there're updating problems ( when I move the window with mouse it actually updates! ) You mean, it does no...
- Mon May 31, 2010 7:17 pm
- Forum: Code Snippets
- Topic: CTransition class
- Replies: 8
- Views: 2134
CTransition class
I was re-coding my full game and i found that file , that I made since a really long time, in a hidden folder: CTransition.h, It is working well and I wanted to share it to the community. Really simple code, I use it to make image transition between different scenes, (ie: for loading screen, for Int...
- Mon May 31, 2010 3:06 am
- Forum: Off-topic
- Topic: Calculus question
- Replies: 3
- Views: 717
Hi 3DModelerMan, A is the point were you are trying to calculate the slope of the function. You should try to calculate this differential when DeltaA go to 0. First of all, u replace A with your value, then you evaluate the limit by using your formula, try to eleminate DeltaA to remove the indetermi...
- Sun May 30, 2010 1:20 am
- Forum: Project Announcements
- Topic: Real Time Terrain Editor
- Replies: 9
- Views: 2545
- Sat May 29, 2010 1:28 pm
- Forum: Project Announcements
- Topic: PathCreator
- Replies: 15
- Views: 7457
- Sat May 29, 2010 1:19 am
- Forum: Beginners Help
- Topic: [Solved] Optimization and Device
- Replies: 4
- Views: 329