Search found 140 matches

by Iyad
Sun Jul 18, 2010 3:19 am
Forum: Game Programming
Topic: MakeFile?
Replies: 3
Views: 1753

MakeFile?

Hi everyone, Srry if this is a silly question, but, I only want to know how do i build a library using makefiles? I want to use TinyXML (cause IrrXMLReader have some problems reading XML written from IrrXMLWritter), and I really dont know how do i get .lib and .dll files. I only have code, documenta...
by Iyad
Wed Jul 14, 2010 3:04 am
Forum: Game Programming
Topic: Writing DLL's
Replies: 4
Views: 1582

Writing DLL's

Hi everyone,

-How do I properly integrate different libraries in my (DLL) project? Actually I only link the .a files with my Dll project, but im not sure it should be done like that because I get linking errors when i compile a test program.

Thx people for your help.
by Iyad
Tue Jul 06, 2010 12:02 am
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 40446

Actually guys theres almost a full internet book made with irrlicht, (in french), http://www.siteduzero.com/tutoriel-3-5690-petit-guide-d-irrlicht.html Its full and well explained, Here is a quick google translation in english of the different chapters that the tutorial contains : ------------------...
by Iyad
Fri Jun 04, 2010 3:07 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] Baking AO to texture map.
Replies: 7
Views: 1901

So my bet is that the lightmap material is not exported.
Yes Hybrid, I dont think Gandalfs exporter export 2nd texture layers. (Well i tryed many times I didnt get it...)
I just put it as another layer in photoshop and set the layer to multiple.
YES!!!
It worked thanks alot Virion.
[ta'da SOLVED]
by Iyad
Thu Jun 03, 2010 9:26 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] Baking AO to texture map.
Replies: 7
Views: 1901

Insomniacp:
you could bake the lights and textures and just use that as your texture in irrlicht...
Well, thats exactly what im asking people about :) .
but figured it may help you
Thx for trying hehehe.
by Iyad
Thu Jun 03, 2010 4:33 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED] Baking AO to texture map.
Replies: 7
Views: 1901

map->setMaterialType(EMT_LIGHTMAP/*_M2 or _M4 if u wanna brighten it*/); Yes i use this for static meshes. The real problem is; It only works for static from what I know but thats no problem as Gile[s] does not support animated models anyway. B3D | Blitz3D import+export, full support for static geo...
by Iyad
Wed Jun 02, 2010 4:41 pm
Forum: Code Snippets
Topic: CTransition class
Replies: 8
Views: 2134

Thanks!

Well, your not obligated...But if you want ill appreciate it and if you are using it in a project, just PM me I would like to see how did you implement it.
by Iyad
Wed Jun 02, 2010 4:07 pm
Forum: Code Snippets
Topic: CTransition class
Replies: 8
Views: 2134

Ok i have fixed it. Actually it was really bad coded, but the general base was there so I didnt change everything. FIXES (2 JUNE 2010): -1.Changed typedef unsigned short int E_SHORT; to typedef signed short int E_SHORT; Well, without this it was always restarting the transition, because when Current...
by Iyad
Wed Jun 02, 2010 12:52 am
Forum: Code Snippets
Topic: CTransition class
Replies: 8
Views: 2134

OHH, I know what you mean loool,
Im gonna fix that.

(Its because your computer is to fast hehehe)

Code: Select all

 Current_Alpha += round32(TimeCalculator()*FAC_ALPHA);
this is equaling almost 0 because TimeFactor is very low, and by rounding it it gives so 0 so it looks like theres no updating...
by Iyad
Wed Jun 02, 2010 12:49 am
Forum: Code Snippets
Topic: CTransition class
Replies: 8
Views: 2134

Neither the demo or recompilled source want to work How come? I work perfectly with me, can you give more details? What computer are u using and which Irrlicht version you using? It seems that there're updating problems ( when I move the window with mouse it actually updates! ) You mean, it does no...
by Iyad
Mon May 31, 2010 7:17 pm
Forum: Code Snippets
Topic: CTransition class
Replies: 8
Views: 2134

CTransition class

I was re-coding my full game and i found that file , that I made since a really long time, in a hidden folder: CTransition.h, It is working well and I wanted to share it to the community. Really simple code, I use it to make image transition between different scenes, (ie: for loading screen, for Int...
by Iyad
Mon May 31, 2010 3:06 am
Forum: Off-topic
Topic: Calculus question
Replies: 3
Views: 717

Hi 3DModelerMan, A is the point were you are trying to calculate the slope of the function. You should try to calculate this differential when DeltaA go to 0. First of all, u replace A with your value, then you evaluate the limit by using your formula, try to eleminate DeltaA to remove the indetermi...
by Iyad
Sun May 30, 2010 1:20 am
Forum: Project Announcements
Topic: Real Time Terrain Editor
Replies: 9
Views: 2545

Wow man I saw the video and i this a really good start! When do you plan to release a demo or a piece of code? Will there be more enhancement for terrains (Like desert, winter, etc)? What other features will be in this tool?... A name...? Maybe "RPG-Easy"...? or " RPG - Made - Easy &q...
by Iyad
Sat May 29, 2010 1:28 pm
Forum: Project Announcements
Topic: PathCreator
Replies: 15
Views: 7457

It is extremely usefull, simple and working really good.

Im going to use it for Bots waypoints and camera cinematics.
Thanks alot for this code.
by Iyad
Sat May 29, 2010 1:19 am
Forum: Beginners Help
Topic: [Solved] Optimization and Device
Replies: 4
Views: 329

I think I should go re-read the pointer part in my C++ book.
Thanks alot man.