Search found 140 matches
- Sun Apr 03, 2011 8:32 pm
- Forum: Beginners Help
- Topic: Packing up ressources
- Replies: 6
- Views: 387
- Sat Apr 02, 2011 8:29 pm
- Forum: Beginners Help
- Topic: Packing up ressources
- Replies: 6
- Views: 387
- Wed Mar 30, 2011 3:54 am
- Forum: Beginners Help
- Topic: Proper way to change scenes within game
- Replies: 10
- Views: 1254
Dont drop the device only for changing the scene! Only try to program a efficient way to manage your scene meshes in both views. I would suggest that you save all elements from the world view when changing to battle view, then reloaded them back when the battle is ended. Or you can simply change the...
- Mon Mar 28, 2011 3:35 pm
- Forum: Beginners Help
- Topic: Packing up ressources
- Replies: 6
- Views: 387
Unless you have a very minimalistic game I wouldn't integrate any assets in an executable Irrlicht is not only for games you know, I need my project in only 1 exe, ready to be distributed. For other purposes we have the binary to header converter somewhere in the Irrlicht repository. bitplane added...
- Mon Mar 28, 2011 3:00 pm
- Forum: Beginners Help
- Topic: Packing up ressources
- Replies: 6
- Views: 387
Packing up ressources
Hi everyone,
I tried to search on the forum but I didnt find a good solution (using code::blocks) about how to integrate my media files in my exe and load them using irrlicht.
Does anyone have a working code for this?
Thanks for your suggestions.
I tried to search on the forum but I didnt find a good solution (using code::blocks) about how to integrate my media files in my exe and load them using irrlicht.
Does anyone have a working code for this?
Thanks for your suggestions.
- Sun Mar 13, 2011 5:35 am
- Forum: Advanced Help
- Topic: Adding a bump map to an animated scene node?
- Replies: 9
- Views: 2343
I mean, you should calculate the tangent mesh for every frame, then apply the normal map. This would not be efficient, check out this, it is using shaders : http://irrlicht.sourceforge.net/phpBB2/ ... mated+mesh
- Sun Mar 13, 2011 2:24 am
- Forum: Advanced Help
- Topic: Adding a bump map to an animated scene node?
- Replies: 9
- Views: 2343
- Sun Feb 13, 2011 1:39 am
- Forum: Beginners Help
- Topic: templates
- Replies: 1
- Views: 171
- Thu Jan 20, 2011 12:55 am
- Forum: Beginners Help
- Topic: irr::core::list
- Replies: 1
- Views: 195
There is no popback function like in stl::vector or in irrlicht array. To delete the last element of the list, just use the iterator and get the last element, then delete it. list<T*>::Iterator i = MyList.end(); delete (*i); MyList.erase(i); Delete simply remove the pointed value from the iterator, ...
- Thu Jan 20, 2011 12:31 am
- Forum: Beginners Help
- Topic: linker error
- Replies: 5
- Views: 292
- Tue Jan 11, 2011 4:03 am
- Forum: Beginners Help
- Topic: build in collision::Collision laggs behind
- Replies: 2
- Views: 269
No one knows how do you detect collision in your game. If you could give some specification about it, we could help. I used Irrlichts collision animator and I didnt had this problem, neither with any physic engine i tryed. I bet your problem is in the character control, the force applied from your c...
- Tue Jan 11, 2011 3:43 am
- Forum: Off-topic
- Topic: Physics engine and Irrlicht
- Replies: 5
- Views: 3338
You can use any physic library, i personaly use bullet because its open source + very fast and good for games. A wrapper is a kind of package which combine the different libraries, making it more easy to use them. There are many wrappers on this forum (newton, bullet, PhysX, ODE,...), search for the...
- Sun Jan 09, 2011 7:31 pm
- Forum: Beginners Help
- Topic: Bounding Box of ISceneNode
- Replies: 3
- Views: 235
I think you should use :
Code: Select all
virtual const core::aabbox3d< f32 > getTransformedBoundingBox () const
Get the axis aligned, transformed and animated absolute bounding box of this node.
- Wed Jan 05, 2011 4:56 pm
- Forum: Code Snippets
- Topic: SoA - Source code [stopped]
- Replies: 9
- Views: 4953
I dont know why you talking about this guys... I only wanted to post some code... --------OFF TOPIC------------- shooting at things and people gives you an entirely different feeling I'd say. Yes your right...Still, violent video games affect the brain. I dont need to argue on this, there are alread...
- Wed Jan 05, 2011 2:23 am
- Forum: Code Snippets
- Topic: SoA - Source code [stopped]
- Replies: 9
- Views: 4953