Search found 140 matches
- Sat Aug 07, 2010 5:20 pm
- Forum: Beginners Help
- Topic: plz help.blinking objects.
- Replies: 1
- Views: 274
- Sat Aug 07, 2010 5:29 am
- Forum: Beginners Help
- Topic: Weirdest crash ever
- Replies: 12
- Views: 924
- Sat Aug 07, 2010 5:19 am
- Forum: Everything 2d/3d Graphics
- Topic: Animation Position [SOLVED]
- Replies: 2
- Views: 1160
What i would suggest you is to not animate the movement of the targets, only animate when you are sure that it will keep its relative position and rotation. You can easily use the flystraight animator with a predifined path, or what id would do is to set the position of your target at the place wher...
- Wed Aug 04, 2010 3:38 pm
- Forum: Advanced Help
- Topic: Mesh Decals
- Replies: 11
- Views: 2713
What i suggest : -Write a decal scene node, which will be called each time you shoot, here is a site where can have more information on implementaing decals : http://www.flipcode.com/archives/Decals_Explained.shtml -Add a bump and transparent layer to your decal scenenode, so it could be much more r...
- Mon Aug 02, 2010 7:33 pm
- Forum: Beginners Help
- Topic: Setting up irrlicht manualy code blocks
- Replies: 3
- Views: 2698
- Fri Jul 30, 2010 9:21 pm
- Forum: Beginners Help
- Topic: LoadScene() [Solved]
- Replies: 7
- Views: 426
Ok i recleaned the code and tried to load only 1 irrmesh, not the full scene. Result : segmentation fault in atioglxx.dll at the function ??(). This is not really helping, so i searched on the internet and it appears that it is a crash in Ati's OpenGL dll, so i need to reinstall my drivers... Just t...
- Fri Jul 30, 2010 8:13 pm
- Forum: Beginners Help
- Topic: LoadScene() [Solved]
- Replies: 7
- Views: 426
- Fri Jul 30, 2010 6:51 pm
- Forum: Beginners Help
- Topic: LoadScene() [Solved]
- Replies: 7
- Views: 426
I am really really confused, im sure its a bug. I already debugged the application and its giving me nothing! All is working when executed from the debugger. Right after, i create a .bat file which open my executable, RESULT : Everything runs perfectly! Whenever i try to run it by normaly opening it...
- Fri Jul 30, 2010 4:58 pm
- Forum: Beginners Help
- Topic: LoadScene() [Solved]
- Replies: 7
- Views: 426
LoadScene() [Solved]
Hi everyone, I tryied everything and dont got it to work. Here is the situation : 1. I create a bullet world manager. 2. I call LoadScene(). 3. SceneManager()->DrawAll ===== CRASH!??!?! Whenever i use this framework : 1. LoadScene(). 2. Create bullet manager. 3. DrawAll =============WORK. In my bull...
- Thu Jul 29, 2010 6:02 pm
- Forum: Beginners Help
- Topic: Bullet Physics & Rendering
- Replies: 3
- Views: 1301
- Thu Jul 29, 2010 5:38 pm
- Forum: Beginners Help
- Topic: irrBullet - rigid bodies reacting on fired bullet
- Replies: 16
- Views: 1650
- Thu Jul 29, 2010 3:35 am
- Forum: Beginners Help
- Topic: irrBullet - rigid bodies reacting on fired bullet
- Replies: 16
- Views: 1650
Oh srry, this was not from the Irrbullet wrapper. But looks like Irrbullet also have the function which is in IRigidBody class, the method is :
Code: Select all
void applyImpulse(const irr::core::vector3df &impulse, const irr::core::vector3df &relPos, ERBTransformSpace transformSpace=ERBTS_WORLD);
- Thu Jul 29, 2010 3:28 am
- Forum: Beginners Help
- Topic: irrBullet - rigid bodies reacting on fired bullet
- Replies: 16
- Views: 1650
Code: Select all
void applyImpulse (const btVector3 &impulse, const btVector3 &rel_pos)
- Wed Jul 28, 2010 10:01 pm
- Forum: Beginners Help
- Topic: Clear children nodes
- Replies: 2
- Views: 238
- Tue Jul 27, 2010 9:22 pm
- Forum: Beginners Help
- Topic: rotation around point
- Replies: 11
- Views: 824