Search found 68 matches
- Sun May 17, 2009 3:33 pm
- Forum: Beginners Help
- Topic: Rotated node + bounding box issues...
- Replies: 3
- Views: 428
Actually, the problem is most likely that you are rendering the bounding box incorrectly. If the box changes shape or size when you rotate the node, then you are rendering the bounding box in world space. It sounds like you're expecting to see the bounding box in object space. If you use node->setD...
- Fri May 15, 2009 10:47 am
- Forum: Everything 2d/3d Graphics
- Topic: Industrial Buildings in Irrlicht
- Replies: 8
- Views: 1822
- Fri May 15, 2009 10:33 am
- Forum: Beginners Help
- Topic: Rotated node + bounding box issues...
- Replies: 3
- Views: 428
Rotated node + bounding box issues...
Hey !...
I have noticed something interesting...
When you rotate an object too much , the bounding box gets extremely big , resulting in bad collision tests.
And my question , is :
Is there any way to make the bounding box to have the exact scale/position of the node when its rotated?.
I have noticed something interesting...
When you rotate an object too much , the bounding box gets extremely big , resulting in bad collision tests.
And my question , is :
Is there any way to make the bounding box to have the exact scale/position of the node when its rotated?.
- Sat May 02, 2009 9:34 am
- Forum: Beginners Help
- Topic: [x][SOLVED]How to find out if A is on top of B node?
- Replies: 4
- Views: 313
I found it! , it worked with bounding box collision detection. There was also a nasty bug in my loop , that looked like this: if( is on top of ( object array [ ... ] ) ) { if( it->classType != player classType) { ELEM_TYPE e = setNewElementToTrack(it->node) switch e case WALKABLE: addFlags(EF_CANJUM...
- Sat May 02, 2009 9:16 am
- Forum: Beginners Help
- Topic: [x][SOLVED]How to find out if A is on top of B node?
- Replies: 4
- Views: 313
- Sat May 02, 2009 12:32 am
- Forum: Everything 2d/3d Graphics
- Topic: Batch scaling
- Replies: 7
- Views: 1970
~Linky~Cloudef wrote:You can just google, here is one way http://www.smokinglinux.com/tutorials/h ... e-on-linux
Cheers!
- Fri May 01, 2009 10:44 pm
- Forum: Advanced Help
- Topic: Understanding Network Movement Handling rrrrrrrrrrr....
- Replies: 8
- Views: 901
Im no expert at math/3d graphics/physics/network etc , but i've been wondering ...can it be done like this : ? client.send(ENUM_INC); client.send(ENUM_X); client.send(delta) client.send(X) client.send(Y) client.send(Z) Then the server interprets it as : r = server.read switch(r) case ENUM_INC { read...
- Fri May 01, 2009 10:34 pm
- Forum: Beginners Help
- Topic: [x][SOLVED]How to find out if A is on top of B node?
- Replies: 4
- Views: 313
[x][SOLVED]How to find out if A is on top of B node?
I'm trying to implement jumping in my game , but im a bit stuck while trying to find out if the player is on top of another object. I've tried this: inline bool isOnTopOfNode(ISceneNode* a, ISceneNode* b) //is a on top of b?? { const vector3df& v0 = a->getPosition(); const vector3df& v1 = b-...
- Fri May 01, 2009 9:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Industrial Buildings in Irrlicht
- Replies: 8
- Views: 1822
- Fri May 01, 2009 9:06 pm
- Forum: Everything 2d/3d Graphics
- Topic: Batch scaling
- Replies: 7
- Views: 1970
- Fri May 01, 2009 5:35 am
- Forum: Everything 2d/3d Graphics
- Topic: Batch scaling
- Replies: 7
- Views: 1970
Batch scaling
Hi !.
I have a couple of textures(they are all 1024x1024) in different folders , and im looking for an application that will scale all of them to 512x512.
Do you guys have any application in mind?
Thanks for any help.
I have a couple of textures(they are all 1024x1024) in different folders , and im looking for an application that will scale all of them to 512x512.
Do you guys have any application in mind?
Thanks for any help.
- Fri Apr 24, 2009 10:28 am
- Forum: Beginners Help
- Topic: I locked myself out! (Irrlicht forums) [Solved!]
- Replies: 5
- Views: 595
- Fri Apr 24, 2009 10:26 am
- Forum: Beginners Help
- Topic: [x][solved]C++ - issue with bit flags
- Replies: 7
- Views: 451
- Fri Apr 24, 2009 12:49 am
- Forum: Beginners Help
- Topic: [x][solved]C++ - issue with bit flags
- Replies: 7
- Views: 451
i had a flag out of range (0x99..instead 0x9)...lol :oops: isn't 9 a bad flag !?!?! :shock: because 9 is already 1 | 8 (= 00001001), so if you remove 9 you remove 1 and 8 (also if you set 9 you set 1 and 8 ) !!! :lol: the flags should be 2^n (1, 2, 4, 8, 16, 32, ...), that's why I asked about the v...
- Thu Apr 23, 2009 7:17 pm
- Forum: Beginners Help
- Topic: [x][solved]C++ - issue with bit flags
- Replies: 7
- Views: 451