Search found 8 matches
- Sun Mar 15, 2009 4:12 am
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 58345
- Sat Mar 14, 2009 7:10 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
- Sat Mar 14, 2009 4:32 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
- Thu Mar 12, 2009 6:39 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
Ok, I modified the zip file. It uses the Quake map tutorial. (dont mind that the exe is called hello world, for some reason those got mixed up in my irrlicht 1.5) The exe is in the release folder, but if you dont have VC 9, im not sure if itll work on your computer... its given me trouble in the ...
- Thu Mar 12, 2009 8:55 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
- Wed Mar 11, 2009 5:29 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
- Tue Mar 10, 2009 9:51 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
I edited the above code again... To create the projection matrix, you had to off set the mirror rotation, which I had been trying to do, but I found a way to store a local axis to rotate the projection vector. The local axis is updated as the vector is being rotated, which was the problem all along ...
- Mon Mar 09, 2009 6:09 am
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 31818
Nobody here knows me... yet... I am working on making a commercial grade video game, which my laziness drew me to Irrlicht. As its a good engine, it didn't have all of the features I wanted... but it had enough. The mirror is one of the features I required, so I revised the original one into a new ...