nice peace of code. i guess the top of cTileMap.h should look like this and u messed up copy&paste :
/*
8/11/08
cTileMap.h
Dan Bush
*/
#ifndef TILE_MAP_H
#define TILE_MAP_H
using namespace std;
struct sMapHeader {
unsigned short width;
unsigned short height;
unsigned short nWidth;
unsigned ...
Search found 1 match
- Thu Mar 12, 2009 8:00 am
- Forum: Code Snippets
- Topic: 2d Tiles and Maps Tutorial
- Replies: 13
- Views: 13180