Very cool.
Thanks for sharing.
btw: I saw your site. The Pinnacle looks like a good start.
If I can ever find the time, I been planning on making a ship like that. I'll share once I get it together.
Search found 458 matches
- Mon Feb 19, 2007 6:00 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free Flight (space flight) functions
- Replies: 64
- Views: 75033
- Mon Feb 19, 2007 5:41 am
- Forum: Project Announcements
- Topic: IRRAGEN-Shader Based Procedural Terrain System
- Replies: 22
- Views: 3502
- Tue Jan 23, 2007 9:48 am
- Forum: Off-topic
- Topic: polycount in 3dsm8
- Replies: 4
- Views: 432
Haha. Even easier: Hit the number 7 on your keyboard (not the keypad) Poly count appears in the upper left of the viewport for the selected object. Also it stays active while your are working, selecting other things and such, until you hit 7 again. to check the count of everything in your scene, yo...
- Tue Jan 23, 2007 9:35 am
- Forum: Beginners Help
- Topic: What is harder - Character with bones or animated mesh
- Replies: 9
- Views: 701
Re: Te he
3D Stuio uses character studio (bipeds [as well as bones]) which are aplied to meshes via the physic modifier, and irrlicht needs it in as a skin modifier. So you have to export it in the . fbx format (which transfers the animation data from biped info over to a bone structure with keys) then into ...
- Thu Jan 18, 2007 6:27 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New X file exporter for Max
- Replies: 4
- Views: 3692
New X file exporter for Max
Hiya people...how ya been? I just came across this new project on sourceforge: http://sourceforge.net/projects/kwxport/ It is says it is made for Max 8 and 9, but I suspect it may even work in 7 and 6 I haven't tried it myself yet, as I don't have the time, but I thought someone here might find it u...
- Mon Jan 08, 2007 9:15 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 83381
Seeing that the gmax listing on the first post ...it is no longer on the discreet/autodesk website. autodesk dropped development and support a year or so ago You can still get it here though: http://www.turbosquid.com/GameTools they also have a set of forums for it. Oh and Turbo Squid is a great pla...
- Mon Jan 01, 2007 9:07 am
- Forum: Beginners Help
- Topic: Can't get gouraud shading on my model?
- Replies: 15
- Views: 1194
They are not supported, and using the tangent mesh conversion will destroy them anyway. So don't expect these to work. Only support for smoothing groups is in .x format yet. Man, I'd hate to contradict hybrid, however... isn't gouraud shading supported witht the *.obj? I recall having nicely shaded...
- Sat Nov 25, 2006 3:39 pm
- Forum: Beginners Help
- Topic: having errors with 3ds level
- Replies: 4
- Views: 434
- Sat Nov 25, 2006 3:31 pm
- Forum: Beginners Help
- Topic: [SOLVED] simple 3d char animator
- Replies: 31
- Views: 3022
- Fri Nov 24, 2006 3:07 pm
- Forum: Beginners Help
- Topic: [SOLVED] simple 3d char animator
- Replies: 31
- Views: 3022
If I am not mistaken, since Biped is a Character Studio-specific thing, they will turn into meshes when they are exported to *.X If you use Biped, the easiest workflow (albiet awkward) is to export it to *.fbx, then reset Max, and import the *.fbx you just created. This process should convert the Bi...
- Fri Nov 24, 2006 2:56 pm
- Forum: Beginners Help
- Topic: having errors with 3ds level
- Replies: 4
- Views: 434
Wow. you have 236,583 polys you are trying to load from a single *.3ds file. Yeah, that's your problem. I believe there is a limit of something like 65k polys for a single *.3ds mesh. One thing you can do is save out portions of the mesh seperately and load them individually. Also, your modeling can...
- Mon Nov 20, 2006 11:26 am
- Forum: Beginners Help
- Topic: How to custom loading multiple textures on One model
- Replies: 10
- Views: 970
It sounds like you are trying to make a multi/sub-object texture(one bmp for part of the mesh and another for another part of the mesh in the same channel, ie:diffuse color), which I don't think you can do. The multiple texture capabilities are for applying different maps and shaders in different ch...
- Mon Nov 20, 2006 11:11 am
- Forum: Beginners Help
- Topic: Irrlicht for 3D planetarium
- Replies: 10
- Views: 862
- Mon Nov 20, 2006 3:30 am
- Forum: Beginners Help
- Topic: .X-File won't animate with Bones
- Replies: 14
- Views: 912
- Mon Nov 20, 2006 3:25 am
- Forum: Beginners Help
- Topic: Irrlicht for 3D planetarium
- Replies: 10
- Views: 862
no it cant. pluto is over 3500 million miles away from the sun,... The irony is the book that bitplane (Holly) is reading. :mrgreen: Nah, that's not irony. Besides, screw pluto. Dirty wad of ice masquerading as a planet...'bout time we gave it the boot. More on topic, surely there would be a way to...