Search found 458 matches

by luckymutt
Mon Feb 19, 2007 6:00 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free Flight (space flight) functions
Replies: 64
Views: 75033

Very cool.
Thanks for sharing.

btw: I saw your site. The Pinnacle looks like a good start.
If I can ever find the time, I been planning on making a ship like that. I'll share once I get it together. :)
by luckymutt
Mon Feb 19, 2007 5:41 am
Forum: Project Announcements
Topic: IRRAGEN-Shader Based Procedural Terrain System
Replies: 22
Views: 3502

On Low-Res, light power 3, I am getting around 170 fps
On Hi-Res, light power 3, I have around 40 fps

GeForce 7600 GS 512M

Looking good :)
by luckymutt
Tue Jan 23, 2007 9:48 am
Forum: Off-topic
Topic: polycount in 3dsm8
Replies: 4
Views: 432

Haha. Even easier: Hit the number 7 on your keyboard (not the keypad) Poly count appears in the upper left of the viewport for the selected object. Also it stays active while your are working, selecting other things and such, until you hit 7 again. to check the count of everything in your scene, yo...
by luckymutt
Tue Jan 23, 2007 9:35 am
Forum: Beginners Help
Topic: What is harder - Character with bones or animated mesh
Replies: 9
Views: 701

Re: Te he

3D Stuio uses character studio (bipeds [as well as bones]) which are aplied to meshes via the physic modifier, and irrlicht needs it in as a skin modifier. So you have to export it in the . fbx format (which transfers the animation data from biped info over to a bone structure with keys) then into ...
by luckymutt
Thu Jan 18, 2007 6:27 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New X file exporter for Max
Replies: 4
Views: 3692

New X file exporter for Max

Hiya people...how ya been? I just came across this new project on sourceforge: http://sourceforge.net/projects/kwxport/ It is says it is made for Max 8 and 9, but I suspect it may even work in 7 and 6 I haven't tried it myself yet, as I don't have the time, but I thought someone here might find it u...
by luckymutt
Mon Jan 08, 2007 9:15 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tool List
Replies: 37
Views: 83381

Seeing that the gmax listing on the first post ...it is no longer on the discreet/autodesk website. autodesk dropped development and support a year or so ago You can still get it here though: http://www.turbosquid.com/GameTools they also have a set of forums for it. Oh and Turbo Squid is a great pla...
by luckymutt
Mon Jan 01, 2007 9:07 am
Forum: Beginners Help
Topic: Can't get gouraud shading on my model?
Replies: 15
Views: 1194

They are not supported, and using the tangent mesh conversion will destroy them anyway. So don't expect these to work. Only support for smoothing groups is in .x format yet. Man, I'd hate to contradict hybrid, however... isn't gouraud shading supported witht the *.obj? I recall having nicely shaded...
by luckymutt
Sat Nov 25, 2006 3:39 pm
Forum: Beginners Help
Topic: having errors with 3ds level
Replies: 4
Views: 434

edit: i just deleted the trees and made one of the planes flat and i tried to load it in irrlicht but now this comes up. http://img295.imageshack.us/img295/7725/captureys5.th.jpg Is the mesh loading? That looks like the "normal" message when something successfully loads in Irrlicht. Is it...
by luckymutt
Sat Nov 25, 2006 3:31 pm
Forum: Beginners Help
Topic: [SOLVED] simple 3d char animator
Replies: 31
Views: 3022

If you are not already, then use the newer *.fbx exporter from here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7481453 Rather than the one that came with Max through version 8. With Panda, I have never had a problem of a crash during export. Is it giving you any message, or just...
by luckymutt
Fri Nov 24, 2006 3:07 pm
Forum: Beginners Help
Topic: [SOLVED] simple 3d char animator
Replies: 31
Views: 3022

If I am not mistaken, since Biped is a Character Studio-specific thing, they will turn into meshes when they are exported to *.X If you use Biped, the easiest workflow (albiet awkward) is to export it to *.fbx, then reset Max, and import the *.fbx you just created. This process should convert the Bi...
by luckymutt
Fri Nov 24, 2006 2:56 pm
Forum: Beginners Help
Topic: having errors with 3ds level
Replies: 4
Views: 434

Wow. you have 236,583 polys you are trying to load from a single *.3ds file. Yeah, that's your problem. I believe there is a limit of something like 65k polys for a single *.3ds mesh. One thing you can do is save out portions of the mesh seperately and load them individually. Also, your modeling can...
by luckymutt
Mon Nov 20, 2006 11:26 am
Forum: Beginners Help
Topic: How to custom loading multiple textures on One model
Replies: 10
Views: 970

It sounds like you are trying to make a multi/sub-object texture(one bmp for part of the mesh and another for another part of the mesh in the same channel, ie:diffuse color), which I don't think you can do. The multiple texture capabilities are for applying different maps and shaders in different ch...
by luckymutt
Mon Nov 20, 2006 11:11 am
Forum: Beginners Help
Topic: Irrlicht for 3D planetarium
Replies: 10
Views: 862

HA!!
"Logrithmic" !!!
That was the word I was looking for.
by luckymutt
Mon Nov 20, 2006 3:30 am
Forum: Beginners Help
Topic: .X-File won't animate with Bones
Replies: 14
Views: 912

If you want someone else to take a look at it, I'd be glad to.

Meanwhile, what version of Max and Service Pack are you using.
Also, are you using the *.fbx exporter that came with Max, or the new shiny one they have posted on Autodesk after they aquired Alias/Maya?
by luckymutt
Mon Nov 20, 2006 3:25 am
Forum: Beginners Help
Topic: Irrlicht for 3D planetarium
Replies: 10
Views: 862

no it cant. pluto is over 3500 million miles away from the sun,... The irony is the book that bitplane (Holly) is reading. :mrgreen: Nah, that's not irony. Besides, screw pluto. Dirty wad of ice masquerading as a planet...'bout time we gave it the boot. More on topic, surely there would be a way to...