Search found 15 matches
- Fri Mar 15, 2013 12:53 pm
- Forum: Beginners Help
- Topic: Bump mapping with several texture
- Replies: 5
- Views: 741
Re: Bump mapping with several texture
ok thanks, i'll switch to the shaders then.
- Wed Mar 13, 2013 12:38 pm
- Forum: Beginners Help
- Topic: Bump mapping with several texture
- Replies: 5
- Views: 741
Re: Bump mapping with several texture
I use .irr file ,most of the time, (with coppercube).
And nothing explains the method for matches the correct height map or detail map
and the right texture (or material).
the code snippet above is here, for illustrate my questions.
So I must use shaders (HLSL) for Bump mapping ?
And nothing explains the method for matches the correct height map or detail map
and the right texture (or material).
the code snippet above is here, for illustrate my questions.
So I must use shaders (HLSL) for Bump mapping ?
- Tue Mar 12, 2013 5:18 pm
- Forum: Beginners Help
- Topic: Bump mapping with several texture
- Replies: 5
- Views: 741
Bump mapping with several texture
Hello ,
I try to do some Per-Pixel Lighting with a mesh and several textures...
but it's REALLY possible ?
with a mesh and one texture :
video::ITexture* normalMap =
driver->getTexture("../../media/rockwall_height.bmp");
if (normalMap)
driver->makeNormalMapTexture(normalMap, 9.0f);
scene ...
I try to do some Per-Pixel Lighting with a mesh and several textures...
but it's REALLY possible ?
with a mesh and one texture :
video::ITexture* normalMap =
driver->getTexture("../../media/rockwall_height.bmp");
if (normalMap)
driver->makeNormalMapTexture(normalMap, 9.0f);
scene ...
- Sun Jul 22, 2012 5:33 pm
- Forum: Beginners Help
- Topic: transparency with png (alpha)
- Replies: 3
- Views: 728
transparency with png (alpha)
Hello,
i'm working on a small game project with several images, but I don't know how to resolve my problem.
On the tutorial with the 2D images, the format png is supported.
but my images in png displays a ugly color black instead of the background (a sort of gradient blue...)
http://img15 ...
i'm working on a small game project with several images, but I don't know how to resolve my problem.
On the tutorial with the 2D images, the format png is supported.
but my images in png displays a ugly color black instead of the background (a sort of gradient blue...)
http://img15 ...
- Fri Jun 03, 2011 3:40 pm
- Forum: Beginners Help
- Topic: [RESOLVED] OpenGL and ITexture->lock() for movie player
- Replies: 12
- Views: 5320
- Wed Jun 01, 2011 10:25 am
- Forum: Beginners Help
- Topic: [RESOLVED] OpenGL and ITexture->lock() for movie player
- Replies: 12
- Views: 5320
- Tue May 31, 2011 8:22 pm
- Forum: Beginners Help
- Topic: [RESOLVED] OpenGL and ITexture->lock() for movie player
- Replies: 12
- Views: 5320
- Mon May 30, 2011 1:35 pm
- Forum: Beginners Help
- Topic: [RESOLVED] OpenGL and ITexture->lock() for movie player
- Replies: 12
- Views: 5320
[RESOLVED] OpenGL and ITexture->lock() for movie player
Hello,
I've created my VideoLibrary for display a Video in a texture.
I've encountered few problem...
with the Driver BURNINGDVIDEO, my video is well displayed on my cube...
but with the OPENGL Driver, my cube is desperately blue when my library play the sound
I suppose that's the fault of ...
I've created my VideoLibrary for display a Video in a texture.
I've encountered few problem...
with the Driver BURNINGDVIDEO, my video is well displayed on my cube...
but with the OPENGL Driver, my cube is desperately blue when my library play the sound
I suppose that's the fault of ...
- Tue Jul 14, 2009 1:09 pm
- Forum: Beginners Help
- Topic: Can't set position of differents scenes with Collada
- Replies: 1
- Views: 486
Can't set position of differents scenes with Collada
Hi ,
I've encountered a problem with Irrlicht.
I use a XML for load a Collada scene ,which contains differents elements.
after set the position of each element , i create a bounding box.
But it result that each elements are not totally loaded
(for example my scene contains the same chair and table ...
I've encountered a problem with Irrlicht.
I use a XML for load a Collada scene ,which contains differents elements.
after set the position of each element , i create a bounding box.
But it result that each elements are not totally loaded
(for example my scene contains the same chair and table ...
- Wed Apr 22, 2009 12:12 pm
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
- Tue Apr 21, 2009 1:48 pm
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
- Sat Apr 18, 2009 2:07 pm
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
- Fri Apr 17, 2009 5:17 pm
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
- Fri Apr 17, 2009 12:59 pm
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
- Fri Apr 17, 2009 10:49 am
- Forum: Beginners Help
- Topic: Trouble about COLLADA (Octree and texture)
- Replies: 11
- Views: 806
Trouble about COLLADA (Octree and texture)
Hi,
I use Irrlicht for a school project and we got a problem with COLLADA.
the real meshes looks like this :
http://picasaweb.google.fr/lh/photo/8aEApf-ruhXWRF1YJJEyRQ?authkey=Gv1sRgCPLr-4GkktfZBg&feat=directlink
but in Irrlicht, every meshes is reverted in Z axis (Textures and meshes)
also, the ...
I use Irrlicht for a school project and we got a problem with COLLADA.
the real meshes looks like this :
http://picasaweb.google.fr/lh/photo/8aEApf-ruhXWRF1YJJEyRQ?authkey=Gv1sRgCPLr-4GkktfZBg&feat=directlink
but in Irrlicht, every meshes is reverted in Z axis (Textures and meshes)
also, the ...