So you're saying there is no "proper" fps camera (like ones in actual games)? I'm asking because I don't want to reinvent the wheel unless I have to.
What kind of method should I use to check whether the 'player' is on the ground?
Search found 16 matches
- Thu Jan 21, 2010 12:50 pm
- Forum: Advanced Help
- Topic: Cameras, first person or third person
- Replies: 4
- Views: 1190
- Wed Jan 20, 2010 9:44 pm
- Forum: Advanced Help
- Topic: Cameras, first person or third person
- Replies: 4
- Views: 1190
Cameras, first person or third person
Hello, I've been scanning the forums for the last few hours but I can't seem to find an answer for my problem.
Apparently, the FPS camera built into irrlicht is not good. Yes, I understand it is for demonstration purposes. There is bunnyhopping and you can jump while in the air which makes you fly ...
Apparently, the FPS camera built into irrlicht is not good. Yes, I understand it is for demonstration purposes. There is bunnyhopping and you can jump while in the air which makes you fly ...
- Thu May 21, 2009 12:18 pm
- Forum: Beginners Help
- Topic: Check what's in front of the object (solved)
- Replies: 2
- Views: 450
- Wed May 20, 2009 11:40 am
- Forum: Beginners Help
- Topic: Check what's in front of the object (solved)
- Replies: 2
- Views: 450
Check what's in front of the object (solved)
Hi everyone, I have a problem.
I want to check, via getSceneNodeFromRayBB, what is in front of a given scene node. I know the position and rotation of the node (obviously), but for the life of me I cannot calculate what parameters should I pass as the line ending point and beginning points. The ...
I want to check, via getSceneNodeFromRayBB, what is in front of a given scene node. I know the position and rotation of the node (obviously), but for the life of me I cannot calculate what parameters should I pass as the line ending point and beginning points. The ...
- Tue May 19, 2009 10:46 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 103369
- Wed Apr 29, 2009 1:56 pm
- Forum: Beginners Help
- Topic: SceneNode's position not updating
- Replies: 2
- Views: 396
SceneNode's position not updating
Hi everyone, I have a problem.
I'm trying to navigate an AnimatedMeshSceneNode through some predefined waypoints. It goes through some, then gets stuck at one. I checked through debugging, and
adana=agent_node->getPosition();
// ...some operations on adana...
agent_node->setPosition((core ...
I'm trying to navigate an AnimatedMeshSceneNode through some predefined waypoints. It goes through some, then gets stuck at one. I checked through debugging, and
adana=agent_node->getPosition();
// ...some operations on adana...
agent_node->setPosition((core ...
- Sun Apr 12, 2009 8:36 am
- Forum: Beginners Help
- Topic: sceneNode->getName, how can I get rid of the const
- Replies: 6
- Views: 624
- Sat Apr 11, 2009 3:33 pm
- Forum: Beginners Help
- Topic: sceneNode->getName, how can I get rid of the const
- Replies: 6
- Views: 624
- Sat Apr 11, 2009 3:09 pm
- Forum: Beginners Help
- Topic: sceneNode->getName, how can I get rid of the const
- Replies: 6
- Views: 624
sceneNode->getName, how can I get rid of the const
Hello everyone, I'm trying to get the name of a sceneNode and store it into a variable of type c8* for later usage. But I can't seem to do it. What I do is:
c8* name;
strcpy(name,const_cast<irr::c8*> (selectedSceneNode->getName()));
I tried separating it into steps, but the error happens at ...
c8* name;
strcpy(name,const_cast<irr::c8*> (selectedSceneNode->getName()));
I tried separating it into steps, but the error happens at ...
- Tue Mar 24, 2009 4:41 pm
- Forum: Beginners Help
- Topic: Loading and unloading an irr file and destroying some nodes
- Replies: 9
- Views: 900
- Mon Mar 23, 2009 1:52 pm
- Forum: Beginners Help
- Topic: Loading and unloading an irr file and destroying some nodes
- Replies: 9
- Views: 900
- Mon Mar 23, 2009 10:18 am
- Forum: Beginners Help
- Topic: Loading and unloading an irr file and destroying some nodes
- Replies: 9
- Views: 900
Alright, now I have a new problem. I have a few IAnimatedMeshSceneNodes, and I want to destroy them when loading a new irr file. But I can't figure out how. If I just call their deconstructor, it gives an error. Is it due to the collision animators they contain? Just dropping doesn't seem to work ...
- Sun Mar 22, 2009 8:07 am
- Forum: Beginners Help
- Topic: Unproject?
- Replies: 1
- Views: 457
Unproject?
Is there a way to get the x,y,z coordinates of a place the mouse has clicked on a plane? I think a triangle selector would not work because the plane consists of 2 huge triangles. So what would be the way to solve this dilemma?
Thanks in advance.
Thanks in advance.
- Mon Mar 16, 2009 3:37 pm
- Forum: Beginners Help
- Topic: Loading and unloading an irr file and destroying some nodes
- Replies: 9
- Views: 900
- Mon Mar 16, 2009 2:17 pm
- Forum: Beginners Help
- Topic: Loading and unloading an irr file and destroying some nodes
- Replies: 9
- Views: 900