Search found 3 matches
- Wed Mar 25, 2009 6:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SOCOM, 3rd Person, Online Only, 3D/Zbrush
- Replies: 5
- Views: 6118
The textures don't look high-res, moreover I don't see a reason why you'd need streaming in this place (lloks like only a few textures are used). So maybe check whether you really need this feature, but it would be possible to implement it (search on the forum for some threads about this topic). 3r...
- Wed Mar 25, 2009 3:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SOCOM, 3rd Person, Online Only, 3D/Zbrush
- Replies: 5
- Views: 6118
I think you have to be a little more precise with your questions. What are 'High Res Textures Online'? You mean online streamable mega textures? Or what? Moreover which one is *the* 3rd person camera? There are several implementations for Irrlicht, which one do you use? yeah basically streaming hig...
- Wed Mar 25, 2009 3:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SOCOM, 3rd Person, Online Only, 3D/Zbrush
- Replies: 5
- Views: 6118
SOCOM, 3rd Person, Online Only, 3D/Zbrush
Alright, I'm a student and I have 6 months left for my bachelors degree in Digital Entertainment. I've been inspired by SOCOM: U.S. Navy Seals game that was on the PlayStation 2. I'm currently developing a map "Abandoned" from the series using 3DS Max Studios 9, and using Zbrush for qualit...