Search found 22 matches
- Thu Jul 30, 2009 10:45 am
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
- Fri Jul 24, 2009 12:27 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2318
i think u must create a class anyway, for whatever camera does because later how would you do e.g. acceleration, or some other stuff. i mean, i think of camera as of something that provides view, not as something that does anything... every object has its speed, acceleration, mass etc... if u want t...
- Thu Jul 09, 2009 9:19 am
- Forum: Beginners Help
- Topic: how to make that kind of toon shader?
- Replies: 8
- Views: 1017
IMO this is 'pixel art' not a cellshader/toonshader :) well, it is i suppose - what is your point? i'm asking about 3d :P 'how to make that kind of toon shader' i'm not saying this 2d game has any shaders in it. IMO this is 'pixel art' not a cellshader/toonshader :) the 1st I'm not sure... the 2nd ...
- Wed Jul 08, 2009 8:29 pm
- Forum: Beginners Help
- Topic: how to make that kind of toon shader?
- Replies: 8
- Views: 1017
how to make that kind of toon shader?
Would it be possible to keep this kind of 'look' in 3d? http://img89.imageshack.us/img89/92/picr.jpg Specifically, i mean the shading and pronounced contour. I know about toon shaders , now what should be done to keep such 'low resolution' :P effect ? Because, if the game would just run at say 640x4...
- Tue Jun 23, 2009 2:00 pm
- Forum: Project Announcements
- Topic: CCloudSceneNode - clouds with levels of detail
- Replies: 87
- Views: 70660
- Wed Jun 17, 2009 9:55 pm
- Forum: Beginners Help
- Topic: problem with rotating using mouse
- Replies: 1
- Views: 259
problem with rotating using mouse
when i try to calculate rotation from mouse cursor x,y coordinates everything is ok but spinning is constant and its hard to 'aim' at 1spot. so i wanted to suppress the spin by putting mouse cursor closer to the centre. however, this only works when cursor is at the bottom right quarter of screen: a...
- Wed Jun 17, 2009 9:22 am
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 836
- Mon Jun 15, 2009 11:01 am
- Forum: Beginners Help
- Topic: FPS drop while mesh instancing
- Replies: 5
- Views: 442
As you might know, only 60-75 frames can be seen on the screen, all others are just wasting your gfx card. So don't care for the framerate unless it drops under this threshold. yes, i know that. :P it just bothered me that if such simple scene results in such huge drop in performance how would it b...
- Sun Jun 14, 2009 10:58 pm
- Forum: Beginners Help
- Topic: FPS drop while mesh instancing
- Replies: 5
- Views: 442
well if you dont render anything, it would be high fps :D the code is good, there isnt anything you can do wrong with it xD and you dont have to delete, AFAIK irrlicht cleans automatic when closed thanks for reply :) the problem is, Irrlicht demo for example, has 700.000 triangles (i think) and run...
- Sun Jun 14, 2009 9:04 pm
- Forum: Beginners Help
- Topic: FPS drop while mesh instancing
- Replies: 5
- Views: 442
FPS drop while mesh instancing
i just wanted to ask if what i do here is correct and FPS drops only because there are too many triangles,etc.. in the "scene" without code below i get 300-800 FPS with 4732 triangles/primitives when i add 10 meshes it drops to ~150 FPS with about 44000 triangles/primitives GF 9600GT, cpu ...
- Sun Jun 14, 2009 6:05 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free Flight (space flight) functions
- Replies: 64
- Views: 76805
- Sun May 31, 2009 9:47 pm
- Forum: Project Announcements
- Topic: Igor - 3D FPS
- Replies: 19
- Views: 5677
- Sun May 24, 2009 12:16 am
- Forum: Beginners Help
- Topic: fps camera problems
- Replies: 4
- Views: 444
and that jumping... how can i change frequency of jumping ( i cant edit irreventreciever because jumping is handled somewhere deep into engine), and the modyfing jumpspeed give no effect? i dont know but as far as i know, FPS camera is for 'preview' only. So u have to make derived class of IEventRe...
- Tue May 19, 2009 2:32 pm
- Forum: Beginners Help
- Topic: problem sticking camera to node
- Replies: 1
- Views: 413
- Mon May 18, 2009 9:17 pm
- Forum: Beginners Help
- Topic: Sun that Expands?
- Replies: 5
- Views: 1867
i don't know how to get node position on screen, but you could use getRayFromScreenCoordinates() or camera->getTarget(), then compare make vertex that is in same distance as sun and then compare it's distance to it. i mean like this: center ------ sun | / | / | / |/ camera i guess it's not the most ...