Search found 44 matches
- Tue Jan 05, 2010 8:52 pm
- Forum: Beginners Help
- Topic: Simple problem with key pressed event
- Replies: 5
- Views: 518
Simple problem with key pressed event
Hi, I have a problem catching the key pressed event. My code: class GameplayReceiver : public IEventReceiver { //... bool OnEvent(const SEvent& event) { if(event.EventType == irr::EET_KEY_INPUT_EVENT) { if(event.KeyInput.PressedDown && event.KeyInput.Key == KEY_KEY_A) puts("A PRESSE...
- Tue Oct 27, 2009 5:44 pm
- Forum: Beginners Help
- Topic: Sharing Irrlich vectors with Bullet
- Replies: 3
- Views: 638
Sharing Irrlich vectors with Bullet
Hi, I have 2 questions to people who might have experience with Irrlicht and the Bullet Physics Engine (http://www.bulletphysics.com/). I am writing a game with some friends, where the user is driving a spaceship, which is displayed with irrlicht. Now, we decided to let the Bullet physics engine do ...
- Fri Jul 31, 2009 2:45 pm
- Forum: Beginners Help
- Topic: Extra Meshbuffers for different lighting?
- Replies: 3
- Views: 212
Thanks for your quick response. Yeah, I think you got me wrong. Let's say we have three faces, all same texture: face1 face2 face3 tex1 tex1 tex1 default brightness def. brightness special brightness value (!) Now do I need one meshbuffer for face1 and face2 and another meshbuffer for face 3? Or is ...
- Thu Jul 30, 2009 8:31 pm
- Forum: Beginners Help
- Topic: Extra Meshbuffers for different lighting?
- Replies: 3
- Views: 212
Extra Meshbuffers for different lighting?
Hi, I am writing a level format loader. The same texture can have *different* lighting values on the two different faces. Now does it mean that, for two such faces I will need two different MeshBuffers two? Or is there a possibility to put them into the same meshbuffer? I am asking because my level ...
- Wed May 20, 2009 9:19 pm
- Forum: Beginners Help
- Topic: SMeshBufferLightMap - How to use?
- Replies: 3
- Views: 345
- Wed May 20, 2009 8:23 pm
- Forum: Beginners Help
- Topic: SMeshBufferLightMap - How to use?
- Replies: 3
- Views: 345
SMeshBufferLightMap - How to use?
Hi, Irrlicht says, SMeshBufferLightMap is a "Simple implementation of the IMeshBuffer interface with S3DVertex2TCoords vertices.". Now my file reader shall load lightmaps additional to my textures. Until Now, I used SMeshBuffer. Shall I store the textures in SMeshBufferLightMap, too, now? ...
- Tue Apr 21, 2009 5:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Portal Rendering - How far is Irrlicht?
- Replies: 17
- Views: 3302
- Sat Apr 18, 2009 6:06 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461
- Sat Apr 18, 2009 6:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Portal Rendering - How far is Irrlicht?
- Replies: 17
- Views: 3302
- Fri Apr 17, 2009 6:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Portal Rendering - How far is Irrlicht?
- Replies: 17
- Views: 3302
Portal Rendering - How far is Irrlicht?
Hey, I have heard of a project which lets Irrlicht use portal rendering: http://irrlicht.sourceforge.net/newsarchive.html The project was said to be unfinished in Nov 2003. How far is it now? Anyway, if I would like to do my own portal rendering, would two rooms need two meshbuffers in every case? D...
- Sun Apr 12, 2009 5:00 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461
- Sun Apr 12, 2009 2:39 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461
- Sat Apr 11, 2009 9:38 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461
- Sat Apr 11, 2009 4:49 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461
- Thu Apr 09, 2009 10:09 pm
- Forum: Beginners Help
- Topic: [solved] Minimum needs to display Mesh (Writing FileLoader)
- Replies: 33
- Views: 1461