Search found 7 matches

by jidijaat
Thu Jan 28, 2010 10:59 am
Forum: Beginners Help
Topic: Apple IPad
Replies: 4
Views: 990

Apple IPad

as you all know IPAD is launched.. can irrlicht run on IPAD as it going to be a killer gaming console?
by jidijaat
Thu Jan 14, 2010 8:35 am
Forum: Beginners Help
Topic: collision list
Replies: 1
Views: 694

collision list

how can i get all the scene node that are intersected by the ray .
irrlicth is only returning the nearest one.
by jidijaat
Mon Jan 04, 2010 11:07 am
Forum: Beginners Help
Topic: irrlicht wxwidgets mac os x
Replies: 2
Views: 394

Hello,

I have added this feature in Irrlicht engine

please see the the post
http://irrlicht.sourceforge.net/phpBB2/ ... 105#214105
by jidijaat
Mon Jan 04, 2010 11:04 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht wxWidgets Mac OS X Done
Replies: 1
Views: 1187

Irrlicht wxWidgets Mac OS X Done

Hello,

I have added the "WindowId" feature in Mac OS X so that user can integrate Irrlicht inside a window of some other application. It can be helpful for creating level editor kind of application in Mac.

Changes have been made in CIrrDeviceMacOSX.mm file. search for "CreationParams.WindowId" to ...
by jidijaat
Thu Dec 31, 2009 10:55 am
Forum: Beginners Help
Topic: irrlicht wxwidgets mac os x
Replies: 2
Views: 394

irrlicht wxwidgets mac os x

i want to create a cross platform editor using wxwidgets for windows and mac os x. For graphics library i want to use irrlicht engine, its easy to bind irrlicht with wxwidgets on windows by this code

SIrrlichtCreationParameters param;
param.WindowId = (HWND)this->GetHandle();


But i am not able ...
by jidijaat
Wed Apr 01, 2009 3:36 am
Forum: Beginners Help
Topic: scaled node collision problem
Replies: 7
Views: 718

i am using meshscenenode. bounding box is showing properly in debugdraw.
but collision is not happning. it happens sometime when i go inside the mesh, but not everytimes. when i stopped scaling the mesh i do properly
by jidijaat
Tue Mar 31, 2009 7:38 pm
Forum: Beginners Help
Topic: scaled node collision problem
Replies: 7
Views: 718

scaled node collision problem

i am getting selected scenenode from this function..

selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(cam);

//for testing i am setting light off
if ( selectedSceneNode )
{
selectedSceneNode->setMaterialFlag(video::EMF_LIGHTING, false);
}

but when i scale my nodes ...