Search found 7 matches
- Thu Jan 28, 2010 10:59 am
- Forum: Beginners Help
- Topic: Apple IPad
- Replies: 4
- Views: 990
Apple IPad
as you all know IPAD is launched.. can irrlicht run on IPAD as it going to be a killer gaming console?
- Thu Jan 14, 2010 8:35 am
- Forum: Beginners Help
- Topic: collision list
- Replies: 1
- Views: 694
collision list
how can i get all the scene node that are intersected by the ray .
irrlicth is only returning the nearest one.
irrlicth is only returning the nearest one.
- Mon Jan 04, 2010 11:07 am
- Forum: Beginners Help
- Topic: irrlicht wxwidgets mac os x
- Replies: 2
- Views: 394
Hello,
I have added this feature in Irrlicht engine
please see the the post
http://irrlicht.sourceforge.net/phpBB2/ ... 105#214105
I have added this feature in Irrlicht engine
please see the the post
http://irrlicht.sourceforge.net/phpBB2/ ... 105#214105
- Mon Jan 04, 2010 11:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht wxWidgets Mac OS X Done
- Replies: 1
- Views: 1187
Irrlicht wxWidgets Mac OS X Done
Hello,
I have added the "WindowId" feature in Mac OS X so that user can integrate Irrlicht inside a window of some other application. It can be helpful for creating level editor kind of application in Mac.
Changes have been made in CIrrDeviceMacOSX.mm file. search for "CreationParams.WindowId" to ...
I have added the "WindowId" feature in Mac OS X so that user can integrate Irrlicht inside a window of some other application. It can be helpful for creating level editor kind of application in Mac.
Changes have been made in CIrrDeviceMacOSX.mm file. search for "CreationParams.WindowId" to ...
- Thu Dec 31, 2009 10:55 am
- Forum: Beginners Help
- Topic: irrlicht wxwidgets mac os x
- Replies: 2
- Views: 394
irrlicht wxwidgets mac os x
i want to create a cross platform editor using wxwidgets for windows and mac os x. For graphics library i want to use irrlicht engine, its easy to bind irrlicht with wxwidgets on windows by this code
SIrrlichtCreationParameters param;
param.WindowId = (HWND)this->GetHandle();
But i am not able ...
SIrrlichtCreationParameters param;
param.WindowId = (HWND)this->GetHandle();
But i am not able ...
- Wed Apr 01, 2009 3:36 am
- Forum: Beginners Help
- Topic: scaled node collision problem
- Replies: 7
- Views: 718
- Tue Mar 31, 2009 7:38 pm
- Forum: Beginners Help
- Topic: scaled node collision problem
- Replies: 7
- Views: 718
scaled node collision problem
i am getting selected scenenode from this function..
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(cam);
//for testing i am setting light off
if ( selectedSceneNode )
{
selectedSceneNode->setMaterialFlag(video::EMF_LIGHTING, false);
}
but when i scale my nodes ...
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(cam);
//for testing i am setting light off
if ( selectedSceneNode )
{
selectedSceneNode->setMaterialFlag(video::EMF_LIGHTING, false);
}
but when i scale my nodes ...