I made another mistake, that was not the invokation i was making, indeed that is the one I used with irrlicht 1.5..
but I've found out the error, I used
scene::ISceneNode *outNode;
instead of
const scene::ISceneNode *outNode;
so.. thanks Alien! :)
I didnt post the compiler error since it ...
Search found 7 matches
- Thu Oct 14, 2010 9:37 pm
- Forum: Beginners Help
- Topic: custom response for collisions and
- Replies: 6
- Views: 501
- Thu Oct 14, 2010 7:26 pm
- Forum: Beginners Help
- Topic: custom response for collisions and
- Replies: 6
- Views: 501
- Thu Oct 14, 2010 6:45 pm
- Forum: Beginners Help
- Topic: custom response for collisions and
- Replies: 6
- Views: 501
- Thu Oct 14, 2010 4:28 pm
- Forum: Beginners Help
- Topic: custom response for collisions and
- Replies: 6
- Views: 501
custom response for collisions and
Hi all,
I'm making an old school shooter in 3d (so 3th person, shoot and dodge).
I've understood that's pretty easy doing these two things using irrlicht:
- avoid collisions using a collision response animator
- get everything that is hit by a line : useful if you'r making a fps and you want to ...
I'm making an old school shooter in 3d (so 3th person, shoot and dodge).
I've understood that's pretty easy doing these two things using irrlicht:
- avoid collisions using a collision response animator
- get everything that is hit by a line : useful if you'r making a fps and you want to ...
- Fri Apr 03, 2009 11:27 am
- Forum: Beginners Help
- Topic: [solved]cant add texture to 3ds mesh
- Replies: 1
- Views: 191
- Fri Apr 03, 2009 8:51 am
- Forum: Beginners Help
- Topic: [solved]cant add texture to 3ds mesh
- Replies: 1
- Views: 191
[solved]cant add texture to 3ds mesh
Hi
I cant manage to add a texture to a model loaded from a 3ds file
I tried to do the same with an irrlicht cube and the sydney model of the example and it works..
//cubo
scene::ISceneNode* n = smgr->addCubeSceneNode();
if (n)
{
n->setMaterialTexture(0, driver->getTexture("pezzo3.tga ...
I cant manage to add a texture to a model loaded from a 3ds file
I tried to do the same with an irrlicht cube and the sydney model of the example and it works..
//cubo
scene::ISceneNode* n = smgr->addCubeSceneNode();
if (n)
{
n->setMaterialTexture(0, driver->getTexture("pezzo3.tga ...
- Thu Apr 02, 2009 10:00 pm
- Forum: Beginners Help
- Topic: render animated flat object
- Replies: 3
- Views: 701
render animated flat object
hi
I'm pretty noob and i could not find a solution to this problem:
I'd like to render flat objects using 3d rendering ,II don't want use 2d rendering because I want be able to spin those objects in 3d and I want those things to be in fact part of the scene..
so those objects should look like 2d ...
I'm pretty noob and i could not find a solution to this problem:
I'd like to render flat objects using 3d rendering ,II don't want use 2d rendering because I want be able to spin those objects in 3d and I want those things to be in fact part of the scene..
so those objects should look like 2d ...