Search found 7 matches

by anjinn
Tue Jan 04, 2011 5:17 pm
Forum: Beginners Help
Topic: scaling collision animator
Replies: 1
Views: 161

quick way to create sphere node to see bounding volume

I found the following can create an equivalent sphere node (good for debugging purposes) smgr->addSphereNode(1.0, 16, yourSceneNode, -1, box.getCenter(), core::vector3df(0,0,0), box.getExtent() / 2); Because this is a child mesh, it inherits the scale from the parent, so it doesn't need the scale fi...
by anjinn
Mon Jan 03, 2011 11:19 pm
Forum: Beginners Help
Topic: scaling collision animator
Replies: 1
Views: 161

scaling collision animator

Quick question...looking for confirmation of behavior really. The ISceneNodeAnimatorCollisionResponse object returned from createCollisionResponseAnimator() does not appear to use the parent nodes scale (or have any scale properties at all). From some brief experiments, it appears that's the case - ...
by anjinn
Thu Dec 16, 2010 9:20 pm
Forum: Bug reports
Topic: CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D
Replies: 2
Views: 527

Yes, the console prints out the correct fps for the model (30 in my case).

By the way, Thanks for the quick response and heads up for this. I really appreciate it, as well as all the great work you guys are doing!
by anjinn
Wed Dec 15, 2010 12:46 am
Forum: Bug reports
Topic: CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D
Replies: 2
Views: 527

CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D

Irrlich version 1.7.1 CMS3DMeshFileLoader.cpp (ln 399) reads the frames per second from a milkshape file, but when a IAnimatedMeshSceneNode is created from the resulting mesh, FramesPerSecond is set statically to 25.f/1000.f in the constructor (CAnimatedMeshSceneNode.cpp ln 48 ). There is a function...
by anjinn
Sun Apr 05, 2009 10:01 pm
Forum: Bug reports
Topic: [not a bug]Problem with ms3d assets in 1.5
Replies: 5
Views: 582

Just emailed that model to bitplane, and tested it with msviewer2 from
http://chumbalum.swissquake.ch/ms3d/download.html
as per hybrid's suggestion. Dwarf worked fine.
by anjinn
Sun Apr 05, 2009 9:50 pm
Forum: Bug reports
Topic: [not a bug]Problem with ms3d assets in 1.5
Replies: 5
Views: 582

Thanks for the quick response!

And sorry for the delay. I just needed a chance to double check what I was seeing. For this test, I used Psionic's dwarf model (don't see a way to attach in this forum), and the irrlicht Hello World demo. Same thing happened. I believe the file was not created in Milkshape 1.8, so just to be sure, I...
by anjinn
Sun Apr 05, 2009 6:59 pm
Forum: Bug reports
Topic: [not a bug]Problem with ms3d assets in 1.5
Replies: 5
Views: 582

[not a bug]Problem with ms3d assets in 1.5

I'm having some problems with milkshape assets under version 1.5, specifically animations appear to be playing unusually fast and sometimes not playing, the z axis appears to have been flipped, and sometimes setdirection for a node doesn't appear to do anything. Previously I was using version 1.4 an...