Search found 7 matches
- Tue Jan 04, 2011 5:17 pm
- Forum: Beginners Help
- Topic: scaling collision animator
- Replies: 1
- Views: 161
quick way to create sphere node to see bounding volume
I found the following can create an equivalent sphere node (good for debugging purposes) smgr->addSphereNode(1.0, 16, yourSceneNode, -1, box.getCenter(), core::vector3df(0,0,0), box.getExtent() / 2); Because this is a child mesh, it inherits the scale from the parent, so it doesn't need the scale fi...
- Mon Jan 03, 2011 11:19 pm
- Forum: Beginners Help
- Topic: scaling collision animator
- Replies: 1
- Views: 161
scaling collision animator
Quick question...looking for confirmation of behavior really. The ISceneNodeAnimatorCollisionResponse object returned from createCollisionResponseAnimator() does not appear to use the parent nodes scale (or have any scale properties at all). From some brief experiments, it appears that's the case - ...
- Thu Dec 16, 2010 9:20 pm
- Forum: Bug reports
- Topic: CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D
- Replies: 2
- Views: 527
- Wed Dec 15, 2010 12:46 am
- Forum: Bug reports
- Topic: CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D
- Replies: 2
- Views: 527
CAnimatedMeshSceneNode FramesPerSecond fixed at 25 for MS3D
Irrlich version 1.7.1 CMS3DMeshFileLoader.cpp (ln 399) reads the frames per second from a milkshape file, but when a IAnimatedMeshSceneNode is created from the resulting mesh, FramesPerSecond is set statically to 25.f/1000.f in the constructor (CAnimatedMeshSceneNode.cpp ln 48 ). There is a function...
- Sun Apr 05, 2009 10:01 pm
- Forum: Bug reports
- Topic: [not a bug]Problem with ms3d assets in 1.5
- Replies: 5
- Views: 582
Just emailed that model to bitplane, and tested it with msviewer2 from
http://chumbalum.swissquake.ch/ms3d/download.html
as per hybrid's suggestion. Dwarf worked fine.
http://chumbalum.swissquake.ch/ms3d/download.html
as per hybrid's suggestion. Dwarf worked fine.
- Sun Apr 05, 2009 9:50 pm
- Forum: Bug reports
- Topic: [not a bug]Problem with ms3d assets in 1.5
- Replies: 5
- Views: 582
Thanks for the quick response!
And sorry for the delay. I just needed a chance to double check what I was seeing. For this test, I used Psionic's dwarf model (don't see a way to attach in this forum), and the irrlicht Hello World demo. Same thing happened. I believe the file was not created in Milkshape 1.8, so just to be sure, I...
- Sun Apr 05, 2009 6:59 pm
- Forum: Bug reports
- Topic: [not a bug]Problem with ms3d assets in 1.5
- Replies: 5
- Views: 582
[not a bug]Problem with ms3d assets in 1.5
I'm having some problems with milkshape assets under version 1.5, specifically animations appear to be playing unusually fast and sometimes not playing, the z axis appears to have been flipped, and sometimes setdirection for a node doesn't appear to do anything. Previously I was using version 1.4 an...