Search found 5 matches
- Thu Apr 29, 2004 8:46 pm
- Forum: Advanced Help
- Topic: setMaterial not working (i think)
- Replies: 1
- Views: 546
setMaterial not working (i think)
SMaterial m;
m.Lighting = false;
m.MaterialType = EMT_SOLID;
m.Texture1 = driver->getTexture("monster.bmp");
S3DVertex Vertices[8];
Vertices[0] = video::S3DVertex(50,50,50, 1,1,0, video::SColor(255,255,255,255), 0, 0);
Vertices[1] = video::S3DVertex(50,50,-50, 1,0,0, video::SColor(255,255,255 ...
- Thu Apr 01, 2004 10:20 pm
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 17846
- Tue Mar 30, 2004 2:05 am
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 17846
- Wed Nov 12, 2003 9:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: some screenshots
- Replies: 5
- Views: 2342
- Wed Nov 12, 2003 11:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: some screenshots
- Replies: 5
- Views: 2342
thanks for the reply!
i am in the process of adding more stuff to the game, in particular a console where you can load maps, as well as some new weapons (i'm working on one that is affected by gravity, it arches as it flies). for the updates in the top corner, i'm just outputting formatted strings ...
i am in the process of adding more stuff to the game, in particular a console where you can load maps, as well as some new weapons (i'm working on one that is affected by gravity, it arches as it flies). for the updates in the top corner, i'm just outputting formatted strings ...