Search found 5 matches

by void_main
Thu Apr 29, 2004 8:46 pm
Forum: Advanced Help
Topic: setMaterial not working (i think)
Replies: 1
Views: 546

setMaterial not working (i think)


SMaterial m;
m.Lighting = false;
m.MaterialType = EMT_SOLID;
m.Texture1 = driver->getTexture("monster.bmp");

S3DVertex Vertices[8];

Vertices[0] = video::S3DVertex(50,50,50, 1,1,0, video::SColor(255,255,255,255), 0, 0);
Vertices[1] = video::S3DVertex(50,50,-50, 1,0,0, video::SColor(255,255,255 ...
by void_main
Thu Apr 01, 2004 10:20 pm
Forum: Project Announcements
Topic: IrrlichtFPS
Replies: 57
Views: 17846

@Robomaniac: What exactly do you mean by a weapon "system"?

@Anarkavre: My deathmatch demo isn't multiplayer. It is 1 player against an ai bot.
by void_main
Tue Mar 30, 2004 2:05 am
Forum: Project Announcements
Topic: IrrlichtFPS
Replies: 57
Views: 17846

Hello!

I'm not sure if anyone would remember, but I wrote a fully playable deathmatch in Irrlicht awhile back. Here are some screenshots:
http://www.geocities.com/xisalemix/blah.html

One of them was made Screenshot of the Week by niko. :)

I would be happy to help with IrrlichtFPS! Let me know if ...
by void_main
Wed Nov 12, 2003 9:57 pm
Forum: Open Discussion and Dev Announcements
Topic: some screenshots
Replies: 5
Views: 2342

Yes, I definitely will release the game when I can! And for the red text, it's simply an update centered on the screen (it doesn't show up over the model everytime, I think that may be pretty hard to see sometimes).

:)
by void_main
Wed Nov 12, 2003 11:55 am
Forum: Open Discussion and Dev Announcements
Topic: some screenshots
Replies: 5
Views: 2342

thanks for the reply!

i am in the process of adding more stuff to the game, in particular a console where you can load maps, as well as some new weapons (i'm working on one that is affected by gravity, it arches as it flies). for the updates in the top corner, i'm just outputting formatted strings ...