first if you create a selector, then drop it later
selector = smgr->createOctTreeTriangleSelector(mapmesh->getMesh(0), mapnode, 128);
mapnode->setTriangleSelector(selector);
selector->drop();
I tried that, but it doesnt work either.
then, whats anim_node? you want that to collide with ...
Search found 3 matches
- Sat Apr 11, 2009 5:57 pm
- Forum: Beginners Help
- Topic: My collision detection doesnt work :{
- Replies: 4
- Views: 596
- Sat Apr 11, 2009 11:54 am
- Forum: Beginners Help
- Topic: My collision detection doesnt work :{
- Replies: 4
- Views: 596
My collision detection doesnt work :{
Yeah, I made simple collision detection, but it doesnt seem to work.
Ive been trying to solve this out for few hours and it's driving me nuts.
LoadMapWithCollision function:
int LoadMapWithCollision(char mapfilename[100], char texturefilename[100], int mapposx, int mapposy, int mapposz, int ...
Ive been trying to solve this out for few hours and it's driving me nuts.
LoadMapWithCollision function:
int LoadMapWithCollision(char mapfilename[100], char texturefilename[100], int mapposx, int mapposy, int mapposz, int ...
- Fri Apr 10, 2009 7:28 pm
- Forum: Beginners Help
- Topic: Terrain textures, collision problems etc. from newbie
- Replies: 1
- Views: 348
Terrain textures, collision problems etc. from newbie
Ive been playing with Irrlicht since yesterday. So far Irrlich has been great :) Beats other 3D engines easily.
I have few questions and would like to ask them here.
Im planning to make 3D RPG (pretty much WoW-like, but in singleplayer) with my friend.
What would be the best bet on making the ...
I have few questions and would like to ask them here.
Im planning to make 3D RPG (pretty much WoW-like, but in singleplayer) with my friend.
What would be the best bet on making the ...