Search found 3 matches

by silli
Sat Apr 11, 2009 5:57 pm
Forum: Beginners Help
Topic: My collision detection doesnt work :{
Replies: 4
Views: 475

first if you create a selector, then drop it later selector = smgr->createOctTreeTriangleSelector(mapmesh->getMesh(0), mapnode, 128); mapnode->setTriangleSelector(selector); selector->drop(); I tried that, but it doesnt work either. then, whats anim_node? you want that to collide with your map? Its...
by silli
Sat Apr 11, 2009 11:54 am
Forum: Beginners Help
Topic: My collision detection doesnt work :{
Replies: 4
Views: 475

My collision detection doesnt work :{

Yeah, I made simple collision detection, but it doesnt seem to work. Ive been trying to solve this out for few hours and it's driving me nuts. LoadMapWithCollision function: int LoadMapWithCollision(char mapfilename[100], char texturefilename[100], int mapposx, int mapposy, int mapposz, int scenenod...
by silli
Fri Apr 10, 2009 7:28 pm
Forum: Beginners Help
Topic: Terrain textures, collision problems etc. from newbie
Replies: 1
Views: 315

Terrain textures, collision problems etc. from newbie

Ive been playing with Irrlicht since yesterday. So far Irrlich has been great :) Beats other 3D engines easily. I have few questions and would like to ask them here. Im planning to make 3D RPG (pretty much WoW-like, but in singleplayer) with my friend. What would be the best bet on making the world?...