Search found 3 matches

by silli
Sat Apr 11, 2009 5:57 pm
Forum: Beginners Help
Topic: My collision detection doesnt work :{
Replies: 4
Views: 596

first if you create a selector, then drop it later

selector = smgr->createOctTreeTriangleSelector(mapmesh->getMesh(0), mapnode, 128);
mapnode->setTriangleSelector(selector);
selector->drop();




I tried that, but it doesnt work either.


then, whats anim_node? you want that to collide with ...
by silli
Sat Apr 11, 2009 11:54 am
Forum: Beginners Help
Topic: My collision detection doesnt work :{
Replies: 4
Views: 596

My collision detection doesnt work :{

Yeah, I made simple collision detection, but it doesnt seem to work.

Ive been trying to solve this out for few hours and it's driving me nuts.

LoadMapWithCollision function:



int LoadMapWithCollision(char mapfilename[100], char texturefilename[100], int mapposx, int mapposy, int mapposz, int ...
by silli
Fri Apr 10, 2009 7:28 pm
Forum: Beginners Help
Topic: Terrain textures, collision problems etc. from newbie
Replies: 1
Views: 348

Terrain textures, collision problems etc. from newbie

Ive been playing with Irrlicht since yesterday. So far Irrlich has been great :) Beats other 3D engines easily.

I have few questions and would like to ask them here.

Im planning to make 3D RPG (pretty much WoW-like, but in singleplayer) with my friend.

What would be the best bet on making the ...