Search found 2 matches
- Mon Apr 13, 2009 11:14 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142286
Found something else when playing around with this, the heightfield is rendered with tris as ///// but physx is using \\\\\ (or the other way around...). In this image i used my skill in paint to mark one "square" and the 2 tris for it, and you can see that the debug lines are on the other diagonal ...
- Mon Apr 13, 2009 1:33 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142286