Search found 2 matches

by nixxe
Mon Apr 13, 2009 11:14 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 142300

Found something else when playing around with this, the heightfield is rendered with tris as ///// but physx is using \\\\\ (or the other way around...). In this image i used my skill in paint to mark one "square" and the 2 tris for it, and you can see that the debug lines are on the other diagonal ...
by nixxe
Mon Apr 13, 2009 1:33 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 142300

Try removing the terrain from the .irr file (or prevent the physx object for the terrain being created in ReadScene.cpp) and see if that allows it to run... For some reason some people have issues with the terrain stuff... can't think why though...

I got the same error and after removing the ...