Search found 7 matches
- Tue Oct 27, 2009 11:50 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68360
ld: duplicate symbol _createDeviceEx in ../build/Release-iphonesimulator/libirrlichtsim.a(Irrlicht.o) and ../build/Release-iphonesimulator/libirrlichtsim.a(CIrrDeviceIPhone-D6E45659.o) Probably not good advice. I commented out the createDeviceEx functions I didn't need. Also, I'm not entirely confi...
- Sat Oct 10, 2009 8:28 am
- Forum: Advanced Help
- Topic: Irrlicht State Sorting
- Replies: 7
- Views: 998
I had a look how Irrlicht sets states to fix a rendering issue on the iphone last night. Although I can't say for sure if it does any state sorting, it does make an effort to place nodes in the scene graph to minimize the impact of state changes. for example in COctTreeSceneNode: //! returns the mat...
- Thu Sep 24, 2009 11:55 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68360
I can confirm that the latest SVN OpenglES branch works on the the Iphone. But it doesn't compile out of the box. (I believe that's coming soon however) This thread is pretty handy for resolving most of the compilation issues. Once you have it compiled be sure to download fuzzy's template as it solv...
- Tue Apr 21, 2009 4:19 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9653
For those following this thread, we finally got this working. FuzzySpoon (I believe) is preparing a nice starting base project to work from for the community. The current one has a few issues but it is rendering to the screen - as in it's just clearing the screen to tutorial purple (but it's a damn ...
- Thu Apr 16, 2009 3:22 pm
- Forum: Advanced Help
- Topic: Iphone linking issues
- Replies: 0
- Views: 516
Iphone linking issues
Hi, I'm building a simple app slowly for the Iphone using Irrlicht. At the moment I'm just (trying) creating a device. I've successfully compiled the Iphone branch and added the .a library file to my project. I'm very certain Xcode knows about it and the required headers. The error I get during link...
- Tue Apr 14, 2009 10:19 am
- Forum: Advanced Help
- Topic: iPhone
- Replies: 8
- Views: 5206
When compiling your OpenglES driver, did you encounter any of the issues I brought up here - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33188
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I'll let you know if I get it working.
Bino
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I'll let you know if I get it working.
Bino
- Mon Apr 13, 2009 1:57 am
- Forum: Bug reports
- Topic: Compiling Iphone branch
- Replies: 1
- Views: 1807
Compiling Iphone branch
Hi, I'm new to Irrlicht and just got a mac so I thought I'd play around with the various engine's around. Irrlicht seems like familiar territory to me (come from an OpenSceneGraph and Ogre background) so I've started with it. I've downloaded the latest Iphone branch but have encountered some issues ...