Search found 7 matches

by biino
Tue Oct 27, 2009 11:50 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 66919

ld: duplicate symbol _createDeviceEx in ../build/Release-iphonesimulator/libirrlichtsim.a(Irrlicht.o) and ../build/Release-iphonesimulator/libirrlichtsim.a(CIrrDeviceIPhone-D6E45659.o) Probably not good advice. I commented out the createDeviceEx functions I didn't need. Also, I'm not entirely confi...
by biino
Sat Oct 10, 2009 8:28 am
Forum: Advanced Help
Topic: Irrlicht State Sorting
Replies: 7
Views: 955

I had a look how Irrlicht sets states to fix a rendering issue on the iphone last night. Although I can't say for sure if it does any state sorting, it does make an effort to place nodes in the scene graph to minimize the impact of state changes. for example in COctTreeSceneNode: //! returns the mat...
by biino
Thu Sep 24, 2009 11:55 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 66919

I can confirm that the latest SVN OpenglES branch works on the the Iphone. But it doesn't compile out of the box. (I believe that's coming soon however) This thread is pretty handy for resolving most of the compilation issues. Once you have it compiled be sure to download fuzzy's template as it solv...
by biino
Tue Apr 21, 2009 4:19 am
Forum: Advanced Help
Topic: How do I use Irrlicht + XCode + iPhone SDK ??
Replies: 47
Views: 9185

For those following this thread, we finally got this working. FuzzySpoon (I believe) is preparing a nice starting base project to work from for the community. The current one has a few issues but it is rendering to the screen - as in it's just clearing the screen to tutorial purple (but it's a damn ...
by biino
Thu Apr 16, 2009 3:22 pm
Forum: Advanced Help
Topic: Iphone linking issues
Replies: 0
Views: 505

Iphone linking issues

Hi, I'm building a simple app slowly for the Iphone using Irrlicht. At the moment I'm just (trying) creating a device. I've successfully compiled the Iphone branch and added the .a library file to my project. I'm very certain Xcode knows about it and the required headers. The error I get during link...
by biino
Tue Apr 14, 2009 10:19 am
Forum: Advanced Help
Topic: iPhone
Replies: 8
Views: 5129

When compiling your OpenglES driver, did you encounter any of the issues I brought up here - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33188
?

I'll let you know if I get it working.

Bino
by biino
Mon Apr 13, 2009 1:57 am
Forum: Bug reports
Topic: Compiling Iphone branch
Replies: 1
Views: 1798

Compiling Iphone branch

Hi, I'm new to Irrlicht and just got a mac so I thought I'd play around with the various engine's around. Irrlicht seems like familiar territory to me (come from an OpenSceneGraph and Ogre background) so I've started with it. I've downloaded the latest Iphone branch but have encountered some issues ...