ld: duplicate symbol _createDeviceEx in ../build/Release-iphonesimulator/libirrlichtsim.a(Irrlicht.o) and ../build/Release-iphonesimulator/libirrlichtsim.a(CIrrDeviceIPhone-D6E45659.o)
Probably not good advice. I commented out the createDeviceEx functions I didn't need.
Also, I'm not entirely ...
Search found 7 matches
- Tue Oct 27, 2009 11:50 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87365
- Sat Oct 10, 2009 8:28 am
- Forum: Advanced Help
- Topic: Irrlicht State Sorting
- Replies: 7
- Views: 1181
- Thu Sep 24, 2009 11:55 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87365
- Tue Apr 21, 2009 4:19 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 11909
For those following this thread, we finally got this working.
FuzzySpoon (I believe) is preparing a nice starting base project to work from for the community. The current one has a few issues but it is rendering to the screen - as in it's just clearing the screen to tutorial purple (but it's a damn ...
FuzzySpoon (I believe) is preparing a nice starting base project to work from for the community. The current one has a few issues but it is rendering to the screen - as in it's just clearing the screen to tutorial purple (but it's a damn ...
- Thu Apr 16, 2009 3:22 pm
- Forum: Advanced Help
- Topic: Iphone linking issues
- Replies: 0
- Views: 564
Iphone linking issues
Hi,
I'm building a simple app slowly for the Iphone using Irrlicht. At the moment I'm just (trying) creating a device.
I've successfully compiled the Iphone branch and added the .a library file to my project. I'm very certain Xcode knows about it and the required headers.
The error I get during ...
I'm building a simple app slowly for the Iphone using Irrlicht. At the moment I'm just (trying) creating a device.
I've successfully compiled the Iphone branch and added the .a library file to my project. I'm very certain Xcode knows about it and the required headers.
The error I get during ...
- Tue Apr 14, 2009 10:19 am
- Forum: Advanced Help
- Topic: iPhone
- Replies: 8
- Views: 5629
When compiling your OpenglES driver, did you encounter any of the issues I brought up here - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33188
?
I'll let you know if I get it working.
Bino
?
I'll let you know if I get it working.
Bino
- Mon Apr 13, 2009 1:57 am
- Forum: Bug reports
- Topic: Compiling Iphone branch
- Replies: 1
- Views: 1915
Compiling Iphone branch
Hi,
I'm new to Irrlicht and just got a mac so I thought I'd play around with the various engine's around. Irrlicht seems like familiar territory to me (come from an OpenSceneGraph and Ogre background) so I've started with it.
I've downloaded the latest Iphone branch but have encountered some ...
I'm new to Irrlicht and just got a mac so I thought I'd play around with the various engine's around. Irrlicht seems like familiar territory to me (come from an OpenSceneGraph and Ogre background) so I've started with it.
I've downloaded the latest Iphone branch but have encountered some ...