I mean this is not even a funny *piss take*
LonesomeDucky displays terrible ignorance(as he does not know how much a Bink licence costs) and tries to devalue my skills (when he mirrors what I said with saving "a few hours of work" => is that a hint at how little I have helped mr. burfoot??? I ...
Search found 272 matches
- Thu Nov 24, 2011 5:44 pm
- Forum: Everything 2d/3d Graphics
- Topic: Free programmer for hire (me)
- Replies: 20
- Views: 6413
- Tue May 17, 2011 3:18 pm
- Forum: Code Snippets
- Topic: Simple cloud layer SceneNode
- Replies: 71
- Views: 35261
LibNoise is there to do exactly what you want.Buck1000 wrote:That looked AWESOME. Good job![]()
Is there any way you could randomly generate the cloud layer textures at runtime?
- Thu Apr 21, 2011 9:18 am
- Forum: Project Announcements
- Topic: Smash Nation (Open-Source Super Smash Bros.)(Coming soon)
- Replies: 8
- Views: 2933
- Wed Apr 20, 2011 5:35 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 222704
Strange things happen when I modify hello world example, add collision from collision example and change the level from ground into a room static trimesh. First there's tunelling(cubes go thru some places, but won't like 3 pixels to the right or left). Second, if I check the shoot cube collision ...
- Thu Apr 07, 2011 5:05 am
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 1007
- Wed Apr 06, 2011 9:56 pm
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 1007
- Wed Apr 06, 2011 8:37 pm
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 1007
View frustrum question.
I would like to ask about one thing regarding view frustrum and scene nodes. How could I detect if the scene node is FULLY visible by the camera? I mean no vertices go out the screen? I am asking this because I am making rtt system for various sizes of scene nodes and I always want them to be fully ...
- Thu Mar 24, 2011 8:32 am
- Forum: Beginners Help
- Topic: IWriteFile and writing inside an iteration
- Replies: 2
- Views: 520
Oh, thanks about that one. Gonna see if it succeeds to write the entire list when I am back home.Sylence wrote:&it is a reference to the iterator. You can't write this into a file.
You want the string the iterator refers to:Code: Select all
wf->write( (*it).c_str(), (*it).size() );
- Thu Mar 24, 2011 8:13 am
- Forum: Beginners Help
- Topic: IWriteFile and writing inside an iteration
- Replies: 2
- Views: 520
IWriteFile and writing inside an iteration
Got this strange issue or maybe lack of knowledge about writing files in irrlicht. I have a list of stringc, nothing special. What I want to do is to write every single member of the list into a file. Strange things happen when I just do:
for(it=li.begin(); it!=li.end(); it++)
{
wf->write((&it ...
for(it=li.begin(); it!=li.end(); it++)
{
wf->write((&it ...
- Wed Mar 23, 2011 10:13 pm
- Forum: Code Snippets
- Topic: My randomizer faster than yours :)
- Replies: 14
- Views: 5646
- Thu Mar 17, 2011 9:35 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2011 [Winner announced!]
- Replies: 46
- Views: 23581
- Thu Mar 17, 2011 9:01 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2011 [Winner announced!]
- Replies: 46
- Views: 23581
- Wed Mar 16, 2011 5:17 pm
- Forum: Beginners Help
- Topic: Converting .frag/.vert shader to .glsl
- Replies: 0
- Views: 806
Converting .frag/.vert shader to .glsl
Hello, another semi-shader noob here. 
I would like to convert an old shader consisting of 2 parts .vert and .frag into new format .glsl, does anybody know a good resource I could read upon to convert the shader? Or maybe there's somebody who could give a noob-helping hand?
Thanks in advance!
I would like to convert an old shader consisting of 2 parts .vert and .frag into new format .glsl, does anybody know a good resource I could read upon to convert the shader? Or maybe there's somebody who could give a noob-helping hand?
Thanks in advance!
- Sat Feb 05, 2011 3:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Exporting b3d files from blender
- Replies: 5
- Views: 3665
- Fri Feb 04, 2011 12:04 pm
- Forum: Project Announcements
- Topic: IrrSolid 0.1.2 (+physics +tutorial+SDL+OpenGL)
- Replies: 17
- Views: 10414
Re: thnks
thanks for comments.
the example for use irrSolid is coming, I will just rewrite some of the tutorials for simplicity. About phisics idk. I thinked about an abstract interface that let to integrate any phisics engine. But it is an hard task and i'm not experienced enough now for doing that (just ...
the example for use irrSolid is coming, I will just rewrite some of the tutorials for simplicity. About phisics idk. I thinked about an abstract interface that let to integrate any phisics engine. But it is an hard task and i'm not experienced enough now for doing that (just ...
