Search found 272 matches
- Thu Nov 24, 2011 5:44 pm
- Forum: Everything 2d/3d Graphics
- Topic: Free programmer for hire (me)
- Replies: 20
- Views: 4494
Re: Free programmer for hire (me)
I mean this is not even a funny *piss take* LonesomeDucky displays terrible ignorance(as he does not know how much a Bink licence costs) and tries to devalue my skills (when he mirrors what I said with saving "a few hours of work" => is that a hint at how little I have helped mr. burfoot?...
- Tue May 17, 2011 3:18 pm
- Forum: Code Snippets
- Topic: Simple cloud layer SceneNode
- Replies: 71
- Views: 28562
LibNoise is there to do exactly what you want.Buck1000 wrote:That looked AWESOME. Good job
Is there any way you could randomly generate the cloud layer textures at runtime?
- Thu Apr 21, 2011 9:18 am
- Forum: Project Announcements
- Topic: Smash Nation (Open-Source Super Smash Bros.)(Coming soon)
- Replies: 8
- Views: 2600
- Wed Apr 20, 2011 5:35 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169869
Strange things happen when I modify hello world example, add collision from collision example and change the level from ground into a room static trimesh. First there's tunelling(cubes go thru some places, but won't like 3 pixels to the right or left). Second, if I check the shoot cube collision wit...
- Thu Apr 07, 2011 5:05 am
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 516
- Wed Apr 06, 2011 9:56 pm
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 516
- Wed Apr 06, 2011 8:37 pm
- Forum: Beginners Help
- Topic: View frustrum question.
- Replies: 5
- Views: 516
View frustrum question.
I would like to ask about one thing regarding view frustrum and scene nodes. How could I detect if the scene node is FULLY visible by the camera? I mean no vertices go out the screen? I am asking this because I am making rtt system for various sizes of scene nodes and I always want them to be fully ...
- Thu Mar 24, 2011 8:32 am
- Forum: Beginners Help
- Topic: IWriteFile and writing inside an iteration
- Replies: 2
- Views: 339
Oh, thanks about that one. Gonna see if it succeeds to write the entire list when I am back home.Sylence wrote:&it is a reference to the iterator. You can't write this into a file.
You want the string the iterator refers to:Code: Select all
wf->write( (*it).c_str(), (*it).size() );
- Thu Mar 24, 2011 8:13 am
- Forum: Beginners Help
- Topic: IWriteFile and writing inside an iteration
- Replies: 2
- Views: 339
IWriteFile and writing inside an iteration
Got this strange issue or maybe lack of knowledge about writing files in irrlicht. I have a list of stringc, nothing special. What I want to do is to write every single member of the list into a file. Strange things happen when I just do: for(it=li.begin(); it!=li.end(); it++) { wf->write((&it),...
- Wed Mar 23, 2011 10:13 pm
- Forum: Code Snippets
- Topic: My randomizer faster than yours :)
- Replies: 14
- Views: 4548
- Thu Mar 17, 2011 9:35 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2011 [Winner announced!]
- Replies: 46
- Views: 20180
- Thu Mar 17, 2011 9:01 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2011 [Winner announced!]
- Replies: 46
- Views: 20180
This is for the early stages of development. but after suffering with Panda3D and it's physics, I switched to Irrlicht. This is a screen of a stage of our open source game Smash Nation, based on on Melee and Brawl I'm not the owner of the project. I'm the lead developer. http://i214.photobucket.com...
- Wed Mar 16, 2011 5:17 pm
- Forum: Beginners Help
- Topic: Converting .frag/.vert shader to .glsl
- Replies: 0
- Views: 648
Converting .frag/.vert shader to .glsl
Hello, another semi-shader noob here.
I would like to convert an old shader consisting of 2 parts .vert and .frag into new format .glsl, does anybody know a good resource I could read upon to convert the shader? Or maybe there's somebody who could give a noob-helping hand?
Thanks in advance!
I would like to convert an old shader consisting of 2 parts .vert and .frag into new format .glsl, does anybody know a good resource I could read upon to convert the shader? Or maybe there's somebody who could give a noob-helping hand?
Thanks in advance!
- Sat Feb 05, 2011 3:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Exporting b3d files from blender
- Replies: 5
- Views: 3214
- Fri Feb 04, 2011 12:04 pm
- Forum: Project Announcements
- Topic: IrrSolid 0.1.2 (+physics +tutorial+SDL+OpenGL)
- Replies: 17
- Views: 9613
Re: thnks
thanks for comments. the example for use irrSolid is coming, I will just rewrite some of the tutorials for simplicity. About phisics idk. I thinked about an abstract interface that let to integrate any phisics engine. But it is an hard task and i'm not experienced enough now for doing that (just wr...