Search found 272 matches

by Murloc992
Thu Nov 24, 2011 5:44 pm
Forum: Everything 2d/3d Graphics
Topic: Free programmer for hire (me)
Replies: 20
Views: 4494

Re: Free programmer for hire (me)

I mean this is not even a funny *piss take* LonesomeDucky displays terrible ignorance(as he does not know how much a Bink licence costs) and tries to devalue my skills (when he mirrors what I said with saving "a few hours of work" => is that a hint at how little I have helped mr. burfoot?...
by Murloc992
Tue May 17, 2011 3:18 pm
Forum: Code Snippets
Topic: Simple cloud layer SceneNode
Replies: 71
Views: 28562

Buck1000 wrote:That looked AWESOME. Good job :D

Is there any way you could randomly generate the cloud layer textures at runtime?
LibNoise is there to do exactly what you want. :P
by Murloc992
Thu Apr 21, 2011 9:18 am
Forum: Project Announcements
Topic: Smash Nation (Open-Source Super Smash Bros.)(Coming soon)
Replies: 8
Views: 2600

Sorry, but this post does not satisfy the rules for this forum. Please attach some more documents, screenshots, etc. Your own forum is also a little empty for justifying fir enough content here. Hybrid stole my post. :D Yeah, a lot of info I see there. Especially for that "will blow you away. ...
by Murloc992
Wed Apr 20, 2011 5:35 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Strange things happen when I modify hello world example, add collision from collision example and change the level from ground into a room static trimesh. First there's tunelling(cubes go thru some places, but won't like 3 pixels to the right or left). Second, if I check the shoot cube collision wit...
by Murloc992
Thu Apr 07, 2011 5:05 am
Forum: Beginners Help
Topic: View frustrum question.
Replies: 5
Views: 516

Code is no miracle. It's the same from vitek with transformed box or mine without transformation. The interesting thing is that no matter what the mesh is inside the frustrum, even behind the camera. :?
by Murloc992
Wed Apr 06, 2011 9:56 pm
Forum: Beginners Help
Topic: View frustrum question.
Replies: 5
Views: 516

Well that's actually what I have tried, but sadly it didn't work..
by Murloc992
Wed Apr 06, 2011 8:37 pm
Forum: Beginners Help
Topic: View frustrum question.
Replies: 5
Views: 516

View frustrum question.

I would like to ask about one thing regarding view frustrum and scene nodes. How could I detect if the scene node is FULLY visible by the camera? I mean no vertices go out the screen? I am asking this because I am making rtt system for various sizes of scene nodes and I always want them to be fully ...
by Murloc992
Thu Mar 24, 2011 8:32 am
Forum: Beginners Help
Topic: IWriteFile and writing inside an iteration
Replies: 2
Views: 339

Sylence wrote:&it is a reference to the iterator. You can't write this into a file.
You want the string the iterator refers to:

Code: Select all

wf->write( (*it).c_str(), (*it).size() );
Oh, thanks about that one. Gonna see if it succeeds to write the entire list when I am back home. :)
by Murloc992
Thu Mar 24, 2011 8:13 am
Forum: Beginners Help
Topic: IWriteFile and writing inside an iteration
Replies: 2
Views: 339

IWriteFile and writing inside an iteration

Got this strange issue or maybe lack of knowledge about writing files in irrlicht. I have a list of stringc, nothing special. What I want to do is to write every single member of the list into a file. Strange things happen when I just do: for(it=li.begin(); it!=li.end(); it++) { wf->write((&it),...
by Murloc992
Wed Mar 23, 2011 10:13 pm
Forum: Code Snippets
Topic: My randomizer faster than yours :)
Replies: 14
Views: 4548

Re: My randomizer faster than yours :)

randomMesh wrote:Make it const-correct and it would be even faster!
Image

:lol:
by Murloc992
Thu Mar 17, 2011 9:35 pm
Forum: Competition Time!
Topic: Screenshot of the Month March 2011 [Winner announced!]
Replies: 46
Views: 20180

ChaiRuiPeng wrote: nice. what networking resources are you suing?
Thanks! :3

If you mean the library then it's irrNetLite and if you mean the bandwith, I don't actually really know, since it depends on movement intensity but it shouldn't be higher than a few kilobytes per sec on full motion. :roll:
by Murloc992
Thu Mar 17, 2011 9:01 pm
Forum: Competition Time!
Topic: Screenshot of the Month March 2011 [Winner announced!]
Replies: 46
Views: 20180

This is for the early stages of development. but after suffering with Panda3D and it's physics, I switched to Irrlicht. This is a screen of a stage of our open source game Smash Nation, based on on Melee and Brawl I'm not the owner of the project. I'm the lead developer. http://i214.photobucket.com...
by Murloc992
Wed Mar 16, 2011 5:17 pm
Forum: Beginners Help
Topic: Converting .frag/.vert shader to .glsl
Replies: 0
Views: 648

Converting .frag/.vert shader to .glsl

Hello, another semi-shader noob here. :D

I would like to convert an old shader consisting of 2 parts .vert and .frag into new format .glsl, does anybody know a good resource I could read upon to convert the shader? Or maybe there's somebody who could give a noob-helping hand? :D

Thanks in advance!
by Murloc992
Sat Feb 05, 2011 3:25 pm
Forum: Everything 2d/3d Graphics
Topic: Exporting b3d files from blender
Replies: 5
Views: 3214

There will be no problem with separate mesh buffers inside one object. I use that for my model and it works out fine. :)
by Murloc992
Fri Feb 04, 2011 12:04 pm
Forum: Project Announcements
Topic: IrrSolid 0.1.2 (+physics +tutorial+SDL+OpenGL)
Replies: 17
Views: 9613

Re: thnks

thanks for comments. the example for use irrSolid is coming, I will just rewrite some of the tutorials for simplicity. About phisics idk. I thinked about an abstract interface that let to integrate any phisics engine. But it is an hard task and i'm not experienced enough now for doing that (just wr...