Search found 19 matches
- Mon Jan 03, 2011 10:25 am
- Forum: Advanced Help
- Topic: Serialize a node with all its children
- Replies: 2
- Views: 331
- Sun Jan 02, 2011 3:53 pm
- Forum: Advanced Help
- Topic: Serialize a node with all its children
- Replies: 2
- Views: 331
Serialize a node with all its children
I've googled and searched the answer quite a lot, without finding it. I try writing here.
I need to serialize some specific parts of the scene, not the entire scene. How can i do this?
If i serialize a node, i serialize only its attributes.
Thank you.
I need to serialize some specific parts of the scene, not the entire scene. How can i do this?
If i serialize a node, i serialize only its attributes.
Thank you.
- Fri Jun 19, 2009 5:02 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Thu Jun 18, 2009 12:22 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Thu Jun 18, 2009 10:59 am
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Wed Jun 17, 2009 4:33 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
Maybe irrlicht does something strange when a device get dropped. If a implement a check like this:
all goes well on the surface.
Code: Select all
if (device) {
device->drop();
}
if (devNull) {
devNull->drop();
}
- Wed Jun 17, 2009 3:52 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Wed Jun 17, 2009 3:30 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
In main.h IrrlichtDevice *device; IrrlichtDevice *devNull; IVideoModeList *vidlist; IVideoDriver *driver; ISceneManager *smgr; Events events; ICameraSceneNode *camera; in main.cpp //when form is create void __fastcall TfrmMain::FormCreate(TObject *Sender) { devNull = createDevice(EDT_NULL); vidlist ...
- Wed Jun 17, 2009 11:36 am
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Tue Jun 16, 2009 9:33 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Tue Jun 16, 2009 7:20 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
Thank you very much, i think this: IrrlichtDevice::getVideoModeList, its foundamental! I'll test. My development environment its a WinXp SP3 with Ati 4850, compiled with CodeGear Rad Studio 2009. EDIT: But getVideoModeList is a method of IrrlichDevice. So do i need to create device with a standard r...
- Mon Jun 15, 2009 3:27 pm
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
- Mon Jun 15, 2009 11:12 am
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
When I create device with a different resolution in fullscreen, irrlicht crash.
Code: Select all
dimension2d<s32> tmpRes;
tmpRes.Width=1024;
tmpRes.Height= floor(tmpRes.Width/16*9);
device = createDevice(tmpDriver,tmpRes,tmpBits, true,true,true,&events);
- Mon Jun 15, 2009 12:14 am
- Forum: Advanced Help
- Topic: Device in fullscreen 16:9
- Replies: 26
- Views: 2029
Device in fullscreen 16:9
How to make Irrlicht working with 16:9 output?
- Tue Apr 14, 2009 5:40 pm
- Forum: Advanced Help
- Topic: Irrlicht 1.5 compiled for CodeGear™ RAD Studio 2009
- Replies: 7
- Views: 2101