There is a new verison available that fixes several bugs and add some new little features.
From now on I would suggest you guys to use the forum to be notified of the new releases, for that you just have to subscribe to the following post : "New versions"
Thank you very much.
Search found 25 matches
- Tue Jun 09, 2009 1:13 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
- Sun Jun 07, 2009 12:35 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
- Sat Jun 06, 2009 2:53 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
New version released!! 1.0.269 This version has major fixes, and now works on Vista. There are some new effects (one new pixel shader), there is a new interesting plugin to load complex scenes. There are also all the source codes of the plugins for the one interested in creating new ones and learn h...
- Sun May 31, 2009 9:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
OK I could fix the applied effect bug on Vista. It was not due to no vertex shader defined to effects, though I tried your suggestion and I noticed that the effect was applied but render was totally broken due to incorrect matrices settings, and so I understood it was just a matter or vertex positio...
- Sun May 31, 2009 4:06 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
- Tue May 19, 2009 5:49 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
Now Studio Post-Effect have an official forum, so I invite you all to register and post there. (more appropriate place) Sorry to Irrlicht community to have used your forums for non-Irrlicht, personal purpose, and thank you for your help. Studio Post-Effect forum : http://studioposteffect.freeforums....
- Sat May 16, 2009 11:35 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
This application is specific for post-processing. Using FX Composer, RenderMonkey or MentalMill, you can check your shaders on the fly too, of course, but often an effect applied to an object and applied to a full render surface does not look the same. For exemple, you have a car model, you apply a ...
- Sat May 16, 2009 10:25 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
Hello Darktib, I'm happy that you think it very good, I hope everybody will just think the same. I'm afraid that English speakers might not understand properly my poor English, and I'm trying to find a native English speaker to doub the English versions or even remake them. Studio Post-Effect uses D...
- Sat May 16, 2009 7:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Post-Effect creation application
- Replies: 14
- Views: 7413
Post-Effect creation application
Hello, I would like to propose my application for post-effects creation (pixel shaders). This application allow to assemble several effects together to create higher level effect compositions (designers). This application is free and already contains some pixel shaders and sample projects. Here is t...
- Sat Apr 25, 2009 2:28 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476
Thank you very much everybody, I could fix the bug and now it works fine :) So I post the DirectX 9 implementation again hoping it can help somebody else after me. bool CD3D9Driver::copyBackBufferTo(ITexture* dest) { if (dest == NULL || dest->getDriverType() != EDT_DIRECT3D9) return (false); CD3D9Te...
- Fri Apr 24, 2009 2:28 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476
OK today application fails at a different location... I reverted back my application code to previous version and it does not crash when minimizing, even with irrlicht modification I made. In fact application crahes when minimizing if and only if I call driver->copyBackBufferTo(...) method. I perfor...
- Fri Apr 24, 2009 1:59 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476
- Thu Apr 23, 2009 11:10 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476
arf, I encouter a new problem since I patched irrlicht by adding that copyBackBufferTo virtual method to IVideoDriver and CD3D9Driver. I'm working on Windows XP with irrlicht 1.5 and DirectX9 implementation only. Now when I minimize the application, no problem, but when I restore the window from the...
- Thu Apr 23, 2009 6:44 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476
Sorry BlindSide I don't know that much about OpenGL so I'm afraid I can't be a help. However something I added to my implementation that I forgot before and I would suggest you to add is a simple parameter check at begining of the function, such as : bool COpenGLDriver::copyBackBufferTo(ITexture* de...
- Tue Apr 21, 2009 6:37 am
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 12476