Search found 25 matches

by saigo
Tue Jun 09, 2009 1:13 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

There is a new verison available that fixes several bugs and add some new little features.
From now on I would suggest you guys to use the forum to be notified of the new releases, for that you just have to subscribe to the following post : "New versions"

Thank you very much.
by saigo
Sun Jun 07, 2009 12:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

sio2, indeed the problem was partially due to wrong attenuation (many other setting problems).

What do you mean FP16/FP32 ? Do you mean pixel format and depth format ? If it's that, the back buffers format are A8R8G8B8 and the depth format is D16.
by saigo
Sat Jun 06, 2009 2:53 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

New version released!! 1.0.269 This version has major fixes, and now works on Vista. There are some new effects (one new pixel shader), there is a new interesting plugin to load complex scenes. There are also all the source codes of the plugins for the one interested in creating new ones and learn h...
by saigo
Sun May 31, 2009 9:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

OK I could fix the applied effect bug on Vista. It was not due to no vertex shader defined to effects, though I tried your suggestion and I noticed that the effect was applied but render was totally broken due to incorrect matrices settings, and so I understood it was just a matter or vertex positio...
by saigo
Sun May 31, 2009 4:06 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

I released a new version, 1.0.204.
Several bug fixes, and it should be more flexible for older graphic card compatibility.
64-bit processors and Vista/Window 7 issues are still being investigating.

Also there are two new tutorial videos here.
by saigo
Tue May 19, 2009 5:49 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

Now Studio Post-Effect have an official forum, so I invite you all to register and post there. (more appropriate place) Sorry to Irrlicht community to have used your forums for non-Irrlicht, personal purpose, and thank you for your help. Studio Post-Effect forum : http://studioposteffect.freeforums....
by saigo
Sat May 16, 2009 11:35 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

This application is specific for post-processing. Using FX Composer, RenderMonkey or MentalMill, you can check your shaders on the fly too, of course, but often an effect applied to an object and applied to a full render surface does not look the same. For exemple, you have a car model, you apply a ...
by saigo
Sat May 16, 2009 10:25 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

Hello Darktib, I'm happy that you think it very good, I hope everybody will just think the same. I'm afraid that English speakers might not understand properly my poor English, and I'm trying to find a native English speaker to doub the English versions or even remake them. Studio Post-Effect uses D...
by saigo
Sat May 16, 2009 7:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Post-Effect creation application
Replies: 14
Views: 7413

Post-Effect creation application

Hello, I would like to propose my application for post-effects creation (pixel shaders). This application allow to assemble several effects together to create higher level effect compositions (designers). This application is free and already contains some pixel shaders and sample projects. Here is t...
by saigo
Sat Apr 25, 2009 2:28 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

Thank you very much everybody, I could fix the bug and now it works fine :) So I post the DirectX 9 implementation again hoping it can help somebody else after me. bool CD3D9Driver::copyBackBufferTo(ITexture* dest) { if (dest == NULL || dest->getDriverType() != EDT_DIRECT3D9) return (false); CD3D9Te...
by saigo
Fri Apr 24, 2009 2:28 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

OK today application fails at a different location... I reverted back my application code to previous version and it does not crash when minimizing, even with irrlicht modification I made. In fact application crahes when minimizing if and only if I call driver->copyBackBufferTo(...) method. I perfor...
by saigo
Fri Apr 24, 2009 1:59 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

Actually I add my render target this way in my post-effect class constructor : m_RenderTexture = driver->addRenderTargetTexture(dim, "PPINTERMEDIARYRTT"); then delete it at the end of my application, in my post-process class destructor : driver->removeTexture(m_RenderTexture); though in my...
by saigo
Thu Apr 23, 2009 11:10 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

arf, I encouter a new problem since I patched irrlicht by adding that copyBackBufferTo virtual method to IVideoDriver and CD3D9Driver. I'm working on Windows XP with irrlicht 1.5 and DirectX9 implementation only. Now when I minimize the application, no problem, but when I restore the window from the...
by saigo
Thu Apr 23, 2009 6:44 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

Sorry BlindSide I don't know that much about OpenGL so I'm afraid I can't be a help. However something I added to my implementation that I forgot before and I would suggest you to add is a simple parameter check at begining of the function, such as : bool COpenGLDriver::copyBackBufferTo(ITexture* de...
by saigo
Tue Apr 21, 2009 6:37 am
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 12476

I found the problem... my fault... my apologizes...
No relationship with irrlicht.