Cool, that was the point: My ATI Radeon X1600 doesn't support NPOT =)
thank you very much, resizing the texture file works! yeah!
Search found 5 matches
- Mon Apr 20, 2009 8:57 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91137
- Mon Apr 20, 2009 6:55 pm
- Forum: Project Announcements
- Topic: Ninfa3d - 3d engine based on Irrlicht-new v1.0e
- Replies: 21
- Views: 11903
- Mon Apr 20, 2009 6:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91137
Hi, ok, well, I've got a solution for loading files out of the application bundle, but the mesh is still white! I took some Mac OS X-specific code (CFBundle) and loaded my resources from the bundle. My Sourcecode is now the following: #include <OpenGL/OpenGL.h> #include <Carbon/Carbon.h> #include <C...
- Mon Apr 20, 2009 3:21 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91137
Well, it's getting quite more confusing: It really seems to be a problem of finding the resource-files. I tested three ways of starting the program: -------------------------------------------------------------------------------------------- 1st way: Terminal The terminal says, that it cannot load t...
- Mon Apr 20, 2009 1:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Getting started on Mac OS X
- Replies: 81
- Views: 91137