Search found 5 matches

by Fareusel
Mon Apr 20, 2009 8:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 104508

Cool, that was the point: My ATI Radeon X1600 doesn't support NPOT =)
thank you very much, resizing the texture file works! yeah!
by Fareusel
Mon Apr 20, 2009 6:55 pm
Forum: Project Announcements
Topic: Ninfa3d - 3d engine based on Irrlicht-new v1.0e
Replies: 21
Views: 13584

wow, great project :) Are there any plans to provide cross-platform support in the C++ Version? Any Linux and Mac OS X support plans? Would be great, because I'm working with mac os x and therefore it's useless for me if it provides only a DLL ;-)
by Fareusel
Mon Apr 20, 2009 6:30 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 104508

Hi,

ok, well, I've got a solution for loading files out of the application bundle, but the mesh is still white!

I took some Mac OS X-specific code (CFBundle) and loaded my resources from the bundle. My Sourcecode is now the following:

#include <OpenGL/OpenGL.h>
#include <Carbon/Carbon.h ...
by Fareusel
Mon Apr 20, 2009 3:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 104508

Well, it's getting quite more confusing:


It really seems to be a problem of finding the resource-files.
I tested three ways of starting the program:

--------------------------------------------------------------------------------------------
1st way: Terminal
The terminal says, that it cannot ...
by Fareusel
Mon Apr 20, 2009 1:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 104508

in your project folder is a subfolder called "Release". You find the .app there. The name of the irrlicht-library doesn't matter while it is correctly included in your project.

--

I've problems with setting up a working Irrlicht app:

As described in Ruth's tutorial , i've set up every thing ...