Search found 5 matches

by Fareusel
Mon Apr 20, 2009 8:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 91137

Cool, that was the point: My ATI Radeon X1600 doesn't support NPOT =)
thank you very much, resizing the texture file works! yeah!
by Fareusel
Mon Apr 20, 2009 6:55 pm
Forum: Project Announcements
Topic: Ninfa3d - 3d engine based on Irrlicht-new v1.0e
Replies: 21
Views: 11903

wow, great project :) Are there any plans to provide cross-platform support in the C++ Version? Any Linux and Mac OS X support plans? Would be great, because I'm working with mac os x and therefore it's useless for me if it provides only a DLL ;-)
by Fareusel
Mon Apr 20, 2009 6:30 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 91137

Hi, ok, well, I've got a solution for loading files out of the application bundle, but the mesh is still white! I took some Mac OS X-specific code (CFBundle) and loaded my resources from the bundle. My Sourcecode is now the following: #include <OpenGL/OpenGL.h> #include <Carbon/Carbon.h> #include <C...
by Fareusel
Mon Apr 20, 2009 3:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 91137

Well, it's getting quite more confusing: It really seems to be a problem of finding the resource-files. I tested three ways of starting the program: -------------------------------------------------------------------------------------------- 1st way: Terminal The terminal says, that it cannot load t...
by Fareusel
Mon Apr 20, 2009 1:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 91137

in your project folder is a subfolder called "Release". You find the .app there. The name of the irrlicht-library doesn't matter while it is correctly included in your project. -- I've problems with setting up a working Irrlicht app: As described in Ruth's tutorial , i've set up every thin...