The question is:
How to teleport the camera bound by collision responce system?
When I try to set its position, it moves to the closest possible point
on the scene (the scene is a single BSP) and gets stucked...
Could anyone come up with an example of teleporting a collision responce-bound camera?
Okay, here is an example. Here is an important note -- this bug is only noticeable against pushbuttons. Here goes the code // IrrGuiBug.cpp : Defines the entry point for the console application. #pragma region Header linking #include "stdafx.h" #include <irrlicht.h> #include <windows.h> #i...
To reproduce the effect, create a menu, then make a toolbar with a toolbutton right under the menu item. Then pick a menu item while holding mouse over the toolbutton -- the tool button will be clicked as well as the menu command. ... Right after the menu command is selected, the MouseDown event is ...