Search found 3 matches
- Mon May 04, 2009 11:01 pm
- Forum: Bug reports
- Topic: OpenGLsetTexture Material bug and cause
- Replies: 0
- Views: 474
OpenGLsetTexture Material bug and cause
I'm using Irrlicht on Linux/OpenGL and found a problem in the Irrlicht LastMaterial caching optimization. If I have a scene that renders the following textures in the following order AABCCBA It will remember the settings of the current material and of the current openGL texture stages. This will cau...
- Thu Apr 30, 2009 7:29 pm
- Forum: Bug reports
- Topic: [fixed]Transparent objects sorting error bug/improvement
- Replies: 10
- Views: 7090
Here is an example that shows what I am talking about I have a camera positioned at (0,0,-330) and pointing towards (0.0.0). I have a semi transparent object (OBJ1) positioned at (0,0,0) I have a semi transparent object (OBJ2) positioned at (50,0,-1) OBJ1 and OBJ2 are big enough, that they overlap e...
- Wed Apr 29, 2009 8:07 pm
- Forum: Bug reports
- Topic: [fixed]Transparent objects sorting error bug/improvement
- Replies: 10
- Views: 7090
[fixed]Transparent objects sorting error bug/improvement
Hello, I posted this originally to the Irrlicht .NET forum, before I realized I was in the wrong place. Posting it here. After reading some of the posts here, this may be related to some of the transparency issues other people were reporting. I have a bunch of transparent and partially transparent i...