Search found 24 matches
- Sun May 10, 2009 6:47 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
- Sun May 10, 2009 6:16 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
Well, I thought that I had done it... but I have problems finding the correct bone. I think that it is caused by different transformation spaces... maybe. Thats only speculation. Here is my code for finding the closest bone: scene::IAnimatedMesh* animMesh = m_mesh->getMesh( ); assert( animMesh->getM...
- Sun May 10, 2009 3:49 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
- Sun May 10, 2009 3:10 pm
- Forum: Beginners Help
- Topic: Collision detection on animated mesh
- Replies: 6
- Views: 1370
Collision detection on animated mesh
Hi! I can't find any information about how to setup a selector on an animated mesh. I've tried to use ISceneManager::createTriangleSelector(). But the collision is only registered at the start pose of the mesh. How do I create a selector that do collision detection on the active pose of the mesh ani...
- Sun May 10, 2009 12:19 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
- Wed May 06, 2009 7:02 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
- Sun May 03, 2009 9:11 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
No, it is only one big skinned mesh. For example, the dwarf model that is included in the Irrlicht examples. I've found that it is possible to get the uppdated bounding boxes by using irr::scene::IBoneSceneNodegetTransformedBoundingBox(). But I'm not sure that these are the bounding boxes that are u...
- Sun May 03, 2009 7:32 pm
- Forum: Beginners Help
- Topic: How do I pick different parts of a animated mesh?
- Replies: 9
- Views: 936
How do I pick different parts of a animated mesh?
I want to be able to pick different parts on an animated mesh. What is the easiest way to do this? I tried to use the bounding boxes of the scene::IBoneSceneNode in combination with ISceneManager::getSceneNodeFromScreenCoordinatesBB to pick arms legs etc. It seems like the bounding boxes are not up...
- Wed Apr 29, 2009 8:24 pm
- Forum: Beginners Help
- Topic: What screen coordinate system is used in Irrlicht?
- Replies: 7
- Views: 476
What screen coordinate system is used in Irrlicht?
I'm trying to do pick selection by using ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB. What is the screen coordinate system used when defining the screen coordinates to use? Is the coordinates of the upper left corner (0,0) and lower right (width, height)? I've tried to search the for...