Hi!
I'm developing on iPhone and need to rotate the scene 90degrees to use the phone in landscape mode. Is there any easy ways to rotate the whole scene, including the camera?
BR
pir
Search found 24 matches
- Thu Oct 08, 2009 3:49 pm
- Forum: Beginners Help
- Topic: How do I rotate the whole scene?
- Replies: 4
- Views: 526
- Thu Oct 08, 2009 3:46 pm
- Forum: Beginners Help
- Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
- Replies: 5
- Views: 961
- Wed Oct 07, 2009 2:15 pm
- Forum: Beginners Help
- Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
- Replies: 5
- Views: 961
Can CSceneNodeAnimatorFollowSpline be set to not looping?
I want to use CSceneNodeAnimatorFollowSpline for animating my camera. But I don't want the animation to loop. Is there any way to know if the animation is finished so I can stop the animation?
BR
pir
BR
pir
- Fri Sep 04, 2009 8:56 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85765
Hi!
I recently downloaded the latest version of Irrlicht and added it to my iPhone app. I'm new to SourceForge, so I do not know how to see where I can see the name of the label of the latest source, but I think it is 2452.
My problem is that my app is running very slow when using the new version ...
I recently downloaded the latest version of Irrlicht and added it to my iPhone app. I'm new to SourceForge, so I do not know how to see where I can see the name of the label of the latest source, but I think it is 2452.
My problem is that my app is running very slow when using the new version ...
- Sun Aug 30, 2009 10:41 am
- Forum: Advanced Help
- Topic: irrlicht iphone branch problem with iPhone SDK 3.0
- Replies: 0
- Views: 803
irrlicht iphone branch problem with iPhone SDK 3.0
Hi!
I recently upgraded to iPhone SDK3.0 and nothing works since then. I'm using the http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/ogl-es/ branch of irrlicht. I've tried to use the latest code, but the matierial rendering don't work and my animations behave a bit strange (strange as ...
I recently upgraded to iPhone SDK3.0 and nothing works since then. I'm using the http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/ogl-es/ branch of irrlicht. I've tried to use the latest code, but the matierial rendering don't work and my animations behave a bit strange (strange as ...
- Sun Jun 21, 2009 1:10 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
Ok, I finally understood how to morph the SkinnedMesh. The solution is not good it is very primitive, but does what I want to do. I'm posting it here because I'm tired reading posts from people asking for help and ending with "it works now", without any hint on how to solve the topic of the thread ...
- Sun Jun 14, 2009 6:09 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
- Sat Jun 13, 2009 11:47 am
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
- Fri Jun 12, 2009 11:26 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
Thank you for your tips!
I'll try to interpolate between two meshes. At the moment I'm trying to find out how to manipulate the mesh used by the skinned animation. Apparently I'm missunderstanding something important when doing this, since my manipulations do not show. I guess I need to study the ...
I'll try to interpolate between two meshes. At the moment I'm trying to find out how to manipulate the mesh used by the skinned animation. Apparently I'm missunderstanding something important when doing this, since my manipulations do not show. I guess I need to study the ...
- Thu Jun 11, 2009 8:58 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
ok, I was hoping that I only needed to create the morph targets with a 3d application and then compute the morph deformation in Irrlicht. If I use the same mesh as base for modeling, I'm hoping that the index of the indices are not changed.
Too bad that fmx didn't show any code on how he solved it ...
Too bad that fmx didn't show any code on how he solved it ...
- Wed Jun 10, 2009 8:08 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3436
Is it possible to morph a mesh in Irrlicht?
Hi!
I have a character which I want to make thin or fat. And I want to be able to pick different body parts to modify in this way. I've found posts talking about morphing meshes, but I can't find that functionality in Irrlicht.
Is it possible to morph a mesh in Irrlicht?
Do someone know any code ...
I have a character which I want to make thin or fat. And I want to be able to pick different body parts to modify in this way. I've found posts talking about morphing meshes, but I can't find that functionality in Irrlicht.
Is it possible to morph a mesh in Irrlicht?
Do someone know any code ...
- Fri May 22, 2009 3:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1646
- Tue May 19, 2009 10:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1646
- Mon May 18, 2009 8:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1646
Export skeleton with several attached meshes from Blender
Hi!
I want to export an animated skeleton with several attached meshes from Blender.
The thing is that I get the impression that the exporters I've looked at only supports one connected mesh.
The exporters that I've tried are:
http://xoomer.virgilio.it/glabro1/python.html
http://www ...
I want to export an animated skeleton with several attached meshes from Blender.
The thing is that I get the impression that the exporters I've looked at only supports one connected mesh.
The exporters that I've tried are:
http://xoomer.virgilio.it/glabro1/python.html
http://www ...
- Wed May 13, 2009 5:05 pm
- Forum: Beginners Help
- Topic: Collision detection on animated mesh
- Replies: 6
- Views: 1549