Hi!
I'm developing on iPhone and need to rotate the scene 90degrees to use the phone in landscape mode. Is there any easy ways to rotate the whole scene, including the camera?
BR
pir
Search found 24 matches
- Thu Oct 08, 2009 3:49 pm
- Forum: Beginners Help
- Topic: How do I rotate the whole scene?
- Replies: 4
- Views: 419
- Thu Oct 08, 2009 3:46 pm
- Forum: Beginners Help
- Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
- Replies: 5
- Views: 844
- Wed Oct 07, 2009 2:15 pm
- Forum: Beginners Help
- Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
- Replies: 5
- Views: 844
Can CSceneNodeAnimatorFollowSpline be set to not looping?
I want to use CSceneNodeAnimatorFollowSpline for animating my camera. But I don't want the animation to loop. Is there any way to know if the animation is finished so I can stop the animation?
BR
pir
BR
pir
- Fri Sep 04, 2009 8:56 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68264
Hi! I recently downloaded the latest version of Irrlicht and added it to my iPhone app. I'm new to SourceForge, so I do not know how to see where I can see the name of the label of the latest source, but I think it is 2452. My problem is that my app is running very slow when using the new version of...
- Sun Aug 30, 2009 10:41 am
- Forum: Advanced Help
- Topic: irrlicht iphone branch problem with iPhone SDK 3.0
- Replies: 0
- Views: 764
irrlicht iphone branch problem with iPhone SDK 3.0
Hi! I recently upgraded to iPhone SDK3.0 and nothing works since then. I'm using the http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/ogl-es/ branch of irrlicht. I've tried to use the latest code, but the matierial rendering don't work and my animations behave a bit strange (strange as i...
- Sun Jun 21, 2009 1:10 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
- Sun Jun 14, 2009 6:09 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
- Sat Jun 13, 2009 11:47 am
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
- Fri Jun 12, 2009 11:26 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
Thank you for your tips! I'll try to interpolate between two meshes. At the moment I'm trying to find out how to manipulate the mesh used by the skinned animation. Apparently I'm missunderstanding something important when doing this, since my manipulations do not show. I guess I need to study the SS...
- Thu Jun 11, 2009 8:58 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
ok, I was hoping that I only needed to create the morph targets with a 3d application and then compute the morph deformation in Irrlicht. If I use the same mesh as base for modeling, I'm hoping that the index of the indices are not changed. Too bad that fmx didn't show any code on how he solved it. ...
- Wed Jun 10, 2009 8:08 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3083
Is it possible to morph a mesh in Irrlicht?
Hi! I have a character which I want to make thin or fat. And I want to be able to pick different body parts to modify in this way. I've found posts talking about morphing meshes, but I can't find that functionality in Irrlicht. Is it possible to morph a mesh in Irrlicht? Do someone know any code sni...
- Fri May 22, 2009 3:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1422
well, it didn't work. So I'm trying to export the two meshes separate. The body mesh, with skeleton and animation, and the eye mesh. Then I'm trying to make the eye follow the movement of the head by setting it as child to the head bone (ISceneNode::setParent()). But the problem is that the eye mesh...
- Tue May 19, 2009 10:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1422
- Mon May 18, 2009 8:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export skeleton with several attached meshes from Blender
- Replies: 4
- Views: 1422
Export skeleton with several attached meshes from Blender
Hi! I want to export an animated skeleton with several attached meshes from Blender. The thing is that I get the impression that the exporters I've looked at only supports one connected mesh. The exporters that I've tried are: http://xoomer.virgilio.it/glabro1/python.html http://www.gandaldf.com/dow...
- Wed May 13, 2009 5:05 pm
- Forum: Beginners Help
- Topic: Collision detection on animated mesh
- Replies: 6
- Views: 1402
Thanks for yout answer. Your suggestion works. I've tried it before. But I need to use triangle selectoin instead of bounding box selection. The bounding box selection works for the animation, but not the triangle selection. The temporary solution I've done is to drop the triangle selection and recr...