Search found 24 matches

by pir
Thu Oct 08, 2009 3:49 pm
Forum: Beginners Help
Topic: How do I rotate the whole scene?
Replies: 4
Views: 398

How do I rotate the whole scene?

Hi!

I'm developing on iPhone and need to rotate the scene 90degrees to use the phone in landscape mode. Is there any easy ways to rotate the whole scene, including the camera?

BR
pir
by pir
Thu Oct 08, 2009 3:46 pm
Forum: Beginners Help
Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
Replies: 5
Views: 807

thanks! I did as you said and derived a own Animator class. It works fine.
by pir
Wed Oct 07, 2009 2:15 pm
Forum: Beginners Help
Topic: Can CSceneNodeAnimatorFollowSpline be set to not looping?
Replies: 5
Views: 807

Can CSceneNodeAnimatorFollowSpline be set to not looping?

I want to use CSceneNodeAnimatorFollowSpline for animating my camera. But I don't want the animation to loop. Is there any way to know if the animation is finished so I can stop the animation?


BR
pir
by pir
Fri Sep 04, 2009 8:56 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 66926

Hi! I recently downloaded the latest version of Irrlicht and added it to my iPhone app. I'm new to SourceForge, so I do not know how to see where I can see the name of the label of the latest source, but I think it is 2452. My problem is that my app is running very slow when using the new version of...
by pir
Sun Aug 30, 2009 10:41 am
Forum: Advanced Help
Topic: irrlicht iphone branch problem with iPhone SDK 3.0
Replies: 0
Views: 756

irrlicht iphone branch problem with iPhone SDK 3.0

Hi! I recently upgraded to iPhone SDK3.0 and nothing works since then. I'm using the http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/ogl-es/ branch of irrlicht. I've tried to use the latest code, but the matierial rendering don't work and my animations behave a bit strange (strange as i...
by pir
Sun Jun 21, 2009 1:10 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

Ok, I finally understood how to morph the SkinnedMesh. The solution is not good it is very primitive, but does what I want to do. I'm posting it here because I'm tired reading posts from people asking for help and ending with "it works now", without any hint on how to solve the topic of th...
by pir
Sun Jun 14, 2009 6:09 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

Thanks KH!

I'll take a look at your code. Right now I'm really stuck trying to update my mesh without damaging the animations. Hoping that I can use ISkinnedMesh::finalize() in some way.
by pir
Sat Jun 13, 2009 11:47 am
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

seems like calling CSkinnedMesh::finalize() after manipulating the mesh lets me see the changes I made. The drawback is that the animations stop working after doing this...
by pir
Fri Jun 12, 2009 11:26 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

Thank you for your tips! I'll try to interpolate between two meshes. At the moment I'm trying to find out how to manipulate the mesh used by the skinned animation. Apparently I'm missunderstanding something important when doing this, since my manipulations do not show. I guess I need to study the SS...
by pir
Thu Jun 11, 2009 8:58 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

ok, I was hoping that I only needed to create the morph targets with a 3d application and then compute the morph deformation in Irrlicht. If I use the same mesh as base for modeling, I'm hoping that the index of the indices are not changed. Too bad that fmx didn't show any code on how he solved it. ...
by pir
Wed Jun 10, 2009 8:08 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2981

Is it possible to morph a mesh in Irrlicht?

Hi! I have a character which I want to make thin or fat. And I want to be able to pick different body parts to modify in this way. I've found posts talking about morphing meshes, but I can't find that functionality in Irrlicht. Is it possible to morph a mesh in Irrlicht? Do someone know any code sni...
by pir
Fri May 22, 2009 3:51 pm
Forum: Everything 2d/3d Graphics
Topic: Export skeleton with several attached meshes from Blender
Replies: 4
Views: 1404

well, it didn't work. So I'm trying to export the two meshes separate. The body mesh, with skeleton and animation, and the eye mesh. Then I'm trying to make the eye follow the movement of the head by setting it as child to the head bone (ISceneNode::setParent()). But the problem is that the eye mesh...
by pir
Tue May 19, 2009 10:15 pm
Forum: Everything 2d/3d Graphics
Topic: Export skeleton with several attached meshes from Blender
Replies: 4
Views: 1404

Well, it sounds like something I should try. So you think that the parts of the bigger mesh do not need to be connected? That is, not connected by vertices. I suppose I will have to search some Blender forums to see how to do this. Maybe make the body mesh parent to eye meshes?

Anyway, thanks.

pir
by pir
Mon May 18, 2009 8:14 pm
Forum: Everything 2d/3d Graphics
Topic: Export skeleton with several attached meshes from Blender
Replies: 4
Views: 1404

Export skeleton with several attached meshes from Blender

Hi! I want to export an animated skeleton with several attached meshes from Blender. The thing is that I get the impression that the exporters I've looked at only supports one connected mesh. The exporters that I've tried are: http://xoomer.virgilio.it/glabro1/python.html http://www.gandaldf.com/dow...
by pir
Wed May 13, 2009 5:05 pm
Forum: Beginners Help
Topic: Collision detection on animated mesh
Replies: 6
Views: 1369

Thanks for yout answer. Your suggestion works. I've tried it before. But I need to use triangle selectoin instead of bounding box selection. The bounding box selection works for the animation, but not the triangle selection. The temporary solution I've done is to drop the triangle selection and recr...