Search found 28 matches
- Sat Oct 31, 2009 11:52 am
- Forum: Off-topic
- Topic: Cellphone languages ... why?
- Replies: 3
- Views: 1036
- Sat Oct 31, 2009 2:39 am
- Forum: Off-topic
- Topic: Cellphone languages ... why?
- Replies: 3
- Views: 1036
Cellphone languages ... why?
Does anyone have good insight for why i-phone doesn't mainly use c, but objective c and android doesn't mainly use java, but primarily is based on an sdk?
These issues tend to frustrate me when trying to write cross platform code. It just seems silly that when a new phone comes out, there is some ...
These issues tend to frustrate me when trying to write cross platform code. It just seems silly that when a new phone comes out, there is some ...
- Fri Oct 09, 2009 6:03 pm
- Forum: Off-topic
- Topic: Hardware ray tracers discussion
- Replies: 3
- Views: 971
Sorry for my slow reply and thank you for your quick response.
I am going to have to look at CUDA/OpenCL because I don't know what they are. I think that part of my previous question is rather silly, because of course you won't be able to throw out the current graphics engine because it will take ...
I am going to have to look at CUDA/OpenCL because I don't know what they are. I think that part of my previous question is rather silly, because of course you won't be able to throw out the current graphics engine because it will take ...
- Sat Oct 03, 2009 2:47 pm
- Forum: Off-topic
- Topic: Hardware ray tracers discussion
- Replies: 3
- Views: 971
Hardware ray tracers discussion
There are going to be some hardware ray tracers coming out in the not too distant future. If/When things go more that direction, do you think that irrlicht will have to be completely rewritten? Does anyone have a good perspective on how libraries like open gl will be different from how they are ...
- Sun Sep 27, 2009 9:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
about the media fire files
If I remember correctly, I only put in the files that I edited. There are a lot of files that aren't there. Also, that code doesn't work so well. I think that hybrid updated my code for fbx in irrext. You might be better off taking a look there.
How is the fbx coming along? Is it included in any of ...
How is the fbx coming along? Is it included in any of ...
- Fri Aug 14, 2009 11:06 am
- Forum: Game Programming
- Topic: Scripting language game engines
- Replies: 4
- Views: 3315
- Thu Aug 13, 2009 4:49 pm
- Forum: Game Programming
- Topic: Scripting language game engines
- Replies: 4
- Views: 3315
Scripting language game engines
One of the recent things that I'm starting to learn is python, and it seems really slick for the most part. It doesn't have the control of c/c++ in a lot of ways, but it has a lot of benefits too. For one thing python is portable.
As someone new to scripting languages, I wonder what the pros and ...
As someone new to scripting languages, I wonder what the pros and ...
- Sat Aug 08, 2009 9:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
- Tue Aug 04, 2009 2:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
ok I have added the code to media fire at
http://www.mediafire.com/?sharekey=9a322af91a4c76b990a82c7bb0fad7ade04e75f6e8ebb871
I tried to build it object oriented, but I didn't have time to finish, so it's probably about 60% done. Let me know if you have questions. It would be great to have it work ...
http://www.mediafire.com/?sharekey=9a322af91a4c76b990a82c7bb0fad7ade04e75f6e8ebb871
I tried to build it object oriented, but I didn't have time to finish, so it's probably about 60% done. Let me know if you have questions. It would be great to have it work ...
- Tue Jul 21, 2009 3:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
- Tue Jul 21, 2009 2:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
- Sun Jul 19, 2009 3:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
- Sat May 30, 2009 6:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
- Sat May 30, 2009 4:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
Yeah I think that I might keep them separate for now, and then after I finish the loader I'll figure out how to get it to get the loaded mesh into the irrlicht engine. I'm having a major problem at the moment which is that I don't know how the components all work together. I've tried looking at the ...
- Sat May 30, 2009 12:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'd like to add fbx support.
- Replies: 39
- Views: 16375
As an update: I have started to build an fbx reader that will be hopefully really simple to use. I'll have a lot to clean up at the end with naming conventions and all sorts of other stuff. I have some questions. I'm using std::string and std::vector to simplify some of the code in the reader. I ...