Search found 18 matches
- Wed Apr 22, 2015 9:01 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.9 Released
- Replies: 7
- Views: 3692
Re: SuperTuxKart 0.9 Released
I saw this yesterday, it's impressive, congrats.
- Wed Mar 04, 2015 9:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: The git switch
- Replies: 5
- Views: 1690
Re: The git switch
I would love using git.
- Wed Mar 04, 2015 9:03 am
- Forum: Project Announcements
- Topic: H-Craft Championship now on Android
- Replies: 91
- Views: 78675
Re: H-Craft Championship now on Android
I've downloaded the update, and my user data is ok. Shomehow I managed to create a profile yesterday and try out the game. I tried to write on the virtual keboard "sideways" and managed to write a name, so I could create a profile. The game is awesome, at first it was hard to get used to t...
- Mon Mar 02, 2015 1:37 pm
- Forum: Project Announcements
- Topic: H-Craft Championship now on Android
- Replies: 91
- Views: 78675
Re: H-Craft Championship now on Android
I was trying it using a Xiaomi Red Rice (Hongmi).
It has MIUI 5 which is based in Android 4.3
It has MIUI 5 which is based in Android 4.3
- Mon Mar 02, 2015 11:22 am
- Forum: Project Announcements
- Topic: H-Craft Championship now on Android
- Replies: 91
- Views: 78675
Re: H-Craft Championship now on Android
I'm also experiencing virtual keyboard issues, I don't know if it has been comented here before.
When I have to insert the profile name, the virtual keboard appears, but when I touch it then it goes down and dissapears so I am unable to write.
When I have to insert the profile name, the virtual keboard appears, but when I touch it then it goes down and dissapears so I am unable to write.
- Mon Jan 19, 2015 8:54 am
- Forum: Off-topic
- Topic: Unity3D conquering everything
- Replies: 6
- Views: 3241
Unity3D conquering everything
Hello everyone, I recently noticed that Unity3D is conquering the game industry. At least for indy developers and small companies. I've learned through the years many programming related to 3D graphics and game development in a framework agnostic way, plus I have a devotion for free software and ope...
- Sun Aug 24, 2014 5:48 pm
- Forum: Beginners Help
- Topic: [SOLVED] Two textures in the same mesh
- Replies: 4
- Views: 557
Re: Two textures in the same mesh
I finally got it. Thank everyone who posted.
The solution was to edit directly the .obj and .mlt files to copy and paste the main material several times but changing the JPG or TGA files associated to them. Then in my code I can switch them on/off, individually.
The solution was to edit directly the .obj and .mlt files to copy and paste the main material several times but changing the JPG or TGA files associated to them. Then in my code I can switch them on/off, individually.
- Fri Aug 22, 2014 1:44 pm
- Forum: Beginners Help
- Topic: [SOLVED] Two textures in the same mesh
- Replies: 4
- Views: 557
[SOLVED] Two textures in the same mesh
Good afternoon! Basically what I want to achieve is this: https://www.youtube.com/watch?v=vQdMTgfCRaQ I know that this has been asked a thousand of times but for some reason I don't understand or I'm not able to get what is answered. My artist gave me some .obj house models with a texture (in its .m...
- Thu Jul 03, 2014 8:59 am
- Forum: Beginners Help
- Topic: Gluing Bullet and Irrlitch heightmaps
- Replies: 6
- Views: 2015
Re: Gluing Bullet and Irrlitch heightmaps
sorry, i dont have the bullet code anymore, but this is how I bake the PhysX code. It should help you get the mesh vertices for the bullet that you are looking for CSPhysXObject* CSPhysXWorld::createTerrainObject(const IPhysicsObjectData &data) { // pointer to the terrain scen...
- Wed Jul 02, 2014 1:52 am
- Forum: Beginners Help
- Topic: Gluing Bullet and Irrlitch heightmaps
- Replies: 6
- Views: 2015
Re: Gluing Bullet and Irrlitch heightmaps
Here, a balls rain confirms that is not the render what is broken, there is actually a hole there.
- Tue Jul 01, 2014 8:43 pm
- Forum: Beginners Help
- Topic: Gluing Bullet and Irrlitch heightmaps
- Replies: 6
- Views: 2015
Re: Question understanding heightmaps
one of the params of the hieghtfield is the patch size. make sure that the patch size and the bitmap dimensions match correctly or you will get this. Oh!!! Thanks!! I wasn't paying attention to that value. I guess the value is rounded to the patch size. I will check it right now, marking this as so...
- Tue Jul 01, 2014 5:34 pm
- Forum: Beginners Help
- Topic: Gluing Bullet and Irrlitch heightmaps
- Replies: 6
- Views: 2015
Gluing Bullet and Irrlitch heightmaps
First part Yesterday I tried to join Irrlitch heightmaps with Bullet heightmaps and failed. So before trying it again I wanted to really understand and clarify how heightmaps work. I have created a test program and some test images and got this (maybe someone find it helpful). http://i62.tinypic.co...
- Tue Jan 10, 2012 10:25 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162667
Re: irrBullet 0.1.71 - Bullet physics wrapper
I can't compile it on Linux, I get:
make: *** No rule for making «Bullet/btBulletDynamicsCommon.h», needed by «../source/irrbulletcommon.cpp». Stop.
¿?
make: *** No rule for making «Bullet/btBulletDynamicsCommon.h», needed by «../source/irrbulletcommon.cpp». Stop.
¿?
- Sat Aug 20, 2011 10:10 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164761
Re: irrb 0.4 (Blender Exporter)
Maybe this is a noobish question but... when I export my scene it's really tiny compared to the md2 model size. Where is the best point to adjust this? and what is the best way?
Thanks!
Thanks!
- Sun May 17, 2009 4:52 pm
- Forum: Beginners Help
- Topic: General noobish questions about my first demo
- Replies: 1
- Views: 258
General noobish questions about my first demo
Hi all, im trying to get into Irrlicht but i'm having some troubles, so lets hope you guys can help me. Here we go, I'm doing an easy demo, a car in the screen and will be controlled using the cursor keys. I also want to do it under openGL and make my models using Blender. My first question is, for ...