Search found 18 matches

by endless_dark
Wed Apr 22, 2015 9:01 am
Forum: Project Announcements
Topic: SuperTuxKart 0.9 Released
Replies: 7
Views: 3692

Re: SuperTuxKart 0.9 Released

I saw this yesterday, it's impressive, congrats.
by endless_dark
Wed Mar 04, 2015 9:16 am
Forum: Open Discussion and Dev Announcements
Topic: The git switch
Replies: 5
Views: 1690

Re: The git switch

I would love using git.
by endless_dark
Wed Mar 04, 2015 9:03 am
Forum: Project Announcements
Topic: H-Craft Championship now on Android
Replies: 91
Views: 78675

Re: H-Craft Championship now on Android

I've downloaded the update, and my user data is ok. Shomehow I managed to create a profile yesterday and try out the game. I tried to write on the virtual keboard "sideways" and managed to write a name, so I could create a profile. The game is awesome, at first it was hard to get used to t...
by endless_dark
Mon Mar 02, 2015 1:37 pm
Forum: Project Announcements
Topic: H-Craft Championship now on Android
Replies: 91
Views: 78675

Re: H-Craft Championship now on Android

I was trying it using a Xiaomi Red Rice (Hongmi).
It has MIUI 5 which is based in Android 4.3
by endless_dark
Mon Mar 02, 2015 11:22 am
Forum: Project Announcements
Topic: H-Craft Championship now on Android
Replies: 91
Views: 78675

Re: H-Craft Championship now on Android

I'm also experiencing virtual keyboard issues, I don't know if it has been comented here before.
When I have to insert the profile name, the virtual keboard appears, but when I touch it then it goes down and dissapears so I am unable to write.
by endless_dark
Mon Jan 19, 2015 8:54 am
Forum: Off-topic
Topic: Unity3D conquering everything
Replies: 6
Views: 3241

Unity3D conquering everything

Hello everyone, I recently noticed that Unity3D is conquering the game industry. At least for indy developers and small companies. I've learned through the years many programming related to 3D graphics and game development in a framework agnostic way, plus I have a devotion for free software and ope...
by endless_dark
Sun Aug 24, 2014 5:48 pm
Forum: Beginners Help
Topic: [SOLVED] Two textures in the same mesh
Replies: 4
Views: 557

Re: Two textures in the same mesh

I finally got it. Thank everyone who posted.

The solution was to edit directly the .obj and .mlt files to copy and paste the main material several times but changing the JPG or TGA files associated to them. Then in my code I can switch them on/off, individually.
by endless_dark
Fri Aug 22, 2014 1:44 pm
Forum: Beginners Help
Topic: [SOLVED] Two textures in the same mesh
Replies: 4
Views: 557

[SOLVED] Two textures in the same mesh

Good afternoon! Basically what I want to achieve is this: https://www.youtube.com/watch?v=vQdMTgfCRaQ I know that this has been asked a thousand of times but for some reason I don't understand or I'm not able to get what is answered. My artist gave me some .obj house models with a texture (in its .m...
by endless_dark
Thu Jul 03, 2014 8:59 am
Forum: Beginners Help
Topic: Gluing Bullet and Irrlitch heightmaps
Replies: 6
Views: 2015

Re: Gluing Bullet and Irrlitch heightmaps

sorry, i dont have the bullet code anymore, but this is how I bake the PhysX code. It should help you get the mesh vertices for the bullet that you are looking for       CSPhysXObject* CSPhysXWorld::createTerrainObject(const IPhysicsObjectData &data)     {         // pointer to the terrain scen...
by endless_dark
Wed Jul 02, 2014 1:52 am
Forum: Beginners Help
Topic: Gluing Bullet and Irrlitch heightmaps
Replies: 6
Views: 2015

Re: Gluing Bullet and Irrlitch heightmaps

Here, a balls rain confirms that is not the render what is broken, there is actually a hole there.
Image
by endless_dark
Tue Jul 01, 2014 8:43 pm
Forum: Beginners Help
Topic: Gluing Bullet and Irrlitch heightmaps
Replies: 6
Views: 2015

Re: Question understanding heightmaps

one of the params of the hieghtfield is the patch size. make sure that the patch size and the bitmap dimensions match correctly or you will get this. Oh!!! Thanks!! I wasn't paying attention to that value. I guess the value is rounded to the patch size. I will check it right now, marking this as so...
by endless_dark
Tue Jul 01, 2014 5:34 pm
Forum: Beginners Help
Topic: Gluing Bullet and Irrlitch heightmaps
Replies: 6
Views: 2015

Gluing Bullet and Irrlitch heightmaps

First part Yesterday I tried to join Irrlitch heightmaps with Bullet heightmaps and failed. So before trying it again I wanted to really understand and clarify how heightmaps work. I have created a test program and some test images and got this (maybe someone find it helpful). http://i62.tinypic.co...
by endless_dark
Tue Jan 10, 2012 10:25 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162667

Re: irrBullet 0.1.71 - Bullet physics wrapper

I can't compile it on Linux, I get:
make: *** No rule for making «Bullet/btBulletDynamicsCommon.h», needed by «../source/irrbulletcommon.cpp». Stop.

¿?
by endless_dark
Sat Aug 20, 2011 10:10 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164761

Re: irrb 0.4 (Blender Exporter)

Maybe this is a noobish question but... when I export my scene it's really tiny compared to the md2 model size. Where is the best point to adjust this? and what is the best way?

Thanks!
by endless_dark
Sun May 17, 2009 4:52 pm
Forum: Beginners Help
Topic: General noobish questions about my first demo
Replies: 1
Views: 258

General noobish questions about my first demo

Hi all, im trying to get into Irrlicht but i'm having some troubles, so lets hope you guys can help me. Here we go, I'm doing an easy demo, a car in the screen and will be controlled using the cursor keys. I also want to do it under openGL and make my models using Blender. My first question is, for ...