Search found 5 matches

by Avidan84
Mon May 18, 2009 12:53 pm
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 58439

Problem with the shader (runnign from exe)

Hey Irrlicht gurus,
Im not sure how active this thread is but i figured this would be an appropriate place to start, i am running this toon shader and followed the example and when i run it from the IDE it looks absolutely fine, but when i run it from the executable in debug or release i am getting ...
by Avidan84
Tue May 05, 2009 3:40 pm
Forum: Beginners Help
Topic: Unhandled Exception on CreateDevice [SOLVED]
Replies: 5
Views: 502

Yeah it was a dll problem, solved now.
Thank you very much and i look forward to using this engine.
by Avidan84
Tue May 05, 2009 2:54 pm
Forum: Beginners Help
Topic: Unhandled Exception on CreateDevice [SOLVED]
Replies: 5
Views: 502


#include "Includes/IrrlichtEngine.h"
#include "IrrlichtSetup/IrrlichtSetup.h"
#include "Includes/CPPIncludes.h"

int main( )
{
int screenWidth = 1024;
int screenHeight = 768;

Castor::IrrlichtSetup *setup = new Castor::IrrlichtSetup();

int result = setup->SetupDevice(screenWidth, screenHeight ...
by Avidan84
Tue May 05, 2009 2:53 pm
Forum: Beginners Help
Topic: Unhandled Exception on CreateDevice [SOLVED]
Replies: 5
Views: 502

Yes i can compile from the examples



#ifndef IRRLICHT_SETUP_H
#define IRRLICHT_SETUP_H

#include "../Includes/CPPIncludes.h"
#include "../Includes/IrrlichtEngine.h"

namespace Castor
{
class IrrlichtSetup
{
public:
IrrlichtSetup();
~IrrlichtSetup();

// Sets up the initial Irrlicht engine ...
by Avidan84
Tue May 05, 2009 2:21 pm
Forum: Beginners Help
Topic: Unhandled Exception on CreateDevice [SOLVED]
Replies: 5
Views: 502

Unhandled Exception on CreateDevice [SOLVED]

Hey guys, im a newb at irrlicht and i am trying to start a whole new project, i am following the hell world tutorial, and it is all set up fine but when i try to run it, it will get to createDevice(); and when it calls that function i get a unhandled exception error.



device =
#ifdef _IRR_OSX ...