Search found 62 matches

by pilesofspam
Mon May 21, 2012 1:19 pm
Forum: Off-topic
Topic: Another Birthday project
Replies: 6
Views: 1849

Re: Another Birthday project

No acceleration! It would be great to have a motion sim with translation in my basement though. Probably the most convincing way to do it would be to mount a big monitor in front of the participants that pitches and rolls with the platform, and then move the platform to simulate all of those forces,...
by pilesofspam
Mon May 21, 2012 4:39 am
Forum: Off-topic
Topic: Another Birthday project
Replies: 6
Views: 1849

Another Birthday project

This is the first one I've ever done without using Irrlicht, but I thought I might drop it here in 'Off Topic' in case anybody was interested. My son Ben turns 7 this year, and for his birthday party we (we= Ben and me) are building a roller coaster simulator, The party isn't until July, so progress...
by pilesofspam
Fri May 18, 2012 7:52 pm
Forum: Project Announcements
Topic: Firemen!
Replies: 12
Views: 4126

Firemen!

My youngest is turning 4 this year! In previous years I have created irrlicht birthday party games for my older son (turning 7 this year). So here's the party game for this year- Fireman! The concept is pretty simple- crayon backdrop of a simplified cityscape, and... oh no- there's a fire in the win...
by pilesofspam
Thu May 17, 2012 7:59 pm
Forum: Advanced Help
Topic: [solved]createGravityAffector() on a hose nozzle
Replies: 2
Views: 589

[SOLVED]: createGravityAffector() on a hose nozzle

Whoops. Figured it out. I misunderstood the timeForceLost, which specifies the time in milliseconds that the particle stops moving. I thought that the particle would stop being affected by the Affector at that time, and would continue in whatever direction it was already headed. So I changed the cre...
by pilesofspam
Thu May 17, 2012 7:50 pm
Forum: Advanced Help
Topic: [solved]createGravityAffector() on a hose nozzle
Replies: 2
Views: 589

[solved]createGravityAffector() on a hose nozzle

Hi guys- been a few months since I've been here, but I'm doing another birthday game for my youngest son. This one is a fireman game, and as such he'll have to put out virtual fires on a projection screen with an electronic hose. To start messing around, I opened up example 8 (SpecialFX) and began m...
by pilesofspam
Wed Aug 03, 2011 5:31 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Re: Tigers Soccer Simulator

The party was a blast! We had 25 kids there, and everyone loved the soccer simulator. Most of their parents gave it a try too. Only one bug showed up during the party- after about 1/2 hour of play, the ball would disappear! Game still worked fine, and a restart would bring the ball back. Here's a li...
by pilesofspam
Fri Jul 22, 2011 2:07 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Re: Tigers Soccer Simulator

Been a while since an update. Finished that alternate ball, got a simple physics model implemented, which actually ended up being pretty neat. I mapped irrlicht units to linear distance in each coordinate axis, and then implemented real gravity by exerting acceleration based on frame time. Then I ch...
by pilesofspam
Sat Jul 02, 2011 8:14 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Re: Tigers Soccer Simulator

Turns out it won't be an issue. When i showed it to Ben he said "it looks great, Daddy, but could you make it my soccer camp ball instead?" Just about done with that one now.
by pilesofspam
Thu Jun 30, 2011 7:24 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Re: Tigers Soccer Simulator

but beware that the FIFA is very strict with their licenses, so be sure you're allowed to use the official licensed ball in your app !!! ;) I hadn't considered that at all. I know it wouldn't matter just in making a game for my kid, but I generally like to release everything a few months after I co...
by pilesofspam
Thu Jun 30, 2011 5:19 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Re: Tigers Soccer Simulator

I wanted to make my game ball the Addidas Jabulani, the ball used in the 2010 World Cup. So I started by watching this Blender Tutorial: http://www.youtube.com/watch?v=9IhrnLbAdrk But there's no texturing instruction there! So I found some pictures of the ball online, and I proceeded to UV map my me...
by pilesofspam
Mon Jun 27, 2011 6:03 pm
Forum: Project Announcements
Topic: Tigers Soccer Simulator
Replies: 11
Views: 7240

Tigers Soccer Simulator

Well, my son's 6th birthday party is coming up at the end of July, so as in past years, I'm creating a video game for it with Irrlicht. Previous years' games included 'Piratinhas' http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39712 and 'Planet Wars' http://irrlicht.sourceforge.net/phpBB2/vi...
by pilesofspam
Thu Mar 17, 2011 3:05 pm
Forum: Code Snippets
Topic: Irrlicht VideoMaster [Audio support] [portable] [stable]
Replies: 15
Views: 12656

Quick update- I compiled this under Linux and Irrlicht 1.7.2, and it works great. Few gotchas- don't forget to check the Theora Playback Library out out of SVN and compile it (this is pretty easy if you've already got autoconf and libtool installed) and there are a bunch of errors that pop up in CVi...
by pilesofspam
Thu Mar 17, 2011 12:40 pm
Forum: Advanced Help
Topic: Branching video at various speeds- will this work?
Replies: 8
Views: 886

You guys were completely right. Loading up 300 frames, even 120k jpgs takes FOREVER and you run out of memory. Instead, I'm going with this (Irrlicht VideoMaster from Bate): http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39693&highlight=vorbis Took a little hassle to get it to compile un...
by pilesofspam
Thu Mar 10, 2011 4:02 am
Forum: Advanced Help
Topic: Branching video at various speeds- will this work?
Replies: 8
Views: 886

Thank you guys very much for your help, and I promise to investigate the use of a library that supports H.264. I will say this scares me a little- the intended platform is Linux, which means vdpau for linux hardware acceleration (the cpu on this thing will definitely stutter at 720p H.264 without it...
by pilesofspam
Mon Mar 07, 2011 9:17 pm
Forum: Advanced Help
Topic: Branching video at various speeds- will this work?
Replies: 8
Views: 886

If you search around hte forum - I think there's been a few people already writing code to play videos on textures. So you would just have to play them with different speeds. Thanks! I saw a few of those. I'll try a few methods and report back. One thing I didn't see was changing your playback spee...