Search found 62 matches
- Mon May 21, 2012 1:19 pm
- Forum: Off-topic
- Topic: Another Birthday project
- Replies: 6
- Views: 1849
Re: Another Birthday project
No acceleration! It would be great to have a motion sim with translation in my basement though. Probably the most convincing way to do it would be to mount a big monitor in front of the participants that pitches and rolls with the platform, and then move the platform to simulate all of those forces,...
- Mon May 21, 2012 4:39 am
- Forum: Off-topic
- Topic: Another Birthday project
- Replies: 6
- Views: 1849
Another Birthday project
This is the first one I've ever done without using Irrlicht, but I thought I might drop it here in 'Off Topic' in case anybody was interested. My son Ben turns 7 this year, and for his birthday party we (we= Ben and me) are building a roller coaster simulator, The party isn't until July, so progress...
- Fri May 18, 2012 7:52 pm
- Forum: Project Announcements
- Topic: Firemen!
- Replies: 12
- Views: 4126
Firemen!
My youngest is turning 4 this year! In previous years I have created irrlicht birthday party games for my older son (turning 7 this year). So here's the party game for this year- Fireman! The concept is pretty simple- crayon backdrop of a simplified cityscape, and... oh no- there's a fire in the win...
- Thu May 17, 2012 7:59 pm
- Forum: Advanced Help
- Topic: [solved]createGravityAffector() on a hose nozzle
- Replies: 2
- Views: 589
[SOLVED]: createGravityAffector() on a hose nozzle
Whoops. Figured it out. I misunderstood the timeForceLost, which specifies the time in milliseconds that the particle stops moving. I thought that the particle would stop being affected by the Affector at that time, and would continue in whatever direction it was already headed. So I changed the cre...
- Thu May 17, 2012 7:50 pm
- Forum: Advanced Help
- Topic: [solved]createGravityAffector() on a hose nozzle
- Replies: 2
- Views: 589
[solved]createGravityAffector() on a hose nozzle
Hi guys- been a few months since I've been here, but I'm doing another birthday game for my youngest son. This one is a fireman game, and as such he'll have to put out virtual fires on a projection screen with an electronic hose. To start messing around, I opened up example 8 (SpecialFX) and began m...
- Wed Aug 03, 2011 5:31 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Re: Tigers Soccer Simulator
The party was a blast! We had 25 kids there, and everyone loved the soccer simulator. Most of their parents gave it a try too. Only one bug showed up during the party- after about 1/2 hour of play, the ball would disappear! Game still worked fine, and a restart would bring the ball back. Here's a li...
- Fri Jul 22, 2011 2:07 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Re: Tigers Soccer Simulator
Been a while since an update. Finished that alternate ball, got a simple physics model implemented, which actually ended up being pretty neat. I mapped irrlicht units to linear distance in each coordinate axis, and then implemented real gravity by exerting acceleration based on frame time. Then I ch...
- Sat Jul 02, 2011 8:14 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Re: Tigers Soccer Simulator
Turns out it won't be an issue. When i showed it to Ben he said "it looks great, Daddy, but could you make it my soccer camp ball instead?" Just about done with that one now.
- Thu Jun 30, 2011 7:24 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Re: Tigers Soccer Simulator
but beware that the FIFA is very strict with their licenses, so be sure you're allowed to use the official licensed ball in your app !!! ;) I hadn't considered that at all. I know it wouldn't matter just in making a game for my kid, but I generally like to release everything a few months after I co...
- Thu Jun 30, 2011 5:19 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Re: Tigers Soccer Simulator
I wanted to make my game ball the Addidas Jabulani, the ball used in the 2010 World Cup. So I started by watching this Blender Tutorial: http://www.youtube.com/watch?v=9IhrnLbAdrk But there's no texturing instruction there! So I found some pictures of the ball online, and I proceeded to UV map my me...
- Mon Jun 27, 2011 6:03 pm
- Forum: Project Announcements
- Topic: Tigers Soccer Simulator
- Replies: 11
- Views: 7240
Tigers Soccer Simulator
Well, my son's 6th birthday party is coming up at the end of July, so as in past years, I'm creating a video game for it with Irrlicht. Previous years' games included 'Piratinhas' http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39712 and 'Planet Wars' http://irrlicht.sourceforge.net/phpBB2/vi...
- Thu Mar 17, 2011 3:05 pm
- Forum: Code Snippets
- Topic: Irrlicht VideoMaster [Audio support] [portable] [stable]
- Replies: 15
- Views: 12656
Quick update- I compiled this under Linux and Irrlicht 1.7.2, and it works great. Few gotchas- don't forget to check the Theora Playback Library out out of SVN and compile it (this is pretty easy if you've already got autoconf and libtool installed) and there are a bunch of errors that pop up in CVi...
- Thu Mar 17, 2011 12:40 pm
- Forum: Advanced Help
- Topic: Branching video at various speeds- will this work?
- Replies: 8
- Views: 886
- Thu Mar 10, 2011 4:02 am
- Forum: Advanced Help
- Topic: Branching video at various speeds- will this work?
- Replies: 8
- Views: 886
Thank you guys very much for your help, and I promise to investigate the use of a library that supports H.264. I will say this scares me a little- the intended platform is Linux, which means vdpau for linux hardware acceleration (the cpu on this thing will definitely stutter at 720p H.264 without it...
- Mon Mar 07, 2011 9:17 pm
- Forum: Advanced Help
- Topic: Branching video at various speeds- will this work?
- Replies: 8
- Views: 886
If you search around hte forum - I think there's been a few people already writing code to play videos on textures. So you would just have to play them with different speeds. Thanks! I saw a few of those. I'll try a few methods and report back. One thing I didn't see was changing your playback spee...