If you're vaguely familiar with writing shaders...
Yep. No problem.
By "pre-multiplied" alpha you mean setting the alpha in the diffuse color and it gets multiplied with the texture alpha so you can fade things in and out?
I mean the rgb*alpha calculation is "premultiplied" in the texture (e ...
Search found 8 matches
- Wed Jul 22, 2009 7:43 am
- Forum: Advanced Help
- Topic: Additive particles and XEffects
- Replies: 8
- Views: 1114
- Tue Jul 21, 2009 6:02 pm
- Forum: Advanced Help
- Topic: Additive particles and XEffects
- Replies: 8
- Views: 1114
- Mon Jul 20, 2009 12:44 pm
- Forum: Advanced Help
- Topic: Additive particles and XEffects
- Replies: 8
- Views: 1114
- Wed Jul 15, 2009 8:52 am
- Forum: Advanced Help
- Topic: Additive particles and XEffects
- Replies: 8
- Views: 1114
Additive particles and XEffects
What is the best way to use particles with XEffects? I have some explosion particles using additive blending and they're getting shadowed. In fact they get dimmed when they're in front of any darkened area and not just in shadow. You can see this effect on the animated sphere in XEffects Example2 ...
- Fri Jul 03, 2009 2:06 pm
- Forum: Advanced Help
- Topic: How hard to make the engine right-handed?
- Replies: 6
- Views: 1051
How hard to make the engine right-handed?
I'm wondering if it would be possible for me to hack my copy of Irrlicht to make it right-handed.
Other tools and libraries that I'm using are right-handed, and RH + Z-up makes more sense for my application. Having to switch my brain between systems is becoming tiresome.
So, how far-reaching is ...
Other tools and libraries that I'm using are right-handed, and RH + Z-up makes more sense for my application. Having to switch my brain between systems is becoming tiresome.
So, how far-reaching is ...
- Fri May 22, 2009 12:47 pm
- Forum: Beginners Help
- Topic: Iterator to traverse entire scene?
- Replies: 4
- Views: 403
- Tue May 19, 2009 9:53 am
- Forum: Beginners Help
- Topic: Iterator to traverse entire scene?
- Replies: 4
- Views: 403
- Mon May 18, 2009 8:08 pm
- Forum: Beginners Help
- Topic: Iterator to traverse entire scene?
- Replies: 4
- Views: 403
Iterator to traverse entire scene?
Is there an iterator hidden somewhere that traverses the whole scene graph? I'd like to use some of the standard C++ algorithms and maybe BOOST_FOREACH on it. For example:
Code: Select all
GraphIterator specialNode = std::find_if(GraphIterator(myScene), GraphIterator(), &isSpecial);