Search found 5 matches
- Fri Jun 05, 2009 3:09 pm
- Forum: Beginners Help
- Topic: Picking based on triangles
- Replies: 4
- Views: 280
- Thu Jun 04, 2009 9:34 am
- Forum: Beginners Help
- Topic: Picking based on triangles
- Replies: 4
- Views: 280
Picking based on triangles
So.
getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
- Wed May 27, 2009 4:58 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 286
- Wed May 27, 2009 3:43 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 286
How to see SceneNodes on the screen?
So, there's my code copied from an example: #include <windows.h> #include <Irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main() { IrrlichtDevice *device ...
- Tue May 19, 2009 9:12 pm
- Forum: Bug reports
- Topic: [no bug] SColor not working..
- Replies: 1
- Views: 477
[no bug] SColor not working..
#include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma comment(lib, "Irrlicht.lib") int main() { /* Bugfix: EDT_SOFTWARE2 is not defined in irrlicht 1.3, use EDT_SOFTWARE of EDT_OPENGL...