Search found 5 matches
- Fri Jun 05, 2009 3:09 pm
- Forum: Beginners Help
- Topic: Picking based on triangles
- Replies: 4
- Views: 442
- Thu Jun 04, 2009 9:34 am
- Forum: Beginners Help
- Topic: Picking based on triangles
- Replies: 4
- Views: 442
Picking based on triangles
So.
getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
- Wed May 27, 2009 4:58 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 435
- Wed May 27, 2009 3:43 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 435
How to see SceneNodes on the screen?
So, there's my code copied from an example:
#include <windows.h>
#include <Irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main() {
IrrlichtDevice *device ...
#include <windows.h>
#include <Irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main() {
IrrlichtDevice *device ...
- Tue May 19, 2009 9:12 pm
- Forum: Bug reports
- Topic: [no bug] SColor not working..
- Replies: 1
- Views: 532
[no bug] SColor not working..
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
/* Bugfix: EDT_SOFTWARE2 is not defined in irrlicht 1.3, use
EDT_SOFTWARE of EDT_OPENGL ...