Search found 5 matches

by flip
Fri Jun 05, 2009 3:09 pm
Forum: Beginners Help
Topic: Picking based on triangles
Replies: 4
Views: 280

Yeah that's what I was looking for. Will it work to animated meshes too?
by flip
Thu Jun 04, 2009 9:34 am
Forum: Beginners Help
Topic: Picking based on triangles
Replies: 4
Views: 280

Picking based on triangles

So.

getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
by flip
Wed May 27, 2009 4:58 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 286

Oh yeah now I see the cube :)

So, how do I set material and light to that cube?
by flip
Wed May 27, 2009 3:43 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 286

How to see SceneNodes on the screen?

So, there's my code copied from an example: #include <windows.h> #include <Irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main() { IrrlichtDevice *device ...
by flip
Tue May 19, 2009 9:12 pm
Forum: Bug reports
Topic: [no bug] SColor not working..
Replies: 1
Views: 477

[no bug] SColor not working..

#include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #pragma comment(lib, "Irrlicht.lib") int main() { /* Bugfix: EDT_SOFTWARE2 is not defined in irrlicht 1.3, use EDT_SOFTWARE of EDT_OPENGL...