Search found 5 matches

by flip
Fri Jun 05, 2009 3:09 pm
Forum: Beginners Help
Topic: Picking based on triangles
Replies: 4
Views: 442

Yeah that's what I was looking for. Will it work to animated meshes too?
by flip
Thu Jun 04, 2009 9:34 am
Forum: Beginners Help
Topic: Picking based on triangles
Replies: 4
Views: 442

Picking based on triangles

So.

getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
by flip
Wed May 27, 2009 4:58 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 435

Oh yeah now I see the cube :)

So, how do I set material and light to that cube?
by flip
Wed May 27, 2009 3:43 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 435

How to see SceneNodes on the screen?

So, there's my code copied from an example:

#include <windows.h>
#include <Irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

int main() {

IrrlichtDevice *device ...
by flip
Tue May 19, 2009 9:12 pm
Forum: Bug reports
Topic: [no bug] SColor not working..
Replies: 1
Views: 532

[no bug] SColor not working..


#include <irrlicht.h>

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

#pragma comment(lib, "Irrlicht.lib")

int main()
{

/* Bugfix: EDT_SOFTWARE2 is not defined in irrlicht 1.3, use
EDT_SOFTWARE of EDT_OPENGL ...