Hi,
I have a terrain generated from a height map. I wish to access the terrain data so I can (for example) place a scenenode (eg for a tree or something) on the corner of each quad that the map consists of.
In the 'terrain' tutorial, I have found this:
scene::CDynamicMeshBuffer* buffer = new ...
Search found 18 matches
- Sun Jan 24, 2010 1:33 am
- Forum: Beginners Help
- Topic: Accessing terrain data
- Replies: 1
- Views: 421
- Wed Jul 08, 2009 4:50 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 371
- Wed Jul 08, 2009 4:02 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 371
- Wed Jul 08, 2009 3:27 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 371
Identifying scene nodes from getSceneNodeFromCameraBB(cam)
Hi,
This is seemingly simple but just wont work for me!
I'm using:
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(camera);
to find which node is selected. Once I have this node, I can apply properties to it, but how can I retrieve existing properties?
Say I have ...
This is seemingly simple but just wont work for me!
I'm using:
selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(camera);
to find which node is selected. Once I have this node, I can apply properties to it, but how can I retrieve existing properties?
Say I have ...
- Tue Jun 30, 2009 10:11 am
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 395
- Mon Jun 29, 2009 4:19 pm
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 395
Bullet and Irrlicht on linux
Hi,
I'm running linux, compiling my irricht code with a makefile.
I have managed to compile bullet and the examples work fine.
Bullet uses CMake to create makefiles, and I'm at a loss as to how to combine the resulting bullet makefile with the irrlicht one to create a single executable...
Anyone ...
I'm running linux, compiling my irricht code with a makefile.
I have managed to compile bullet and the examples work fine.
Bullet uses CMake to create makefiles, and I'm at a loss as to how to combine the resulting bullet makefile with the irrlicht one to create a single executable...
Anyone ...
- Fri Jun 12, 2009 9:29 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 755
- Wed Jun 10, 2009 10:16 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 755
- Tue Jun 09, 2009 5:43 pm
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 755
- Tue Jun 09, 2009 11:33 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 755
Transluscent filled polygons. Also draw distance.
Hi,
I would like to fill a model with a single semi-transparent colour... how do I go about doing this? I have tried everything I can think of without success.
In addition to this I would like to outline the visible polygons of the model- i.e. use hidden line removal.
I found a solution to this ...
I would like to fill a model with a single semi-transparent colour... how do I go about doing this? I have tried everything I can think of without success.
In addition to this I would like to outline the visible polygons of the model- i.e. use hidden line removal.
I found a solution to this ...
- Mon Jun 01, 2009 9:02 am
- Forum: Advanced Help
- Topic: Help for Airplane
- Replies: 5
- Views: 1006
- Mon Jun 01, 2009 7:38 am
- Forum: Off-topic
- Topic: End of the world?
- Replies: 15
- Views: 2527
- Fri May 29, 2009 7:17 am
- Forum: Everything 2d/3d Graphics
- Topic: Typical irrlicht polycount on low-end hardware?
- Replies: 14
- Views: 2770
- Thu May 28, 2009 6:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Typical irrlicht polycount on low-end hardware?
- Replies: 14
- Views: 2770