Search found 18 matches
- Sun Jan 24, 2010 1:33 am
- Forum: Beginners Help
- Topic: Accessing terrain data
- Replies: 1
- Views: 364
Accessing terrain data
Hi, I have a terrain generated from a height map. I wish to access the terrain data so I can (for example) place a scenenode (eg for a tree or something) on the corner of each quad that the map consists of. In the 'terrain' tutorial, I have found this: scene::CDynamicMeshBuffer* buffer = new scene::...
- Wed Jul 08, 2009 4:50 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 271
- Wed Jul 08, 2009 4:02 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 271
Unfortunately I'm using the ID already for a different purpose. I just tried iterating through a list, and its not as bad as I expected... especially after including as many conditions as possible to make it do as little work as possible. However this issue is one that I'm definitely going to encoun...
- Wed Jul 08, 2009 3:27 pm
- Forum: Beginners Help
- Topic: Identifying scene nodes from getSceneNodeFromCameraBB(cam)
- Replies: 5
- Views: 271
Identifying scene nodes from getSceneNodeFromCameraBB(cam)
Hi, This is seemingly simple but just wont work for me! I'm using: selectedSceneNode = smgr->getSceneCollisionManager()->getSceneNodeFromCameraBB(camera); to find which node is selected. Once I have this node, I can apply properties to it, but how can I retrieve existing properties? Say I have two t...
- Tue Jun 30, 2009 10:11 am
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 321
My bullet/lib folder is empty except for a 'readme.txt.' That file contains the following; At the moment there are no binary packages from Bullet library. Once this is done, 3 libraries will be placed here: bulletmath.a bulletcollision.a bulletdynamics.a The C-API will be available in the include fo...
- Mon Jun 29, 2009 4:19 pm
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 321
Bullet and Irrlicht on linux
Hi, I'm running linux, compiling my irricht code with a makefile. I have managed to compile bullet and the examples work fine. Bullet uses CMake to create makefiles, and I'm at a loss as to how to combine the resulting bullet makefile with the irrlicht one to create a single executable... Anyone kno...
- Fri Jun 12, 2009 9:29 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 556
- Wed Jun 10, 2009 10:16 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 556
Here is my solution, as an alternative method for those interested: node->setMaterialFlag(EMF_LIGHTING, true); node->setMaterialType(EMT_TRANSPARENT_ADD_COLOR); node->setMaterialFlag(EMF_WIREFRAME, false); node->getMaterial(0).EmissiveColor.set(255,0,30,0); smgr->drawAll(); node->setMaterialFlag(EMF...
- Tue Jun 09, 2009 5:43 pm
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 556
- Tue Jun 09, 2009 11:33 am
- Forum: Beginners Help
- Topic: Transluscent filled polygons. Also draw distance.
- Replies: 7
- Views: 556
Transluscent filled polygons. Also draw distance.
Hi, I would like to fill a model with a single semi-transparent colour... how do I go about doing this? I have tried everything I can think of without success. In addition to this I would like to outline the visible polygons of the model- i.e. use hidden line removal. I found a solution to this , bu...
- Mon Jun 01, 2009 9:02 am
- Forum: Advanced Help
- Topic: Help for Airplane
- Replies: 5
- Views: 849
- Mon Jun 01, 2009 7:38 am
- Forum: Off-topic
- Topic: End of the world?
- Replies: 15
- Views: 2108
Calm down man. You know yourself that your post wasn't meant as technical post, but as an attack on religious guys. I don't care about that too much, but it simply doesn't belong in code snippets. I'm just trying to remember if you were one of the irr-nazi's from before or if you were one of the ra...
- Fri May 29, 2009 7:17 am
- Forum: Everything 2d/3d Graphics
- Topic: Typical irrlicht polycount on low-end hardware?
- Replies: 14
- Views: 2327
- Thu May 28, 2009 6:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Typical irrlicht polycount on low-end hardware?
- Replies: 14
- Views: 2327
I'm sure you'll be perfectly alright with models as low poly as that :) Okay thanks, that's reassuring to know. In that case, I'll stick with the models I have and include an option somewhere to chose whether to use high or low-poly models. If anyone happens to run irrlicht on a pc of similar specs...