Search found 11 matches
- Mon Jun 15, 2009 10:58 am
- Forum: Beginners Help
- Topic: Animators
- Replies: 4
- Views: 446
- Sun Jun 14, 2009 12:56 pm
- Forum: Beginners Help
- Topic: Animators
- Replies: 4
- Views: 446
Animators
Hi, I'm writing my own file format. I have some problem with animators. I have a node and it's animators from getAnimators(), next I check what type is this animator by getType(). And now if i get for example ESNAT_ROTATION where i can find that rotation vector? There is only ISceneNodeAnimator abst...
- Sun May 31, 2009 6:08 pm
- Forum: Beginners Help
- Topic: [IrrEdit] Script
- Replies: 3
- Views: 338
- Sun May 31, 2009 1:21 pm
- Forum: Beginners Help
- Topic: [IrrEdit] Script
- Replies: 3
- Views: 338
[IrrEdit] Script
Hi, I have a question about scripting in irrEdit (I know it would be better to ask at irrEdit Forum, but I have no account there for now). I'm trying to get type of node: local nodeType = irrGetSceneNodeProperty(node, "Type"); but it is not working. I get an error: "Property does not ...
- Sun May 24, 2009 11:50 am
- Forum: Beginners Help
- Topic: c++ prefixes
- Replies: 3
- Views: 414
- Sat May 23, 2009 6:21 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 522
- Sat May 23, 2009 5:14 pm
- Forum: Beginners Help
- Topic: EventReceiver error in CodeBlock
- Replies: 2
- Views: 332
- Sat May 23, 2009 3:58 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 522
Ok, here is more information to my second question. I have one mesh with parallax mapping in my scene and one light. It doesn't matter if I set node->setMaterialFlag(video::EMF_LIGHTING, false) or node->setMaterialFlag(video::EMF_LIGHTING, true) it always display mesh correctly. But if I do not add ...
- Sat May 23, 2009 2:37 pm
- Forum: Beginners Help
- Topic: fps camera problems
- Replies: 4
- Views: 450
- Sat May 23, 2009 2:06 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 522
Well that's not an answer I want. I use LoadScene to load .irr file. After that ,all models are loaded to scene manager. So to correct parallax I must get each node, unload, create with tangents, and load again. And that is very stupid. I don't want lights. If I load simple solid mesh everything is ...
- Sat May 23, 2009 12:13 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 522
Custom loading scene
Hi, I have a few questions. I have read tutorial about parallax mapping and I know how to do this but it's only describe problem when loading mesh from .3ds in code. I have made scene in IrrEdit (few models from .3ds). And I'm loading it in my code by LoadScene("file.irr") . But mesh in sc...