maybe you have installed the bullet-libs as user root in a system folder?
to check where the libs are go to your bullet folder and type:
grep LIBRARY_OUTPUT_PATH *
this should output the folder where the compiler/linker will store the libs.
make a ls to this path to look if there are some libs ...
Search found 7 matches
- Tue Jun 30, 2009 9:04 pm
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 456
- Mon Jun 29, 2009 9:33 pm
- Forum: Beginners Help
- Topic: Bullet and Irrlicht on linux
- Replies: 3
- Views: 456
- Wed Jun 24, 2009 9:05 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.5, Code::Blocks, Linux - Linker issue [SOLVED]
- Replies: 7
- Views: 885
- Wed Jun 24, 2009 7:23 pm
- Forum: Advanced Help
- Topic: render problem?
- Replies: 8
- Views: 1522
SOLVED
i 've got it!
until now i have created all objects with mSmgr->addOctTreeSceneNode() because the code documentation says "a good method for rendering scenes with lots of geometry".
i simply replaced this by mSmgr->addMeshSceneNode() - and the flickering is gone! ! ! :D
i go now and play a bit ...
until now i have created all objects with mSmgr->addOctTreeSceneNode() because the code documentation says "a good method for rendering scenes with lots of geometry".
i simply replaced this by mSmgr->addMeshSceneNode() - and the flickering is gone! ! ! :D
i go now and play a bit ...
- Tue Jun 23, 2009 9:04 pm
- Forum: Advanced Help
- Topic: render problem?
- Replies: 8
- Views: 1522
- Tue Jun 23, 2009 2:25 pm
- Forum: Advanced Help
- Topic: render problem?
- Replies: 8
- Views: 1522
- Sun May 24, 2009 7:36 am
- Forum: Advanced Help
- Topic: render problem?
- Replies: 8
- Views: 1522
render problem?
hello,
i have built a simple scene with a flat plane and some boxes.
the boxes are controlled via a physics engine (pal with bullet).
when they fall to the ground, some of these boxes start to flicker - even
when they are motionless. in my example there are 500 boxes and approx.
10-20 boxes are ...
i have built a simple scene with a flat plane and some boxes.
the boxes are controlled via a physics engine (pal with bullet).
when they fall to the ground, some of these boxes start to flicker - even
when they are motionless. in my example there are 500 boxes and approx.
10-20 boxes are ...