Search found 7 matches

by clemens
Tue Jun 30, 2009 9:04 pm
Forum: Beginners Help
Topic: Bullet and Irrlicht on linux
Replies: 3
Views: 456

maybe you have installed the bullet-libs as user root in a system folder?
to check where the libs are go to your bullet folder and type:
grep LIBRARY_OUTPUT_PATH *

this should output the folder where the compiler/linker will store the libs.
make a ls to this path to look if there are some libs ...
by clemens
Mon Jun 29, 2009 9:33 pm
Forum: Beginners Help
Topic: Bullet and Irrlicht on linux
Replies: 3
Views: 456

this depends on what you want to do.
normally you use irrlicht for graphics output to view your
scene. and if you want also to add some physics to your scene-objects
you simply have to use the bullet-library. you have used the
bullet examples, so the library is compiled already.
just search the ...
by clemens
Wed Jun 24, 2009 9:05 pm
Forum: Beginners Help
Topic: Irrlicht 1.5, Code::Blocks, Linux - Linker issue [SOLVED]
Replies: 7
Views: 885

or did you forget to add a -lIrrlicht to your LDFLAGS-Makefile entry so that the linker knows where to look for code?
by clemens
Wed Jun 24, 2009 7:23 pm
Forum: Advanced Help
Topic: render problem?
Replies: 8
Views: 1522

SOLVED

i 've got it!

until now i have created all objects with mSmgr->addOctTreeSceneNode() because the code documentation says "a good method for rendering scenes with lots of geometry".

i simply replaced this by mSmgr->addMeshSceneNode() - and the flickering is gone! ! ! :D

i go now and play a bit ...
by clemens
Tue Jun 23, 2009 9:04 pm
Forum: Advanced Help
Topic: render problem?
Replies: 8
Views: 1522

ok. i tried the following proposals from Acki and Christian (thanks!):

-changed the number of boxes - flickering/disappearing starts approx. > 70 boxes

-same thing if i stop physics calculation/updating box-position/rotation

-tried out node->setAutomaticCulling() with EAC_OFF, EAC_BOX and EAC ...
by clemens
Tue Jun 23, 2009 2:25 pm
Forum: Advanced Help
Topic: render problem?
Replies: 8
Views: 1522

if this is a zbuffer problem, how to solve? i have set up the
graphics device with 32 bits instead of 16 - same issue.

i have changed the physics engine from bullet to newton - same issue.

i have disabled pal and worked directly with bullet to see if its a pal problem - boxes still start to ...
by clemens
Sun May 24, 2009 7:36 am
Forum: Advanced Help
Topic: render problem?
Replies: 8
Views: 1522

render problem?

hello,

i have built a simple scene with a flat plane and some boxes.
the boxes are controlled via a physics engine (pal with bullet).
when they fall to the ground, some of these boxes start to flicker - even
when they are motionless. in my example there are 500 boxes and approx.
10-20 boxes are ...