Search found 3 matches
- Sat May 30, 2009 5:20 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 138666
- Wed May 27, 2009 5:24 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 138666
- Tue May 26, 2009 11:10 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 138666
quick question
Hello, This is a very nice scene node by the way. Why do you call the drop() function on the terrain object before you are done using it?
// set atributes of terrain
s32 terrainWidth = 1000;
s32 terrainHeight = 1000;
s32 meshSize = 100;
f32 tileSize = 1;
core::vector3df terrainPos(0.0f, 0.0f ...
// set atributes of terrain
s32 terrainWidth = 1000;
s32 terrainHeight = 1000;
s32 meshSize = 100;
f32 tileSize = 1;
core::vector3df terrainPos(0.0f, 0.0f ...