Search found 3 matches
- Sat May 30, 2009 5:20 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117198
- Wed May 27, 2009 5:24 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117198
- Tue May 26, 2009 11:10 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117198
quick question
Hello, This is a very nice scene node by the way. Why do you call the drop() function on the terrain object before you are done using it? // set atributes of terrain s32 terrainWidth = 1000; s32 terrainHeight = 1000; s32 meshSize = 100; f32 tileSize = 1; core::vector3df terrainPos(0.0f, 0.0f, 0.0f);...