Thanks for the comments, guys!
I've just uploaded version 1.1, which adds support for AZERTY keyboards (whoops) and includes those .dlls I was missing for the setup utility (double whoops).
Search found 8 matches
- Mon Feb 28, 2011 10:45 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 3433
- Sun Feb 27, 2011 5:37 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 3433
Super Hover Blast (Free game)
Ladies and Gentlemen, may I proudly present, the finished version of:
http://www.vitruality.com/wp-content/uploads/2011/02/title1.png
A free, 3D action/puzzle game, built using Irrlicht, where you must pilot a hovercraft against the regime of an evil kitten-hating madman, clearing out his ...
http://www.vitruality.com/wp-content/uploads/2011/02/title1.png
A free, 3D action/puzzle game, built using Irrlicht, where you must pilot a hovercraft against the regime of an evil kitten-hating madman, clearing out his ...
- Sun Feb 27, 2011 12:14 am
- Forum: Project Announcements
- Topic: The Gibson screensaver
- Replies: 27
- Views: 16693
- Sun Feb 13, 2011 8:29 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 16130
- Fri Feb 11, 2011 7:43 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 16130

Screenshot from Super Hover Blast, a game which I hope to be releasing very very shortly. If anybody's interested, more information and a video here: http://www.vitruality.com/?p=126
- Wed May 27, 2009 6:00 pm
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 624
Aha! Many thanks!
My mistake was in using Rotation at all, since as you point out it's relative to the local coordinate system of the camera and thus effectively a transformation operation (which, to me, seems slightly counter-intuitive since other scene nodes don't appear to work that way, but ho ...
My mistake was in using Rotation at all, since as you point out it's relative to the local coordinate system of the camera and thus effectively a transformation operation (which, to me, seems slightly counter-intuitive since other scene nodes don't appear to work that way, but ho ...
- Wed May 27, 2009 8:06 am
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 624
You didn't read what I wrote properly; I did read the documentation and I did use setUpVector, but it did not have the desired effect (in fact, it has a number of very strange effects). So, I infer from what you are saying that my approach is correct, and this is either a bug or (far more likely) my ...
- Tue May 26, 2009 11:51 pm
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 624
Camera orientation problem
Hello, I'm having a problem with irrlicht's camera and I'm hoping somebody can give me a hand. Here is a brief overview of the problem:
I have written (from scratch) a 2d physics engine that considers movement in the x-y plane, and am now attempting to create something using it where the player can ...
I have written (from scratch) a 2d physics engine that considers movement in the x-y plane, and am now attempting to create something using it where the player can ...