Thanks for the comments, guys!
I've just uploaded version 1.1, which adds support for AZERTY keyboards (whoops) and includes those .dlls I was missing for the setup utility (double whoops).
Search found 8 matches
- Mon Feb 28, 2011 10:45 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 2689
- Sun Feb 27, 2011 5:37 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 2689
Super Hover Blast (Free game)
Ladies and Gentlemen, may I proudly present, the finished version of: http://www.vitruality.com/wp-content/uploads/2011/02/title1.png A free, 3D action/puzzle game, built using Irrlicht, where you must pilot a hovercraft against the regime of an evil kitten-hating madman, clearing out his heavily de...
- Sun Feb 27, 2011 12:14 am
- Forum: Project Announcements
- Topic: The Gibson screensaver
- Replies: 27
- Views: 15232
As I mentioned on the screenshot competition thread, I downloaded this and it seemed to work fine - no problems at all. In terms of feedback, the one thing that I didn't really like about it was the motion; specifically how smooth and 'organic' it was - I mean, it was done very well but I think that...
- Sun Feb 13, 2011 8:29 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 14285
- Fri Feb 11, 2011 7:43 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 14285
Screenshot from Super Hover Blast, a game which I hope to be releasing very very shortly. If anybody's interested, more information and a video here: http://www.vitruality.com/?p=126
- Wed May 27, 2009 6:00 pm
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 497
Aha! Many thanks! My mistake was in using Rotation at all, since as you point out it's relative to the local coordinate system of the camera and thus effectively a transformation operation (which, to me, seems slightly counter-intuitive since other scene nodes don't appear to work that way, but ho-h...
- Wed May 27, 2009 8:06 am
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 497
You didn't read what I wrote properly; I did read the documentation and I did use setUpVector, but it did not have the desired effect (in fact, it has a number of very strange effects). So, I infer from what you are saying that my approach is correct, and this is either a bug or (far more likely) my...
- Tue May 26, 2009 11:51 pm
- Forum: Beginners Help
- Topic: Camera orientation problem
- Replies: 5
- Views: 497
Camera orientation problem
Hello, I'm having a problem with irrlicht's camera and I'm hoping somebody can give me a hand. Here is a brief overview of the problem: I have written (from scratch) a 2d physics engine that considers movement in the x-y plane, and am now attempting to create something using it where the player can ...