Hi,
Im not sure if its just me or not but when i use the function:
getCollisionPoint()
I have inconsisten results. What is strange is, the fact that the results do not occur in 1.5 but only in 1.6
Pretty much, what i do is create a "ray" between a camera and its look at position. It then calls ...
Search found 11 matches
- Tue Oct 27, 2009 5:03 am
- Forum: Bug reports
- Topic: [fixed] Issue with collision
- Replies: 20
- Views: 4469
- Sun Oct 04, 2009 3:07 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 148757
- Sun Oct 04, 2009 2:53 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 148757
- Wed Sep 30, 2009 11:50 am
- Forum: Beginners Help
- Topic: Access Violation
- Replies: 1
- Views: 260
Access Violation
Ok, im trying to create a chat system that runs concurrently with the irrlicht engine. So i can have a game and chat system at the same time.
To do both, ive got a nested loop (probably a bad thing).
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
//Run the ...
To do both, ive got a nested loop (probably a bad thing).
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
//Run the ...
- Wed Jul 08, 2009 1:27 am
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 593
- Wed Jul 08, 2009 12:21 am
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 593
- Tue Jul 07, 2009 2:11 pm
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 593
wchar_t and new line
Ok so im trying to display the "objectives" of my game only when tab is being pressed. Font->draw() can do this for me. However, it needs to be in wchar_t format.
So i created a string like so:
stringw objectiveText("Press 'Left Click' To fire.\n"
"Kill 5 enemy's to proceed.\n"
"Press 'E' to ...
So i created a string like so:
stringw objectiveText("Press 'Left Click' To fire.\n"
"Kill 5 enemy's to proceed.\n"
"Press 'E' to ...
- Wed Jul 01, 2009 3:57 am
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1608
- Wed Jul 01, 2009 12:14 am
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1608
- Tue Jun 30, 2009 1:13 pm
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1608
- Wed Jun 24, 2009 4:09 am
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 1
- Views: 410
Collision Detection
Hi,
Ive had a look around, yet i cant find the answer i seek.
My issue is, that ive set up my collision code for nodes, by creating a selector and adding it to a specific node. I then add the collisionResponseAnimator. (Pretty much what is done in the collision tutorial).
However, my issue is ...
Ive had a look around, yet i cant find the answer i seek.
My issue is, that ive set up my collision code for nodes, by creating a selector and adding it to a specific node. I then add the collisionResponseAnimator. (Pretty much what is done in the collision tutorial).
However, my issue is ...