Search found 11 matches
- Tue Oct 27, 2009 5:03 am
- Forum: Bug reports
- Topic: [fixed] Issue with collision
- Replies: 20
- Views: 3815
[fixed] Issue with collision
Hi, Im not sure if its just me or not but when i use the function: getCollisionPoint() I have inconsisten results. What is strange is, the fact that the results do not occur in 1.5 but only in 1.6 Pretty much, what i do is create a "ray" between a camera and its look at position. It then c...
- Sun Oct 04, 2009 3:07 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 124424
- Sun Oct 04, 2009 2:53 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 124424
- Wed Sep 30, 2009 11:50 am
- Forum: Beginners Help
- Topic: Access Violation
- Replies: 1
- Views: 206
Access Violation
Ok, im trying to create a chat system that runs concurrently with the irrlicht engine. So i can have a game and chat system at the same time. To do both, ive got a nested loop (probably a bad thing). while(GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); //Run ...
- Wed Jul 08, 2009 1:27 am
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 496
- Wed Jul 08, 2009 12:21 am
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 496
- Tue Jul 07, 2009 2:11 pm
- Forum: Beginners Help
- Topic: wchar_t and new line
- Replies: 7
- Views: 496
wchar_t and new line
Ok so im trying to display the "objectives" of my game only when tab is being pressed. Font->draw() can do this for me. However, it needs to be in wchar_t format. So i created a string like so: stringw objectiveText("Press 'Left Click' To fire.\n" "Kill 5 enemy's to proceed....
- Wed Jul 01, 2009 3:57 am
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1283
- Wed Jul 01, 2009 12:14 am
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1283
- Tue Jun 30, 2009 1:13 pm
- Forum: Beginners Help
- Topic: teleporter problem (animator) [FIXED]
- Replies: 12
- Views: 1283
- Wed Jun 24, 2009 4:09 am
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 1
- Views: 322
Collision Detection
Hi, Ive had a look around, yet i cant find the answer i seek. My issue is, that ive set up my collision code for nodes, by creating a selector and adding it to a specific node. I then add the collisionResponseAnimator. (Pretty much what is done in the collision tutorial). However, my issue is having...