Search found 11 matches

by crosel
Tue Oct 27, 2009 5:03 am
Forum: Bug reports
Topic: [fixed] Issue with collision
Replies: 20
Views: 4469

[fixed] Issue with collision

Hi,

Im not sure if its just me or not but when i use the function:

getCollisionPoint()

I have inconsisten results. What is strange is, the fact that the results do not occur in 1.5 but only in 1.6

Pretty much, what i do is create a "ray" between a camera and its look at position. It then calls ...
by crosel
Sun Oct 04, 2009 3:07 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 148766

Never mind me,

I downloaded the latest version of eNet and linked and seems all good now :)
by crosel
Sun Oct 04, 2009 2:53 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 148766

Hey,

Im trying to build the tutorial and im getting some weird linking error:

1>irrNetLite.lib(CNetManager.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ) referenced in ...
by crosel
Wed Sep 30, 2009 11:50 am
Forum: Beginners Help
Topic: Access Violation
Replies: 1
Views: 260

Access Violation

Ok, im trying to create a chat system that runs concurrently with the irrlicht engine. So i can have a game and chat system at the same time.

To do both, ive got a nested loop (probably a bad thing).


while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);

//Run the ...
by crosel
Wed Jul 08, 2009 1:27 am
Forum: Beginners Help
Topic: wchar_t and new line
Replies: 7
Views: 600

works perfectly. TY so much :D
by crosel
Wed Jul 08, 2009 12:21 am
Forum: Beginners Help
Topic: wchar_t and new line
Replies: 7
Views: 600

Hey guys,

Thanks for the advice.

Using GUIStaticText is better for me to draw the text, but my problem is i cant get rid of the text.

I need it to show only at a certain time (when tab is pressed).

Is it possible to do this, with staticText? Hide doesnt seem to work :P
by crosel
Tue Jul 07, 2009 2:11 pm
Forum: Beginners Help
Topic: wchar_t and new line
Replies: 7
Views: 600

wchar_t and new line

Ok so im trying to display the "objectives" of my game only when tab is being pressed. Font->draw() can do this for me. However, it needs to be in wchar_t format.

So i created a string like so:
stringw objectiveText("Press 'Left Click' To fire.\n"
"Kill 5 enemy's to proceed.\n"
"Press 'E' to ...
by crosel
Wed Jul 01, 2009 3:57 am
Forum: Beginners Help
Topic: teleporter problem (animator) [FIXED]
Replies: 12
Views: 1615

Ive figured it out :> lol

I only had to add a single line,

anim = clone;

Where anim is the original animator applied to the camera. The issue was, the 2nd time i ran the "teleport" function, it would try to remove the original animator, but that had already been removed. Therefore, by making the ...
by crosel
Wed Jul 01, 2009 12:14 am
Forum: Beginners Help
Topic: teleporter problem (animator) [FIXED]
Replies: 12
Views: 1615

yea changing it didnt do anything :P

So essentially i have three rooms, a sphere in each room, and by "shooting" at each sphere, i wanna teleport the camera from one room to the next.
by crosel
Tue Jun 30, 2009 1:13 pm
Forum: Beginners Help
Topic: teleporter problem (animator) [FIXED]
Replies: 12
Views: 1615

I know this is an old thread but im struggling here and need some help.

Im pretty much trying to do the same thing, but i need multiple "teleports"

I have three rooms, red room, green room, and blue room. I need to be able to go from red to green, from green to blue, from blue to red.

I can ...
by crosel
Wed Jun 24, 2009 4:09 am
Forum: Beginners Help
Topic: Collision Detection
Replies: 1
Views: 411

Collision Detection

Hi,

Ive had a look around, yet i cant find the answer i seek.

My issue is, that ive set up my collision code for nodes, by creating a selector and adding it to a specific node. I then add the collisionResponseAnimator. (Pretty much what is done in the collision tutorial).

However, my issue is ...