Search found 17 matches
- Thu Jun 18, 2009 1:58 am
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 1386
- Wed Jun 17, 2009 7:46 pm
- Forum: Advanced Help
- Topic: Unit Selection Indicator
- Replies: 7
- Views: 1299
That is an interesting way to do it... right now I am turning whether or not the unit is affected by light on and off. I was hoping that it would be possible to draw a little circle around the units using primitives. See this http://www.playrage.com/wp-content/uplo ... aft3_3.jpg
- Wed Jun 17, 2009 7:26 pm
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 1386
- Wed Jun 17, 2009 5:16 pm
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 1386
- Wed Jun 17, 2009 2:58 pm
- Forum: Advanced Help
- Topic: Minimap
- Replies: 4
- Views: 892
- Wed Jun 17, 2009 1:25 pm
- Forum: Advanced Help
- Topic: Minimap
- Replies: 4
- Views: 892
- Wed Jun 17, 2009 1:24 pm
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 1386
- Wed Jun 17, 2009 1:22 pm
- Forum: Advanced Help
- Topic: Fog of War
- Replies: 5
- Views: 1098
- Wed Jun 17, 2009 1:21 pm
- Forum: Advanced Help
- Topic: Unit Selection Indicator
- Replies: 7
- Views: 1299
I am experienced enough with the engines in use that I can make a fairly large amount of progress quickly, but I've learned this knowledge in a short amount of time. Because I learned it quickly, there are holes in my knowledge. One of them is primitive manipulation. I could (theoretically) look up ...
- Wed Jun 17, 2009 12:10 pm
- Forum: Advanced Help
- Topic: Minimap
- Replies: 4
- Views: 892
Minimap
This one should be somewhat easy if I'm right. Would there be an easy way for me to draw a black box onto one corner of the screen, then calculate the locations of different units and put a colored dot on the black box relative to the realspace location of the unit? (Obviously to from a minimap)
I ...
I ...
- Wed Jun 17, 2009 11:37 am
- Forum: Advanced Help
- Topic: Unit Selection Indicator
- Replies: 7
- Views: 1299
- Wed Jun 17, 2009 11:36 am
- Forum: Advanced Help
- Topic: Fog of War
- Replies: 5
- Views: 1098
- Wed Jun 17, 2009 11:34 am
- Forum: Advanced Help
- Topic: RTS-style right click movement
- Replies: 11
- Views: 1386
- Wed Jun 17, 2009 1:18 am
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 793
- Tue Jun 16, 2009 11:27 pm
- Forum: Advanced Help
- Topic: Fog of War
- Replies: 5
- Views: 1098
Fog of War
Is there a simple way to do selective fog of war? Say that I have user controlled ships, planets, and stars. Is it possible for me to make only the ships vanish when outside of the given sensor range?