Search found 2 matches

by knightking
Wed Jun 17, 2009 2:37 pm
Forum: Advanced Help
Topic: Registering screenshot in a 16 bits format file
Replies: 5
Views: 497

In fact, when one studies the COpenGLDriver.cpp file, one sees that the ScreenShot function convert images in 1 bytes per channel. So even if I rescale the image after the screen shot in [0; 65535], I will obtain just 255 possible values per channel.
by knightking
Thu Jun 04, 2009 10:01 am
Forum: Advanced Help
Topic: Registering screenshot in a 16 bits format file
Replies: 5
Views: 497

Registering screenshot in a 16 bits format file

Hello, I have to manipulate 3d models made of real textures (not synthesis textures) which have been recorded in 16 bits image format, for example PNG format in gray levels from 0 to 65535. With the 3D engine OpenSceneGraph, it is no possible to record the sceenshots of these models on 16 bits but o...