Search found 39 matches

by harkathmaker
Fri Jul 30, 2010 8:29 pm
Forum: Beginners Help
Topic: VC++ 2010 problems
Replies: 4
Views: 567

The exact same program works in 2008. No DLLs are different between the two projects.

I haven't tried the examples yet. Mind that it's not a compiling problem, though; it just crashes as soon as I try to test it.
by harkathmaker
Fri Jul 30, 2010 4:34 am
Forum: Beginners Help
Topic: VC++ 2010 problems
Replies: 4
Views: 567

VC++ 2010 problems

I just tried to update to VC++ 2010 Express, from 2008. All the source files and dependencies are the same, but when I try to run the program the DLL seems to be corrupted: Windows has triggered a breakpoint in Irrlicht_test_empty3.exe. This may be due to a corruption of the heap, which indicates a ...
by harkathmaker
Thu Jul 01, 2010 9:09 pm
Forum: Bug reports
Topic: Model behaves differently in OpenGL than D3D
Replies: 2
Views: 846

bump
by harkathmaker
Fri Jun 18, 2010 4:58 am
Forum: Bug reports
Topic: Model behaves differently in OpenGL than D3D
Replies: 2
Views: 846

Ok, so I rebuilt the DLL and lib and now it works the same for both OpenGL and D3D...


BUT


Both the arms and the weapons tweak when using EJUOR_CONTROL, whereas by default only the weapons do. I'm not sure if this is a bug, but is it normal for a model to act differently with EJUOR_CONTROL?
by harkathmaker
Mon Jun 14, 2010 3:43 am
Forum: Beginners Help
Topic: Set text cursor position in edit box
Replies: 1
Views: 596

Set text cursor position in edit box

Is there a way to change where the "typer" is (where you type) in an IGUIEditBox? Basically, I want to have some default value displayed, but I want the "typer" to start typing after rather than before the starting text. Ugh... here is a pseudo-example: default_val = "foo&qu...
by harkathmaker
Sun Jun 13, 2010 11:02 pm
Forum: Bug reports
Topic: Model behaves differently in OpenGL than D3D
Replies: 2
Views: 846

Model behaves differently in OpenGL than D3D

Yes, I am still stuck on getting a working model for my character... :lol: I've found that the model I'm using responds differently to D3D than OpenGL. In OpenGL, the character's arms twitch and move all over the place, whereas in D3D they stay pretty much stationary. I think this might be related t...
by harkathmaker
Sun May 23, 2010 2:25 am
Forum: Beginners Help
Topic: Receiving event for backslash key
Replies: 4
Views: 499

Well, I'm trying to make the game open the chat interface when "/" is pressed (there are a number of games that do this I think). But I can't think of any way other than waiting for an event with the keycode of slash...?
by harkathmaker
Sun Feb 28, 2010 1:27 am
Forum: Beginners Help
Topic: Receiving event for backslash key
Replies: 4
Views: 499

Receiving event for backslash key

I looked through the keycodes for the key event, but I don't think backslash ("/") is defined. I also looked up the keycode and tried manually putting that in, but that didn't work.
by harkathmaker
Sun Jan 17, 2010 7:52 am
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

Could you post the code for an example that gives the absolute coordinates correctly? I have tried calling updateAbsolutePosition() for both the bone and the node, but it doesn't seem to give the correct coordinates.
by harkathmaker
Sat Jan 16, 2010 2:02 am
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

I'm assuming this is still to be implemented in 1.7 (doesn't seem to work in 1.6.1)... On another note, I believe the rotation matrix is also off for the bone scene nodes. When I attach nodes to the bones, it's not only the position that is wrong but also the rotation. Has this been fixed as well, o...
by harkathmaker
Thu Jan 07, 2010 11:42 pm
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

Cool! Has it been implemented in the SVN?
by harkathmaker
Sat Dec 19, 2009 7:10 am
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

I've never put a bug on the bugtracker before, how should I go about doing that? Is there a URL to go to?
by harkathmaker
Tue Dec 15, 2009 2:09 am
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

Here's an example and a picture: http://harkath.com/irrlicht/DirectXBug.zip http://harkath.com/irrlicht/DirectXBug.jpg I tried exporting the model using the b3d format as well. There are other problems there... many of the triangles are not properly placed, and there are about 43 materials instead o...
by harkathmaker
Mon Dec 14, 2009 3:31 am
Forum: Bug reports
Topic: [fixed]Animated DirectX file not working
Replies: 14
Views: 2130

[fixed]Animated DirectX file not working

I've had some problems with this before, I've come back to them now... The DirectX animated mesh is broken. Whenever I try to call getAbsolutePosition() for one of the bones, it gives values that are different from the bone's actual position. I've verified this visually. Why does it not work?? :evil...
by harkathmaker
Sat Dec 05, 2009 9:57 pm
Forum: Bug reports
Topic: [fixed]Sky Box in OpenGL
Replies: 4
Views: 1261

Oh ok, the wording confused me. :lol:

I disabled mipmaps and the seams went away.