The exact same program works in 2008. No DLLs are different between the two projects.
I haven't tried the examples yet. Mind that it's not a compiling problem, though; it just crashes as soon as I try to test it.
Search found 39 matches
- Fri Jul 30, 2010 8:29 pm
- Forum: Beginners Help
- Topic: VC++ 2010 problems
- Replies: 4
- Views: 705
- Fri Jul 30, 2010 4:34 am
- Forum: Beginners Help
- Topic: VC++ 2010 problems
- Replies: 4
- Views: 705
VC++ 2010 problems
I just tried to update to VC++ 2010 Express, from 2008. All the source files and dependencies are the same, but when I try to run the program the DLL seems to be corrupted:
Windows has triggered a breakpoint in Irrlicht_test_empty3.exe.
This may be due to a corruption of the heap, which indicates ...
Windows has triggered a breakpoint in Irrlicht_test_empty3.exe.
This may be due to a corruption of the heap, which indicates ...
- Thu Jul 01, 2010 9:09 pm
- Forum: Bug reports
- Topic: Model behaves differently in OpenGL than D3D
- Replies: 2
- Views: 939
- Fri Jun 18, 2010 4:58 am
- Forum: Bug reports
- Topic: Model behaves differently in OpenGL than D3D
- Replies: 2
- Views: 939
- Mon Jun 14, 2010 3:43 am
- Forum: Beginners Help
- Topic: Set text cursor position in edit box
- Replies: 1
- Views: 661
Set text cursor position in edit box
Is there a way to change where the "typer" is (where you type) in an IGUIEditBox?
Basically, I want to have some default value displayed, but I want the "typer" to start typing after rather than before the starting text.
Ugh... here is a pseudo-example:
default_val = "foo"
User opens the text ...
Basically, I want to have some default value displayed, but I want the "typer" to start typing after rather than before the starting text.
Ugh... here is a pseudo-example:
default_val = "foo"
User opens the text ...
- Sun Jun 13, 2010 11:02 pm
- Forum: Bug reports
- Topic: Model behaves differently in OpenGL than D3D
- Replies: 2
- Views: 939
Model behaves differently in OpenGL than D3D
Yes, I am still stuck on getting a working model for my character... :lol:
I've found that the model I'm using responds differently to D3D than OpenGL. In OpenGL, the character's arms twitch and move all over the place, whereas in D3D they stay pretty much stationary.
I think this might be ...
I've found that the model I'm using responds differently to D3D than OpenGL. In OpenGL, the character's arms twitch and move all over the place, whereas in D3D they stay pretty much stationary.
I think this might be ...
- Sun May 23, 2010 2:25 am
- Forum: Beginners Help
- Topic: Receiving event for backslash key
- Replies: 4
- Views: 582
- Sun Feb 28, 2010 1:27 am
- Forum: Beginners Help
- Topic: Receiving event for backslash key
- Replies: 4
- Views: 582
Receiving event for backslash key
I looked through the keycodes for the key event, but I don't think backslash ("/") is defined. I also looked up the keycode and tried manually putting that in, but that didn't work.
- Sun Jan 17, 2010 7:52 am
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
- Sat Jan 16, 2010 2:02 am
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
I'm assuming this is still to be implemented in 1.7 (doesn't seem to work in 1.6.1)...
On another note, I believe the rotation matrix is also off for the bone scene nodes. When I attach nodes to the bones, it's not only the position that is wrong but also the rotation. Has this been fixed as well ...
On another note, I believe the rotation matrix is also off for the bone scene nodes. When I attach nodes to the bones, it's not only the position that is wrong but also the rotation. Has this been fixed as well ...
- Thu Jan 07, 2010 11:42 pm
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
- Sat Dec 19, 2009 7:10 am
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
- Tue Dec 15, 2009 2:09 am
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
- Mon Dec 14, 2009 3:31 am
- Forum: Bug reports
- Topic: [fixed]Animated DirectX file not working
- Replies: 14
- Views: 2475
[fixed]Animated DirectX file not working
I've had some problems with this before, I've come back to them now...
The DirectX animated mesh is broken. Whenever I try to call getAbsolutePosition() for one of the bones, it gives values that are different from the bone's actual position. I've verified this visually. Why does it not work ...
The DirectX animated mesh is broken. Whenever I try to call getAbsolutePosition() for one of the bones, it gives values that are different from the bone's actual position. I've verified this visually. Why does it not work ...
- Sat Dec 05, 2009 9:57 pm
- Forum: Bug reports
- Topic: [fixed]Sky Box in OpenGL
- Replies: 4
- Views: 1352