you can download the blend model here.
and thanks again for your help.
Search found 30 matches
- Tue Dec 29, 2009 5:10 pm
- Forum: Beginners Help
- Topic: position of a b3d mesh
- Replies: 11
- Views: 553
- Tue Dec 29, 2009 12:21 am
- Forum: Beginners Help
- Topic: position of a b3d mesh
- Replies: 11
- Views: 553
I have a list of positions like the one below and I use the following code to set the model positions: void moveTo(IAnimatedMeshSceneNode* node, vector3df finalPosition) { vector3df actualPosition; actualPosition = node->getPosition(); posDiff = finalPosition - actualPosition; posDiff.normalize(); d...
- Mon Dec 28, 2009 5:08 pm
- Forum: Beginners Help
- Topic: position of a b3d mesh
- Replies: 11
- Views: 553
Acky, I need to use a lot of different models and I don't want to have to set the Y-position to every model. If there is a certain configuration that I need to do so my models just have to be loaded and will be at the right position, that's what I want to know. But, as my time is running out, I thin...
- Mon Dec 28, 2009 1:21 am
- Forum: Beginners Help
- Topic: position of a b3d mesh
- Replies: 11
- Views: 553
Well, he tried that and it didn't solve the problem. The model can be downloaded here, so if anyone could test it I would be grateful.
frames:
1-38 ->idle
50-90-> walk
Thanks.
frames:
1-38 ->idle
50-90-> walk
Thanks.
- Sat Dec 26, 2009 7:04 pm
- Forum: Beginners Help
- Topic: position of a b3d mesh
- Replies: 11
- Views: 553
position of a b3d mesh
hello, I need some help (again :roll: ) of you guys about a b3d model that I'm trying to use. A friend of mine made the model using Blender and exported it using Gandalf's exporter. The problem is when I load it in Irrlicht. As you can see on the picture, the model is half under the floor (wich posi...
- Sun Dec 13, 2009 10:57 pm
- Forum: Beginners Help
- Topic: smoothly rotate a node
- Replies: 4
- Views: 909
Thanks for your help. I did some videos showing what I'm talking about. version 1 - shows the problem of the node shaking around Y. version 2 - a solution that I found, using the medium value from the next 5 angles as the rotation angle. I know that this is not a good solution but is the only thing ...
- Fri Dec 11, 2009 11:44 pm
- Forum: Beginners Help
- Topic: smoothly rotate a node
- Replies: 4
- Views: 909
Like I said, I found both codes here in the forum. The code that you have correctly analised I've found here and here . Now about your analysis, you are right, there are some strange lines in that code. I did your suggestions and it seems to be working well. The final code is now like this: void mov...
- Thu Dec 10, 2009 11:17 pm
- Forum: Beginners Help
- Topic: smoothly rotate a node
- Replies: 4
- Views: 909
smoothly rotate a node
I'm trying to rotate a moving node using the following methods that I found in the forum: void moveTo(IAnimatedMeshSceneNode* node, vector3df finalPosition){ vector3df actualPosition = node->getPosition(); core::vector3df posDiff = finalPosition - actualPosition; f32 degree = actualPosition.Y; posDi...
- Sun Nov 29, 2009 4:58 pm
- Forum: Beginners Help
- Topic: [solved] motion trail
- Replies: 6
- Views: 624
just to inform anyone who could want a solution for this problem, I used the informations of this post here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=36113 to make the trails. by the way, using drawVertexPrimitiveList() gave me a gain of 10% relative to the code that used draw3DLine(). ...
- Sun Nov 29, 2009 4:53 pm
- Forum: Beginners Help
- Topic: draw3DLine
- Replies: 15
- Views: 3450
- Sat Nov 28, 2009 9:37 pm
- Forum: Beginners Help
- Topic: problem to use XEffects
- Replies: 5
- Views: 433
- Sat Nov 28, 2009 6:44 pm
- Forum: Beginners Help
- Topic: problem to use XEffects
- Replies: 5
- Views: 433
- Fri Nov 27, 2009 10:37 pm
- Forum: Beginners Help
- Topic: problem to use XEffects
- Replies: 5
- Views: 433
problem to use XEffects
I need some help of you guys. I'm trying to use the XEffects but my code simply don't compile. These are the configurations: #include <irrlicht.h> #include <iostream> #include <XEffects.h> #ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #pragma comment(lib, "Irrlicht.lib") #endif using nam...
- Fri Nov 13, 2009 1:21 am
- Forum: Beginners Help
- Topic: [solved] motion trail
- Replies: 6
- Views: 624
- Mon Nov 09, 2009 12:39 am
- Forum: Beginners Help
- Topic: [solved] motion trail
- Replies: 6
- Views: 624