Search found 14 matches

by Vandal
Fri Feb 19, 2010 10:00 am
Forum: Code Snippets
Topic: Move range searching
Replies: 12
Views: 2934

This is a sample that I extended my A* program to 3D. It is so easy to apply a complete program on Irrlicht to 3D.

Demo
http://www.mediafire.com/download.php?mzzojwgkuo2

Image[/url]
by Vandal
Wed Feb 17, 2010 10:10 am
Forum: Code Snippets
Topic: Move range searching
Replies: 12
Views: 2934

Virion, your point that it seems more natural that a character trads zigazag is correct, but zigzag will increase useless actions --waste time for turn-- in the project I am imaging. I let a man walk as straight as possible. The first, second, and third pictures are not A*. They are calculated only ...
by Vandal
Tue Feb 16, 2010 10:15 am
Forum: Code Snippets
Topic: Move range searching
Replies: 12
Views: 2934

A*

I tried searching move range by " A* ", and succeeded. This is a very simple program for testing, and I must coordinate it for common game usage. Needless to say, this program is necessary to characters' moving of various games. http://img526.imageshack.us/img526/6123/shot03.jpg http://img...
by Vandal
Sun Feb 14, 2010 11:33 am
Forum: Code Snippets
Topic: Move range searching
Replies: 12
Views: 2934

Move range searching

I am thinking how to search the range a character can move now. I made a sample program, so I expose. Look at pictures. "S" is a start point, brown squares are walls and cyan ones are floors, and each number signifies move power left for shift -- the search process stops when the move powe...
by Vandal
Sun Feb 14, 2010 11:29 am
Forum: Project Announcements
Topic: Realtime strategy project
Replies: 13
Views: 4671

Thank you all. I have felt limitation about my way. I'm thinking starting a new things.
by Vandal
Fri Feb 12, 2010 10:13 am
Forum: Project Announcements
Topic: Realtime strategy project
Replies: 13
Views: 4671

Announcement

Hello, everyone. I must report a very sad news here. I have been making a RTS game by now, and created a demo version of it. But I have noticed that this game will not reach satisfactory level by testing the demo. For it is very unstable and slow --usually keeps no less than 15 fps. I have come to t...
by Vandal
Thu Aug 27, 2009 2:22 pm
Forum: Beginners Help
Topic: Terrain issue
Replies: 3
Views: 339

solved

Sorry. When I wrote the following, the issue was solved. It happened on DirctX8.

Code: Select all

device = createDevice(EDT_DIRECT3D9, dimension2d<s32>(SCREENSIZE_X, SCREENSIZE_Y), 32, 
							false, false, false, &receiver);
by Vandal
Thu Aug 27, 2009 10:30 am
Forum: Beginners Help
Topic: Terrain issue
Replies: 3
Views: 339

Terrain issue

I am confronted with a problem now. It is that part of terrain is cut off with the burr edge when the terrain is made by ITerrainSceneNode. I have no idea why the right part of the terrain is not drawn and becomes like teeth of the saw. Please give me advice. http://img382.imageshack.us/img382/8540/...
by Vandal
Fri Jul 31, 2009 10:57 am
Forum: Project Announcements
Topic: Realtime strategy project
Replies: 13
Views: 4671

I said my project's model was AOE before, but I am not to adopt its manufacture system. For I used to play a certain RTS in which players gathered resources or materials, build facilities and make units and was feeling dissatisfaction that I wanted to concentrate on not production but battle. Manufa...
by Vandal
Fri Jul 24, 2009 10:30 am
Forum: Project Announcements
Topic: Realtime strategy project
Replies: 13
Views: 4671

I succeeded in drawing river at last.

Image
by Vandal
Thu Jul 02, 2009 8:05 pm
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 1795

Use physics engine or collision library
by Vandal
Thu Jul 02, 2009 10:38 am
Forum: Project Announcements
Topic: Realtime strategy project
Replies: 13
Views: 4671

Realtime strategy project

Author: Vandal Tool: VC++ and Irrlicht Name: undecided I am creating free 3D-RTS, in which several units move and fight simultaneously like AOE1(not AOE3). Its background may be medieval probably, but I have not designed units' models at all. Now I am contriving fundamental programing parts --adjust...