Search found 19 matches

by ym1218
Thu Dec 03, 2009 5:37 am
Forum: Advanced Help
Topic: Thumb Mode
Replies: 5
Views: 696

It was about 10-20% faster for me, but with -O2 or -O3 i had some "over-optimization" problems. Generally it is recommended to disable thumb mode for intensive floating point operations, but it makes binaries bigger. Suppose we are talking about iphone+xcode :) I tested in my ipod touch 3...
by ym1218
Thu Dec 03, 2009 5:34 am
Forum: Advanced Help
Topic: Thumb Mode
Replies: 5
Views: 696

Re: Thumb Mode

digijohnny wrote:Has anyone noticed any significant speedimprovements with disabling thumb mode with irrlicht?
here is a good reference
http://gamesfromwithin.com/360idev-cran ... ance-to-11
by ym1218
Fri Oct 09, 2009 2:36 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67806

cannot dowload FuzzYspo0N's template, someone can help me? Thanks Thats right zenja, there is no view / window attached. Seeing as the irrlicht is the main focus on being "publicly working" this will benefit a lot of people too. http://www.mediafire.com/file/i1juyzy3mzz/iPhoneTemplateApp.z...
by ym1218
Sun Jul 05, 2009 1:01 am
Forum: Advanced Help
Topic: OBJ file's strange render effect
Replies: 7
Views: 482

Thank you Bitplane, I'll read PLY loader now.
bitplane wrote:Sounds good. You have two options-

1) Make the OBJ loader split the mesh into more buffers

or

2) Switch to 32-bit indices if there are over 65536 vertices. Look at the PLY loader in SVN trunk for an example.
by ym1218
Sun Jul 05, 2009 12:03 am
Forum: Advanced Help
Topic: OBJ file's strange render effect
Replies: 7
Views: 482

Thank you hybrid, I think you are right, there is a meshbuffer more 65535 faces in this model. I want to modify Irrlicht to support more faces, what do you think about it? Here is my model files http://www.soft5a.com/ym/files/sofa.zip I guess it's simply too high poly count. The second half of the t...
by ym1218
Sat Jul 04, 2009 11:36 am
Forum: Advanced Help
Topic: OBJ file's strange render effect
Replies: 7
Views: 482

Here is another snapshot.

Image
by ym1218
Sat Jul 04, 2009 11:30 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

I see Irrlicht don't support 3ds smooth, so I change it to obj before loading, it seems the smooth group information not converted perfect. Hmmm I wonder why smooth groups are disabled. Did they get exported correctly from Deep Exploration? I see a 3ds file in the title bar file name, but you provid...
by ym1218
Sat Jul 04, 2009 11:21 am
Forum: Advanced Help
Topic: OBJ file's strange render effect
Replies: 7
Views: 482

OBJ file's strange render effect

I don't know why got this effect, someone can give me some advices? thanks

Image
by ym1218
Fri Jul 03, 2009 9:45 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

Thanks for all. Here is the core code: m_smgr->getParameters()->setAttribute(ALLOW_ZWRITE_ON_TRANSPARENT, true); m_scenenode->setMaterialFlag(EMF_BACK_FACE_CULLING,false); for(u32 i = 0;i<m_scenenode->getMaterialCount(); i++) { switch(m_scenenode->getMaterial(i).MaterialType) { case EMT_TRANSPARENT_...
by ym1218
Thu Jul 02, 2009 10:06 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

Hybrid, thanks you for your help, but the render quality is more important than speed for me in this project. All the objects displayed in screen is one whole model, I donnot know how to change the bull's material separately. My project is a 3D Viewer, this means I cannot modify the model. I wanted ...
by ym1218
Thu Jul 02, 2009 8:01 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

BlindSide, you are right, I mistaken to set the materials to ZWriteAble, thank you very much. The glass effect is really what I want, only a bit transparent error, I marked in snapshot here(I'm sorry for my poor knowledge about 3D render). http://farm3.static.flickr.com/2431/3681264442_ba24dcac3f_o....
by ym1218
Wed Jul 01, 2009 2:39 pm
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

Thanks for your reply, but disable ZWite doesnot work. It's a obj file, I want to iterate all the children nodes but found it has no children nodes, do you have another method to split the mesh except using getChildren() method? I personally find that forcing ZWriteEnable does help in these cases. Y...
by ym1218
Wed Jul 01, 2009 2:12 pm
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

Thanks for all replies. I've disabled backculling, the chariot looks correct now, but the transparent effect is not good as I expect. I need to get a similar render effect like Deep Exploration, but I donnot konw how to adjust irrlicht, I hope someone can give me some advices about this. Here is the...
by ym1218
Wed Jul 01, 2009 1:54 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

The whole transparent version used only to comparison, the transparent effect is perfect but not correct. I uploaded the model, download here http://www.soft5a.com/ym/files/Archive.zip Here is a normal rendering, I marked the errors by red. http://farm3.static.flickr.com/2588/3677264708_63bdf2777e_o...
by ym1218
Wed Jul 01, 2009 1:19 am
Forum: Advanced Help
Topic: help! obj model display not correct in irrlicht
Replies: 16
Views: 1229

help! obj model display not correct in irrlicht

The same obj file, it display perfect in Deep Exploration, but not correct in Irrlicht, I don't know what's the reason, someone can give me some advice? thanks. In Deep Exploration http://farm4.static.flickr.com/3603/3676328429_d87ec4ef36_b.jpg In Irrlicht http://farm4.static.flickr.com/3552/3677174...