I found the problem. I had to rotate the node by 270 degrees on the x axis. But this still leaves me a bit confused as I have set up the projection as ortho.
Is a plane mesh geometry flat on the z-axis and spanning the x and y axis? Or is it flat on the y axis?
I thought the first.
irr::scene ...
Search found 281 matches
- Wed May 19, 2010 7:02 pm
- Forum: Beginners Help
- Topic: problems with AnimatedMeshSceneNode and HillPlaneMesh
- Replies: 1
- Views: 388
- Wed May 19, 2010 3:46 am
- Forum: Beginners Help
- Topic: problems with AnimatedMeshSceneNode and HillPlaneMesh
- Replies: 1
- Views: 388
problems with AnimatedMeshSceneNode and HillPlaneMesh
Is there something wrong with this code?
I can't get the hillplanemesh to draw on the screen.
irr::scene::IAnimatedMesh* bgMesh =
scene->addHillPlaneMesh( "background", irr::core::dimension2df(1024,512), irr::core::dimension2du(1,1) );
if ( bgMesh )
{
irr::scene::ISceneNode* bgNode = scene ...
I can't get the hillplanemesh to draw on the screen.
irr::scene::IAnimatedMesh* bgMesh =
scene->addHillPlaneMesh( "background", irr::core::dimension2df(1024,512), irr::core::dimension2du(1,1) );
if ( bgMesh )
{
irr::scene::ISceneNode* bgNode = scene ...
- Mon May 17, 2010 9:14 pm
- Forum: Beginners Help
- Topic: Can't See 3D Lines Drawn
- Replies: 9
- Views: 1309
- Mon May 17, 2010 5:01 pm
- Forum: Beginners Help
- Topic: Can't See 3D Lines Drawn
- Replies: 9
- Views: 1309
- Tue May 11, 2010 7:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 40934
Personally I think the Devs are doing a fantastic job with the engine, the onus is really on us to serve them up with some great screenshots and videos to post on the site.
I more than half agree.
Besides screenshots and games etc, the onus is on the whole community to start providing patches and ...
I more than half agree.
Besides screenshots and games etc, the onus is on the whole community to start providing patches and ...
- Tue May 11, 2010 7:21 am
- Forum: Off-topic
- Topic: Software architecture
- Replies: 13
- Views: 2346
- Mon May 10, 2010 2:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Use of irr::array: VERY recommended!
- Replies: 5
- Views: 4117
- Mon May 10, 2010 8:25 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Use of irr::array: VERY recommended!
- Replies: 5
- Views: 4117
Initially I have simply used array everywhere rather than list.
If I want to iterate over the array, I grab the .pointer() to the data of the array, then iterate over it like a normal C array. I believe this is much faster than iterating using irrArray. At the same time, I can get direct access if ...
If I want to iterate over the array, I grab the .pointer() to the data of the array, then iterate over it like a normal C array. I believe this is much faster than iterating using irrArray. At the same time, I can get direct access if ...
- Sat May 01, 2010 6:23 am
- Forum: Beginners Help
- Topic: Noob C++ question..
- Replies: 10
- Views: 1181
- Thu Apr 29, 2010 5:38 pm
- Forum: Beginners Help
- Topic: Irrlicht Project output and settings
- Replies: 2
- Views: 397
Irrlicht Project output and settings
I was thinking that the project settings should be set up to compile each of the configurations into different lib and dll files.
Why when I compile each separate configuration does it overwrite my previous compilation?
Personally I am going to change each configuration to output a different file ...
Why when I compile each separate configuration does it overwrite my previous compilation?
Personally I am going to change each configuration to output a different file ...
- Thu Apr 29, 2010 8:11 am
- Forum: Advanced Help
- Topic: Texture coding a segmentation fault
- Replies: 11
- Views: 2513
- Mon Apr 26, 2010 1:39 pm
- Forum: Beginners Help
- Topic: clone() doesn't work on octree node
- Replies: 5
- Views: 799
- Sat Apr 24, 2010 12:51 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 84905
- Fri Apr 23, 2010 7:57 am
- Forum: Project Announcements
- Topic: Tribute to BitPlane :)
- Replies: 11
- Views: 6075
- Fri Apr 23, 2010 3:51 am
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 84905