thanks a lot for your code. now I have iphone version working.
one question still remains for me - is GUI subsystem operational? I couldn't launch it properly.
Search found 6 matches
- Wed Jul 01, 2009 7:28 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 67773
- Tue Jun 23, 2009 7:52 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 67773
We know, but as the results of the battle aren't published yet we just fought on our own. Separately ;) Now when you've sent your code to Hybrid I hope we could put it to some good use. [doing svn up on second mind thread]. I'll wait now and polish previous project before digging into it. Thanks for...
- Mon Jun 22, 2009 8:20 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 67773
I had this error as well. If I remember correctly it is caused by the Obj-C++ linking process so simple
around createDeviceEx method in CIrrDeviceIPhone.cpp should suffice.
Code: Select all
extern "C" {
// createDeviceEx code here
};
- Thu Jun 18, 2009 6:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for Pandora (OpenGL ES 2.0)?
- Replies: 13
- Views: 9611
hm, I've tried but it still didn't help. I create new UIWindow, pass it to the medified createDevice() and it seems fine. The IrrIphoneView is attached to this window, but when I call makeKeyAndVisible on window it crashes. I'm not sure if all the internals are created by IrrLicht. Should I create a...
- Tue Jun 16, 2009 10:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for Pandora (OpenGL ES 2.0)?
- Replies: 13
- Views: 9611
- Tue Jun 16, 2009 10:07 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for Pandora (OpenGL ES 2.0)?
- Replies: 13
- Views: 9611